2-6 players, all players have their own starting base. You must find the other player cities with scouts.
Turns work per day. This means: When all players are done with their day, the next day starts. Game is paused for the other players when waiting. Combat events happen at the end of each day for all players.
3 new tech trees:
Government (Order, Faith, + one more), you must choose one.
Weapon development allows you to send attackers to other cities. Some examples:
Saboteurs (15 food+2%, 35+2% wood, 15 steel+2%)
Will travel to specified enemy city and destroy 0-2 random buildings. Causes slight discontent and hope fall per building destroyed for the enemy.
Strikesquad (20+2% food, 20+2% wood, 50 steel+2%)
Will travel to specified enemy city and kill 0-10 random people. Causes slight discontent and hope fall per kill for the enemy. Can enable to target children (will also cause hope and discontent fall for you).
Platoon (35 food, 50 wood, 50 steel, 200 coal)
Will travel to specified enemy city and kill 5-20 random people. Causes slight discontent and hope fall per kill for the enemy.
1) Build military structures to defend against and send attack squads against other settlements. Gunsmiths to create and improve weapons to troops and villagers. Build bunkers in your city to defend areas from incursions. Training range to increase effectiveness of troops. Combat automatons. Passive upgrades like guerilla training. Better explosives for saboteurs. Success chance.
2) Intelligence tech to find out about enemy player cities, their resources and layouts and such. Send survivors to the enemy that are undercover spies. Find out about incoming enemy attacks. Deploy counter intelligence spies in your own city.
3) Faith unlocks fanatics, a new squadtype. Order has bonuses to weapons production and propaganda that can be used to increase discontent and cause hope to fall for enemies. A third purpose with their own bonuses.
The game remains identical to the current new hope scenario. Nothing changes to the current survival gameplay. This would simply add a multiplayer combat aspect to the game, where you can fight other players.
One could simply go all out defensive, and aim at surviving the cold. While another player might lose to the storm by over-commiting to aggression.
One can win by eliminating the other players. Incentive being gaining 30% of all resources of the slain player.
This wouldn't add too much more. Simply a government, warfare and intelligence tech trees that allows combat interaction with other players.
© Post "This game has enormous untapped potential as a multiplayer with added warfare" for game Frostpunk.
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