If you take a quick look at your Collection Book you'll find that many of the People (Defenders, Heroes and Survivors) and Schematics (Melee Weapons, Ranged Weapons and Traps) are rarely, if ever used as you play through the game. Seems a shame to have 75% or more of the things in the game go unused but what if there was a way to make them viable that also would help create a more positive community within the game?
The idea I came up with is to have specific rarity People and Schematics tied to each of the four zones similar to how we can only evolve those things once we complete a zone. Additionally players will not be able to rush SSDs and will be required to complete the quest lines for each zone up through Canny Valley.
In Stonewood players will have access to Uncommon (Grey) and Common (Green) People and Schematics and can perk-up schematics perks to Common. Upon completing the Stonewood quest line, SSD's 1-6 and launching the rocket players will unlock the ability to evolve to two star and have access to Rare (Blue) People and Schematics.
In Plankerton players will be able to evolve their Common People and Schematics to two star and/or choose to use Rare People and Schematics, which will also be able to be evolved to two star and perk-up schematics perks to Rare. Upon completing the Plankerton quest line, SSD's 1-6 and launching the rocket players will unlock the ability to evolve to three star and have access to Epic (Purple) People and Schematics.
In Canny Valley players will be able to evolve their Rare People and Schematics to three star and/or choose to use Epic People and Schematics, which will also be able to be evolved to three star and perk-up schematics perks to Epic. Upon completing the Canny Valley quest line, SSD's 1-6 and launching the rocket players will unlock the ability to evolve to four star and have access to Legendary (Gold or Orange) People and Schematics.
In Twine Peaks players will be able to evolve their Epic People and Schematics to four star and/or choose to use Legendary People and Schematics, which will also be able to be evolved to four star and perk-up schematics perks to Legendary. Upon completing SSDs 1-6 (which are tied to PL so they cannot be rushed and which will be superseded by the Twine quest line when it arrives) players will unlock the ability to evolve to five star and have access to Mythic (Yellow) Heroes and Survivors (and Defenders and Schematics if they are added in the future), which can also be evolved to five star.
This would be a pretty big change so a few things would need to be considered. First it might make sense to either make Flux much more plentiful or to remove it and allow People and Schematics to go up in Rarity when they are evolved. For example a Common would turn Rare after going to 3 stars and a Rare would go Epic after going to 4 stars. Second if a player receives People or Schematics that are above their current progress from a llama or the store they would be locked similar to how they are now when the Armory has too many items. Third if a player acquires a Mythic Hero but it is locked they will still gain access to the Team Perk associated with that Hero.
In addition to making more of the People and Schematics viable this change would also help to fix some of the negative behavior within the player base. The beggars and traders would either play through the game or not be able to get the coveted items they seek because this change would also make it so a player can only pick up items that are at or below the rarity level they have unlocked. No more 130 water jackos or grAveTurnos from PL5 players because they will not be able to pick them up. There would also be fewer unprepared players in the later zones because not allowing the rushing of SSDs would weed out many of those players.
I know this would be a massive change but what do you think? Would you be okay with this or are there things you would do differently? Lastly if this change were made would you be willing to opt into and start from the beginning? This would of course be completely optional and if you opt-in you would keep everything you have but would only have access to it when you reach the appropriate point in the game.
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