Frostpunk

When to enable the generator – studying illness and heat.

a31e702 1024x602 - When to enable the generator - studying illness and heat.
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I performed the following 6 runs under various conditions. For all runs:

Hard difficulty, immediately pass child labor (for larger sample size), put all population on coal (excess 5 on any other resource). Pops work all day except in case 1, as stated:

  1. Enable generator immediately, enable overdrive immediately
    1. remove all pop from jobs at 9:30 am (they stay home rest of the day)
    2. Observe 0 sick population at 5am the next day
  2. Enable generator immediately, enable overdrive immediately
    1. Observe 3 sick population at 5 am next day.
  3. Enable generator immediately (no overdrive)
    1. Observe 6 sick at 5am the next day
  4. Enable generator at 21:30.
    1. Disable generator 23:20.
    2. Observe 9 sick population at 5 am the next day.
  5. Enable generator immediately, Overdrive clicked 1 hour prior to shift end (17:00)
    1. Observe 3 sick at 5 am the next day
  6. Enable generator immediately, enable overdrive immediately
    1. Disable overdrive 1 hour prior to shift end (clicked at 17:00)
    2. Observe 6 sick at 5 am the next day

Results:

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  1. Doesn't seem very random. (very constant 3-6-9 progression based on average temp level for my tests)
    1. Feel free to repeat tests and report if results are consistent across runs.
  2. Over-heating the homes while the pops are working seems to have no effect? (makes sense)
    1. Would be contrary to the wiki, which claims it is just average of work and home temps.
  3. The tooltip first changes from "no risk of illness" to "very low risk of illness" at 2pm, it is possible that 2pm is when pops start "accumulating" cold points (for lack of an established term)

TL;DR: Leaving the generator off for the first day (or multiple days) might actually be pretty poor advice on hard difficulty, where your best "real" case (work all day, overdrive night) is a third of the pop of your worst case (gen off all day, turned on just to prevent the catastrophe event).


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