HearthStone

18 Competitive Rastakhan’s Rumble Decks After the Nerfs

hearthstone 6 - 18 Competitive Rastakhan's Rumble Decks After the Nerfs

Greetings Reddit. This is a compilation of 18 competitive Rastakhan's Rumble decks. I'll be giving a brief description of each deck. I've also included a Top 3 list. Decks featured were taken from HSReplay


The Top 3 Decks

These are the three decks that are safe to craft and will definitely be meta up until the rotation. I'll also provide you with a small mulligan guide for each

There are more effective decks out there, but for them to be more effective, you must have a high skill level. Inexperienced players trying to play them usually end up with a 30%-40% winrate. I've catered to new players and those who have a small collection, and made sure each deck in the Top 3 is a good investment for them

Spell Hunter

2x (1) Candleshot
2x (1) Hunter's Mark
2x (1) Secret Plan
2x (1) Tracking
2x (2) Explosive Trap
1x (2) Freezing Trap
2x (2) Wandering Monster
2x (3) Animal Companion
2x (3) Deadly Shot
2x (3) Kill Command
2x (4) Flanking Strike
2x (5) Baited Arrow
2x (5) Lesser Emerald Spellstone
1x (6) Deathstalker Rexxar
2x (6) To My Side!
1x (7) Rhok'delar
1x (10) Zul'jin

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While Spell Hunter is definitely not the best deck around, it's the best deck that new players or those with a small collection can craft, and it's not that hard to play (save for making Zombeasts with Deathstalker Rexxar). Spell Hunter is able to defeat nearly every other deck with the right draws, and it's good in the long run as well. While Deathstalker Rexxar can't be replaced, you can replace Rhok'delar and Zul'jin with cards like Crushing Walls and Eaglehorn Bow. If you only have the dust to craft either Rhok'delar or Zul'jin, consider crafting Rhok'delar if you want to play Spell Hunter only, and consider crafting Zul'jin if you want to play other Hunter decks, as it's going to be in Standard for longer

Mulligan

Mulligan is fairly simple. In most matchups, you need a couple of Secrets (which ones depends on the matchup) and Lesser Emerald Spellstone. Other cards like Candleshot, Animal Companion and Flanking Strike should be kept depending on the starting hand you already have and the matchup. Deathstalker Rexxar is worth mentioning separately, as it's very important to understand why and when to keep it, as it significantly raises the winrate in long games. Against Warrior, always keep Deathstalker Rexxar and toss all cards if it's not in your starting hand

Even Warlock

2x (2) Acidic Swamp Ooze
2x (2) Defile
2x (2) Plated Beetle
2x (2) Sunfury Protector
2x (2) Vulgar Homunculus
2x (4) Hellfire
2x (4) Hooked Reaver
2x (4) Lesser Amethyst Spellstone
2x (4) Shroom Brewer
2x (4) Spellbreaker
2x (4) Twilight Drake
1x (6) Dread Infernal
1x (6) Genn Greymane
1x (6) Nerubian Unraveler
1x (8) Bonemare
1x (8) The Lich King
1x (10) Bloodreaver Gul'dan
2x (12) Mountain Giant

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Even Warlock didn't get any new cards from Rastakhan's Rumble. The decklist does, however, include a new tech choice – Nerubian Unraveler, which improves the Spell Hunter matchup. Even Warlock is still a solid Tier 1-2 deck, which is able to make devastating plays with cards that synergize with hand size and low Health, including the infamous Turn 3 Mountain Giant

Mulligan

In most matchups, keep Mountain Giant. Then, look at the opponent's class and, from your experience, think whether you need board clears, Silence or healing

Odd Rogue

2x (1) Argent Squire
2x (1) Cold Blood
1x (1) Crystallizer
2x (1) Deadly Poison
2x (1) Dire Mole
2x (1) Fire Fly
2x (1) Southsea Deckhand
2x (3) Hench-Clan Thug
2x (3) SI:7 Agent
2x (3) Tar Creeper
2x (3) Vicious Fledgling
1x (3) Void Ripper
1x (5) Cobalt Scalebane
2x (5) Fungalmancer
1x (5) Leeroy Jenkins
1x (5) Myra's Unstable Element
2x (5) Vilespine Slayer
1x (9) Baku the Mooneater

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Odd Rogue remains unchanged, and it still is one of the best competitive decks. The deck is as strong as it is because of the 2/2 weapon your Hero Power provides. It helps make favorable trades, stick on the board and push for lethal damage

Mulligan

In most matchups, keep Hench-Clan Thug, Vicious Fledgling, Crystallizer, Dire Mole and Fire Fly. Keep Cold Blood if you have The Coin and/or a 1-drop (preferably Crystallizer or Dire Mole) to rush down the opponent in a few turns (though, it might not always work out, as a lot of the opponents know how to play around it)


Other Competitive Decks

Spiteful Druid

2x (1) Fire Fly
2x (1) Glacial Shard
1x (2) Prince Keleseth
1x (3) Crypt Lord
2x (3) Druid of the Scythe
1x (3) Gluttonous Ooze
2x (3) Greedy Sprite
1x (3) Mind Control Tech
2x (3) Tar Creeper
2x (3) Vicious Fledgling
1x (3) Wardruid Loti
1x (4) Flobbidinous Floop
1x (4) Spellbreaker
1x (5) Cobalt Scalebane
2x (5) Fungalmancer
1x (5) Leeroy Jenkins
1x (6) Nerubian Unraveler
1x (7) Malfurion the Pestilent
2x (7) Spiteful Summoner
1x (8) Grand Archivist
2x (10) Ultimate Infestation

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The nerfs to Wild Growth and Nourish hit Druid very hard, and only Spiteful Druid remains. It's a Tempo deck that aims to swing the game by getting a 10-drop off of Spiteful Summoner, running no spells but Ultimate Infestation. Rastakhan's Rumble gave the deck Wardruid Loti, a very flexible card. Nerubian Unraveler is also included as a tech card against Spell Hunter

Midrange Hunter

2x (1) Candleshot
2x (1) Dire Mole
2x (1) Hunter's Mark
2x (1) Springpaw
2x (1) Timber Wolf
2x (1) Tracking
2x (2) Crackling Razormaw
2x (2) Scavenging Hyena
2x (3) Animal Companion
2x (3) Kill Command
2x (3) Master's Call
1x (3) Unleash the Hounds
1x (4) Dire Frenzy
2x (4) Flanking Strike
1x (5) Tundra Rhino
1x (6) Deathstalker Rexxar
2x (6) Savannah Highmane

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This Midrange Hunter runs only Beast minions to benefit from the powerful card draw of Master's Call. Timber Wolf allows to buff the Attack of all friendly Beasts for just 1 mana, which greatly synergizes with Springpaw and Unleash the Hounds

Read:  Top Rastakhan's Rumble Decks Week 12 (Standard and Wild)

Secret Hunter

2x (1) Candleshot
2x (1) Secretkeeper
1x (2) Explosive Trap
2x (2) Freezing Trap
1x (2) Rat Trap
1x (2) Snake Trap
1x (2) Snipe
1x (2) Venomstrike Trap
2x (2) Wandering Monster
2x (3) Animal Companion
2x (3) Bloodscalp Strategist
2x (3) Eaglehorn Bow
2x (3) Kill Command
2x (3) Masked Contender
2x (4) Flanking Strike
2x (5) Lesser Emerald Spellstone
1x (5) Subject 9
1x (6) Deathstalker Rexxar
1x (10) Zul'jin

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Secret Hunter got three new cards from Rastakhan's Rumble – Bloodscalp Strategist, Masked Contender and Zul'jin. Bloodscalp Strategist is a Tempo resource generator, provided you have a weapon equipped. Masked Contender is simply a good card, and its Battlecry is easily activated, as nine Secrets are included in the decklist. Zul'jin is your backup plan that can help you come back

Tempo Hunter

2x (1) Candleshot
2x (1) Hunter's Mark
2x (1) Secretkeeper
2x (1) Tracking
1x (2) Explosive Trap
1x (2) Flare
1x (2) Freezing Trap
1x (2) Venomstrike Trap
2x (2) Wandering Monster
2x (3) Animal Companion
2x (3) Kill Command
2x (3) Stitched Tracker
1x (4) Houndmaster Shaw
2x (5) Arcane Tyrant
2x (5) Baited Arrow
2x (5) Lesser Emerald Spellstone
1x (5) Subject 9
1x (6) Deathstalker Rexxar
1x (6) Mojomaster Zihi

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Tempo Hunter is a deck somewhat similar to Secret Hunter. It uses Arcane Tyrant for Tempo swings after playing Baited Arrow or Emerald Spellstone, and Mojomaster Zihi, who can delay your opponent's combo and high value cards by a few turns. Stitched Tracker makes this deck even better, due to its ability to discover extra Arcane Tyrants and Mojomasters. Flare is a tech card against Spell Hunter and Secret Hunter

Deathrattle Hunter

2x (1) Candleshot
1x (1) Hunter's Mark
2x (1) Play Dead
1x (1) Tracking
1x (2) Prince Keleseth
2x (3) Devilsaur Egg
1x (3) Gluttonous Ooze
2x (3) Spider Bomb
1x (3) Stitched Tracker
1x (3) Tar Creeper
2x (3) Terrorscale Stalker
1x (4) Defender of Argus
1x (4) Flanking Strike
1x (4) Houndmaster Shaw
2x (5) Carnivorous Cube
1x (5) Dragonmaw Scorcher
2x (5) Witchwood Grizzly
1x (6) Deathstalker Rexxar
1x (6) Mossy Horror
1x (8) Charged Devilsaur
1x (8) Kathrena Winterwisp
1x (9) King Krush
1x (9) Oondasta

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Deathrattle Hunter got two new cards from Rastakhan's Rumble – Dragonmaw Scorcher and Oondasta. Dragonmaw Scorcher's effect is pretty useful in this deck, especially against Paladins. Oondasta helps you summon the Beasts you've drawn from your hand. Tar Creeper is also included in the decklist against Aggro

Odd Mage

2x (1) Arcane Missiles
2x (1) Daring Fire-Eater
2x (1) Dire Mole
2x (1) Fire Fly
2x (1) Secretkeeper
2x (3) Black Cat
2x (3) Cinderstorm
1x (3) Counterspell
2x (3) Explosive Runes
2x (3) Kirin Tor Mage
2x (3) Pyromaniac
1x (3) Stargazer Luna
2x (5) Clockwork Automaton
1x (5) Fungalmancer
1x (5) Leeroy Jenkins
2x (5) Nightblade
1x (7) Jan'alai, the Dragonhawk
1x (9) Baku the Mooneater

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This is a Tempo Odd Mage. It includes some Secret synergy in the form of Secretkeeper and Kirin Tor Mage. Clockwork Automaton can turn your Hero Power into a dangerous aggressive tool, and it can deal some insane damage when combined with Daring Fire-Eater. Nightblade provides more reach to help finish off the opponent

OTK Paladin

2x (1) Righteous Protector
1x (2) Bloodmage Thalnos
1x (2) Crystalsmith Kangor
2x (2) Equality
2x (2) Flash of Light
2x (2) Loot Hoarder
1x (2) Potion of Heroism
2x (2) Wild Pyromancer
1x (3) Blackwald Pixie
1x (3) Time Out!
1x (3) Zola the Gorgon
2x (4) Ancient Brewmaster
2x (4) Consecration
2x (4) Truesilver Champion
2x (5) Call to Arms
2x (6) Spikeridged Steed
1x (6) Sunkeeper Tarim
1x (7) Lynessa Sunsorrow
1x (9) Uther of the Ebon Blade
1x (25) Shirvallah, the Tiger

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OTK Paladin got a few strong tools from Rastakhan's Rumble, which helped it become meta. It aims to use Uther of the Ebon Blade to summon the four Horsemen and win the game. Zola the Gorgon and Ancient Brewmaster add the Horsemen to your hand to summon them all at once later. Playing this deck requires a lot of skill in order to manage your resources properly

Odd Paladin

2x (1) Acherus Veteran
2x (1) Blessing of Might
2x (1) Fire Fly
2x (1) Glow-Tron
2x (1) Lost in the Jungle
2x (1) Righteous Protector
1x (3) Divine Favor
2x (3) Raid Leader
1x (3) Stonehill Defender
2x (3) Unidentified Maul
2x (3) Void Ripper
2x (5) Frostwolf Warlord
2x (5) Fungalmancer
1x (5) Leeroy Jenkins
2x (7) Corridor Creeper
2x (7) Vinecleaver
1x (9) Baku the Mooneater

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The nerf to Level Up! weakened Odd Paladin, but didn't kill it. It still has a lot of powerful tools available, like Fungalmancer and Corridor Creeper. The featured decklist replaces Level Up! with Frostwolf Warlord, a strong card which the deck didn't always have room for before the nerfs

Even Paladin

1x (2) Acidic Swamp Ooze
2x (2) Argent Protector
1x (2) Crystalsmith Kangor
2x (2) Equality
2x (2) Hydrologist
2x (2) Wild Pyromancer
2x (4) Blessing of Kings
2x (4) Consecration
2x (4) Corpsetaker
2x (4) Spirit of the Tiger
2x (4) Truesilver Champion
1x (6) Argent Commander
2x (6) Avenging Wrath
1x (6) Genn Greymane
1x (6) Mojomaster Zihi
2x (6) Spikeridged Steed
1x (6) Sunkeeper Tarim
1x (6) Windfury Harpy
1x (8) The Lich King

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Even Paladin got two new cards from Rastakhan's Rumble – Spirit of the Tiger and Mojomaster Zihi. Spirit of the Tiger provides you with a body for buffs while also spawning new threats just by playing spells. Mojomaster Zihi's effect of delaying value cards by a few turns is also of use in this deck. Right now, it's a very strong deck, and can potentially become Tier 1

OTK Priest

2x (0) Topsy Turvy
1x (1) Awaken the Makers
2x (1) Power Word: Shield
1x (1) Stonetusk Boar
2x (1) Test Subject
1x (2) Bloodmage Thalnos
2x (2) Dead Ringer
1x (2) Divine Spirit
1x (2) Doomsayer
2x (2) Loot Hoarder
2x (2) Radiant Elemental
2x (2) Shadow Visions
2x (2) Spirit Lash
2x (3) Twilight's Call
2x (3) Vivid Nightmare
1x (4) Witchwood Piper
2x (5) Mass Hysteria
2x (7) Psychic Scream

Read:  Help improving in the current META

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OTK Priest is one of the strongest decks in the game. However, it demands a very high skill level. It aims to destroy the enemy hero with a buffed Stonetusk Boar, which is accomplished by reducing the cost of your spells with Radiant Elementals and duplicating Divine Spirit with Test Subject, Vivid Nightmare and Topsy Turvy. Topsy Turvy is then used to change the Stonetusk Boar's high Health to Attack, while Vivid Nightmare can copy the high-Attack Stonetusk Boar. If you practice the combo, it's not hard. The main difficulty is resource management to survive until the combo. Rastakhan's Rumble gave the deck Mass Hysteria, which provides the survivability that made the deck that strong

You can practice the combo here

Control Priest

2x (1) Northshire Cleric
2x (1) Power Word: Shield
1x (2) Divine Hymn
1x (2) Firetree Witchdoctor
2x (2) Mind Blast
2x (2) Shadow Visions
1x (3) Acolyte of Pain
2x (3) Twilight Acolyte
2x (4) Duskbreaker
2x (4) Scaleworm
2x (4) Twilight Drake
1x (5) Mass Hysteria
1x (6) Cabal Shadow Priest
1x (6) Holy Fire
2x (7) Crowd Roaster
2x (7) Psychic Scream
2x (8) Primordial Drake
1x (8) Shadowreaper Anduin
1x (9) Alexstrasza

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Druid cannot keep Control Priest at bay anymore, and it now has the potential to become Tier 1. The deck is favored against the very popular Hunter, and it can compete with other Control decks thanks to the combo of Alexstrasza, Shadowreaper Anduin and Mind Blast. Keep in mind that the deck requires a lot of skill to play properly

Even Shaman

2x (2) Dire Wolf Alpha
2x (2) Earthen Might
2x (2) Flametongue Totem
2x (2) Knife Juggler
2x (2) Menacing Nimbus
2x (2) Murkspark Eel
2x (2) Primalfin Totem
1x (2) Vicious Scalehide
2x (4) Corpsetaker
1x (4) Hex
2x (4) Saronite Chain Gang
1x (6) Argent Commander
2x (6) Fire Elemental
1x (6) Genn Greymane
1x (8) Al'Akir the Windlord
1x (8) Hagatha the Witch
1x (8) Kalimos, Primal Lord
1x (8) The Lich King
2x (10) Sea Giant

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Absolutely nothing changed for Even Shaman since The Boomsday Project. There's not much to say about it, other than that it's still a solid deck

Cube Warlock

2x (1) Dark Pact
2x (1) Kobold Librarian
1x (2) Acidic Swamp Ooze
2x (2) Defile
2x (2) Doomsayer
1x (3) Prince Taldaram
2x (4) Hellfire
2x (4) Lesser Amethyst Spellstone
1x (4) Spiritsinger Umbra
2x (5) Carnivorous Cube
2x (5) Doomguard
1x (5) Faceless Manipulator
1x (5) Skull of the Man'ari
1x (5) Zilliax
2x (6) Possessed Lackey
1x (7) Lord Godfrey
2x (9) Voidlord
1x (10) Bloodreaver Gul'dan
2x (12) Mountain Giant

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Cube Warlock is a somewhat overlooked deck in the current meta. It's pretty solid, and can perform better than Even Warlock if you play it right. Other than that, there's not much to say about it, as it got no new cards from Rastakhan's Rumble

Quest Warrior

1x (1) Fire Plume's Heart
2x (1) Shield Slam
2x (1) Town Crier
2x (3) Phantom Militia
2x (3) Reckless Flurry
2x (3) Shield Block
2x (3) Stonehill Defender
2x (3) Tar Creeper
2x (5) Brawl
2x (5) Direhorn Hatchling
2x (5) Dyn-o-matic
2x (5) Supercollider
2x (5) Witchwood Grizzly
1x (5) Zilliax
2x (7) Amani War Bear
1x (9) Baku the Mooneater
1x (9) Oondasta

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Shudderwock Shaman and Odd Paladin with Level Up! are gone, which paves the way for Odd Quest Warrior. New additions to it are Witchwood Grizzly, Amani War Bear and Oondasta. The latter two are also Rush minions, so Town Crier is included to draw them. Such a package allows you not to get behind on resources and Tempo. The advantage of this deck over Odd Warrior is having a proactive gameplan against Control with Sulfuras, at the cost of being weaker against Aggro

Rush Warrior

2x (1) Eternium Rover
2x (1) Town Crier
1x (2) Prince Keleseth
2x (3) Frothing Berserker
2x (3) Mountainfire Armor
2x (3) Rabid Worgen
2x (4) Blood Razor
2x (4) Kor'kron Elite
2x (4) Militia Commander
2x (4) Saronite Chain Gang
1x (4) Spellbreaker
1x (5) Darius Crowley
2x (5) Fungalmancer
1x (6) Sul'thraze
1x (7) Countess Ashmore
1x (8) Akali, the Rhino
1x (8) Grommash Hellscream
1x (8) Scourgelord Garrosh
1x (8) The Lich King

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Rush Warrior is a Tempo Warrior deck with Rush synergy. It's somewhat overlooked, although it boasts a positive winrate. Akali, the Rhino made the deck pretty strong, being able to turn even a Rabid Worgen into a dangerous threat. Countess Ashmore provides you with good card draw with a good body on top of it, so you don't run out of steam

Thank you for reading! Feel free to comment!

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