Hello again, I am Cursed, representing Team Phantasma, bringing you the second part of my article regarding Post-Nerf Meta.
So, today we will continue with the rest of the classes. You can see the first part of the article here.
Rogue is the last of the classes that had one of their cards nerfed. The Coldblood change made the card pretty much unplayable, at least for now. Along with Coldblood went Odd Rogue, or at least the old Odd Rogue!
A new Elemental Odd Rogue has surfaced with a decent enough winrate to back it up. Tempo and Pirate Rogue are also decks with a similar aggressive play style.
Finally, the slower meta has given enough room to Deathrattle and Malygos Rogue to become playable, but they both seem not strong enough to challenge any one of the ladder big boys.
Even though nerfs did not affect the Mage class, the changed meta sure did. There has been a considerable rise to Mage players in Ladder, even though the class is represented mainly by two archetypes only, Slower Odd Mage and the more aggressive Odd Secret Mage.
The disappearance of Odd Rogue, along with the slower meta, has been helping the Mage decks flourish. Both Odd Mage decks appear to be pretty strong against Hunter decks and can cheese out wins even against tough matchups, courtesy of Ragnaros summoning power plays!
Warrior archetypes did not change very much in their core after the nerfs. The main archetypes are Odd Warrior and Quest Odd Warrior. Both decks certainly have better matchups in the post nerf meta.
Odd Warrior has been given space to run multiple techs to combat Priests and Warlock decks as well as to experiment with various archetypes, giving birth to decks like Egg-Cube Odd Warrior list. On the other hand, Quest Odd Warrior has stick with the traditional pre-nerf list that maximizes defense and getting your Quest completed as soon as possible.
Warlock is in a tricky spot at the moment.
Even though the class benefited from the nerfs to other classes, specifically equality ending the Paladin combo decks and Hunter's mark being less popular, along with its worst match-up, Clone Priest, seeing a little less play, other classes have been given the slots to run techs in their decks to improve their match-ups against Warlocks.
Cubelocks run more into weapon removals and silence, Mecha’thun Warlock is weak against Wall and Divine Spirit Priest bursting him from full life, while EvenLock and Zoo Warlock seem to be a bit weaker overall. Furthermore, some hyper-aggressive decks rising, like face hunter, have been giving trouble to the entirety of the Warlock class.
Overall, Warlock archetypes are not in a bad spot, they are just easily counter picked in tournaments or counter queued in ladder.
Another class similar to Shaman, with the only difference being that Druids did not get one of their card nerfed. However, the class felt weak and irrelevant to competitive play before nerfs and still feels the same after them.
Surely, archetypes like Malygos, Mecha’thun and Mill Druid have been seeing some success in the hands of experienced players, but the skills required to navigate the decks seem disproportional to the reward.
The nerfs have shaken up the meta more than one would initially think. A lot of new decks have spawned and a lot of old ones have had to adjust their decklists or playstyles resulting in a much needed breath of fresh air, that will hopefully last us until the next rotation arrives.
P.S. If you are looking for an interesting and rewarding deck to play you can try Zananananan's Regenerate Priest deck, but be prepared to fail the combo miserably a number of times before getting used to it!
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