I just hit legend with Fatigue Undatakah Taunt Druid and wanted to share the deck: Proof
I can't understand why people don't play this deck. It was the easiest I've climbed the ladder ever. I saw exactly 0 other people playing this deck on ladder over the last 2 seasons. I've only every played against it in casual. My experience has been there are far more favorable match-ups than unfavorable ones.
Year of the Raven
2x (1) Lesser Jasper Spellstone
2x (1) Naturalize
2x (2) Wrath
2x (3) Ferocious Howl
2x (3) Tar Creeper
1x (4) Astral Tiger
2x (4) Branching Paths
2x (4) Ironwood Golem
2x (4) Oaken Summons
2x (4) Swipe
2x (5) Starfall
2x (5) Witchwood Grizzly
1x (7) Malfurion the Pestilent
1x (8) Da Undatakah
2x (8) Primordial Drake
1x (8) The Lich King
1x (9) Hadronox
1x (10) Ultimate Infestation
The strategy is straightforward. Play all your taunts, removal and armor gain to save your face in the early and mid game. Make sure at least one astral tiger dies. Try to not play it three times or more times. After many taunts have died, play Hadronox and Naturalize it. Your back-up consists of Undatakah which will copy Hadronox's and Astral Tiger's deathrattle. Play it and Naturalize it or Greater Jasper Spellstone it. Keep playing Undatakuh until your opponent is dead. You will never hit fatigue or run out of value.
I've tried a few variants of the deck and this is the one I've found works best. Another variant I like runs 2x Amani War Bear and 1x Oondasta. These replaced the 2 Starfall and Lich King. A second variant I tried but discarded included 2x Mosh Ogg Enforcer and 1x Master Oakheart. These also replaced the 2 Starfall and Lich King.
Specific Card Choices
-Only 1 Astral Tiger: Only one Astral Tiger needs to die for the infinite Undatakah loop. 2x Astral Tiger pollutes the Oaken Summons pool. Playing three astral tigers makes it possible for Undatakah to not get Hadronox's deathrattle.
-Tar Creeper: Tar Creeper allows Oaken Summons to pull a taunt when you've drawn both Ironwood Golems. Also a turn 3 play against aggro can be the difference in a win or loss.
-Starfall: Another aoe in addition to swipe is vital against aggro, and the single target damage is always useful.
-Witchwood Grizzly/Malfurion The Pesilent: Since this deck doesn't run Witching Hour, additional beasts are fine.
-No Spreading Plague: While great against aggro, it vastly pollutes the Hadronox resurrect pool.
Great Match-ups: Dragon Mind Blast Priest, Odd Paladin, Tempo Mage, Midrange Hunter (No Zuljin), Odd Warrior, Secret Paladin, Malygos Druid, Holy Wrath Paladin
Good Match-ups: Wall Priest, Even paladin, Zoolock, Even Warlock, Odd Quest Warrior, Odd Rogue, Even Shaman, Spell Hunter, Miracle Rogue, Malygos Rogue, Big Spell Odd Mage, Hybrid Hunter
Slightly Favored/Even/Slightly Unfavored Match-ups: Deathrattle Hunter, Odd Mage, Cube Warlock, Exodia Paladin, Deathrattle Rogue, Control Warlock, Clone Priest
Poor Match-ups: Big Spell Mage, Mecha'thun Priest, Mecha'thun Druid, Mecha'thun Warlock, Apm Priest
These are all the match-ups I played enough times to rank. Against Big Spell Mage you'll probably lose because of Skulking Geist followed by Polymorph of Hadronox. Against mecha'thun decks, apm priest, and exodia paladin the trick to winning is burning their key cards with naturalize. Clone priest is the most interesting/fun/crazy match-up the deck has. The key to winning is armoring up, preventing both velen and malygos from ever getting up together, and pressuring in the end game. Odd warrior, malygos druid, and Dragon Priest should always be guarenteed wins. Odd warrior loses out to fatigue, malygos druid can't deal enough damage to kill you, and dragon mind blast priest doesn't have enough pressure to do so either.
I would be happy to answer any questions about the deck, my climb to legend, card choices, specific match-ups, you name it.
Source: Original link
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