Lightforge Arena Tier List is updated for Rise of the Mechs! This new Arena rotation sees the return of GvG, TGT, Boomsday, and Karazhan. 99%+ of the cardpool by offering rate have been valued by our algorithm, and the results are live now.
Overall, the meta will trend much more 2-drop centric, even compared to the prior fairly fast meta. Every deck will need at least five 2-drops. Strong 2s, 4s, and 6s, with weak 1s, 3s and 5s, bring back curve breakpoints from historical metas that will feel very different to those who haven't played in them before. Inspire from TGT makes a return, bringing in snowball mechanics that double down on the importance of knowings the intricacies of curveplay. All large taunts are out of the meta in this new rotation too. Finally, most mech synergies involve having a mech on board as well. This will be an all out fight for the board starting on turn 2, switching over to pushing face damage whenever possible. Everything in your arsenal will be geared toward ending the game or using your board advantage to snowball. Things will be fast and a bit more out of control feeling than normal, as we return to the curvestone meta. Without specific bucketing info from Blizzard, it's impossible to be too specific, but these general themes should hold even through extremely tilted bucketing. For more detailed info, see our latest episode of the
In Rise of Shadows, we predicted the top neutrals would be Eccentric Scribe (140), Hench-Clan Hogsteed (142) and Dalaran Crusader (129). These cards all ended up being severely underbucketed by Blizzard and ended up dominating the Arena experience as predicted. This time around, quite a few more old OP neutrals join them at the top, including the most broken neutral card in Arena.
Fel Reaver. (161) 5 mana 8/8 Whenever your opponent plays a card, remove the top 3 cards of your deck. – The best neutral non-legendary card in the entire game is 100% guaranteed to be underbucketed. Because Blizzard uses pick rates from average players as their barometer for bucketing, and the average player dislikes and heavily overrates the penalty of milling cards, Fel Reaver will, like Keening Banshee in last year's metas, be an always pick whenever you are lucky enough to be offered this card. Milled cards are meaningless unless you actually run out of cards, which would usually take so many turns that your opponent would be dead if they don't remove this. On the other hand, if your opponent does focus on removing this, or you do so yourself, then the few milled cards don't affect the game at all. It's win/win, outside of the very rare instances where your opponent has an endless train of freezes or small taunts.
Piloted Shredder. (139) 4 mana 4/3 Deathrattle: Summon a random 2-cost minion. – This single minion dominated the arena meta from the time it was introduced in GvG to the time it rotated out when Arena became standard. And for good reason. It's just a flat out overstatted 4-drop, with an unhealthy amount of RNG stuck on for “fun”. Regardless of your skill level, or where this card is bucketed, you can't avoid drafting it or playing against it a fair amount. In a mech-centric meta, having a sticky mech is even more of a nightmare to deal with.
Piloted Sky Golem. (139) 6 mana 6/4 Deathrattle: Summon a random 4-cost minion. – The bigger brother of Piloted Shredder. The 4 mana minion it drops is even higher RNG. This is about the same level of power of Eccentric Scribe, with the same stats, and a deathrattle that goes larger rather than wider. It's also hard to leave alone because 6 damage to the face makes a pretty dead hero rather quickly.
Mechanical Whelp (136) 6 mana 2/2 Deathrattle: Summon a 7/7 mech. – Like Fel Reaver, this card is destined to be underpicked and therefore underbucketed despite all win rate indicators. 9/9 worth of stats for 6 mana should turn some heads, but for some reason it's never a popular play. Regardless, its power is real, and with the snowball effects of sticky mechs remaining on the board, this will be a welcomed addition to any deck in this meta.
Honorable Mentions: Replicating Menace (128) and Kodorider (127)
For Class Cards, good ol' broken Coghammer (182) takes the cake, with runners up Omega Agents (178) and Supercollider (169). Each of these is their respective class's top card, and while not at the same OP level, the newly buffed Gloop Sprayer (154) also takes that honor for Druid as well.
Among Legendaries, Hagatha (227) is still at the top, but Eadric the Pure comes close at (198), and SN1P-SN4P (169) is now the top dog among neutral legendaries, with Zilliax (149) and Dr. Boom (146) trailing.
See you in the mech arena!
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