Frostpunk

Finished Refugees on hard with no deaths and without hunters or child labor

Frostpunk screen 1024x576 - Finished Refugees on hard with no deaths and without hunters or child labor
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I struggled a bit but I had to do some radical changes in my strat.

First, food. Refugees lacks manpower in the begging, making food an issue. I knew there were some major food sources near so I rushed Workshop and Beacon. I used my "free emergency shift" (first time no deaths) on a wood pile since I need wood to build stuff. The food I found (about 200 raw) was enough to make soup until I could send an outpost to the fishing village. That was enough until the lords came, then I added 2 industrial hothouses. At the end I was scraping with hunger every day but it was enough that they didn't starved.

Research was limited so I didn't go coal, (no emergency shifts), I went for thumpers instead, got 4 of them in the end running. I didn't go steam hubs for quite a while instead relying on heaters and central generator for housing. Overcrowding+child medical helpers + organ transplant took care of any sick quickly, 4 med post and 3 infirmaries were enough for the lord coming (100 sick people treated at the same time).

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The rest of the game was me trying to reduce discontent while keeping extended shifts on thumpers and gathering houses. The upside is that I could reduce it quickly to resolve the class conflict when I need. I think it's a bug or maybe I missed something, but it said "We are divided" after I resolved it, maybe I need some different choices in events (though I heard people got the Union achievement after refusing the lords).

All in all what did it was rushing scouts and bringing the incoming refugees with them to get manpower faster. I should've probably went for a coal mine since space was really an issue on this map.

648 people saved, including the ones that wanted to die (number may vary, RNG)

https://imgur.com/a/L2MERzW


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