We just had the fourth or so mission drop. The Fall of Winterhome was an interesting take on the game with a new darker spin with a bit of story expansion. To say the least it was an amazing form of free DLC that I welcome in a market full of nonsensical DLC options that cost money in many games.
Winterhome did make me realize something though; its not "difficult" to make a new mission/map. Now please hold your pitchforks as the last thing I'm trying to imply is that 11bit doesn't work hard, I'm merely saying that in the grand scope a mission in Frostpunk is little more than:
Pick a crater
Populate that crater with various buildings/resource nodes
Type up general objectives + text/journal
Validate what tech is already researched, starting population numbers, etcЗагрузка...
Dot the overworld map with various locations, give them text, set what zone has to be scouted to unlock the next zone, and the rewards + risks
Set up the weather pattern for the play through itself
Tweak variables based on difficulty selected
With this all in mind to make a "Frostpunk Mission Maker" with variable Workshop support isn't the most outlandish thing to think of. If handed the tools our community could quite easily create content alongside the dev team for many years to come thus constantly breathing unofficial life into the project as the main team keeps adding official dlc and stuff.
It's just a thought but one that I hope may be seen and used in the future if possible as it could easily lead to a very large bit of longevity.
© Post "Dear 11bit: Please give us the means to make our own missions/campaigns next year." for game Frostpunk.
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