Unless you are going for a thematical city, faith is always the best choice to win the game on higher difficulties and here's why.
Order have watchtowers, that require 5 workers for full effect while Churches do the same and require no such thing. Also Churches start with a Prayer ability while Guard towers requisite Patrol law to be used. Churches have a bigger radius!
Order has prisons, that when used can take up to 30 workers each from your production pool for 3 days! And they can die of disease while inside!! If for some reason you don't man the prison, all prisoners escape and you get a massive discontent hit. Faith has public penitence that does the same hope/discontent effect but only hurts up to 5 people for 1 day on a medical tent. Also it requires no building or construction.Загрузка...
Faith have useful buildings like Houses of Prayer that are completely overpowered, they make infirmaries completely obsolete, don't require engineers (you can put fu*king children inside) nor they require steam cores! Also faith has soup kitchen that is quite useful when trying to save coal on the generator. Order has no counterparts
Faith has shrines that not only give production bonus passively, it gives hope. Propaganda tower only gives production
Faith's confession law gives you back resources and hope while order pledge of loyalty gives you hope.
Am I missing anything ? Is there any reason at all to go Order other than for aesthetics ?
© Post "Either buff Order or nerf Faith!" for game Frostpunk.
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