Rise of the Shadow’s Whizbang decks review

hearthstone 8 - Rise of the Shadow's Whizbang decks review

Note: This took me a lot of time and effort so please don't downvote just because you're tired of Whizbang posts. Thank you. ^.^

I'm a bit surprised no one did a Whizbang review even after so many days since Rise of the Shadows was released, or if they did, I couldn't find it. In this review I'll be comparing the Whizbang lists found in-game to the best performing lists on https://hsreplay.net/meta and I'll talk about how it feels to play each of these decks.

The percentage values after each archetype name refers to the archetype's winrate on https://hsreplay/meta and not the Whizbang deck's winrate.

Warrior decks:

Recipe #1: Wings of War— Archetype: Dragon Warrior (49.88%)

Optimized lists run a lot of Mech synergy but this is completely Dragon-based, it also lacks Brawl, Dr. Boom and Archivist Elysiana so don't count on fatigue as a win condition, this deck wants to contest the board quickly and overwhelm the opponent with powerful dragons, it has a few ways to generate advantage and many powerful minions so don't try to hold cards in your hand too long or you might regret it. It is still a very powerful midrange deck with a very strong late-game and in my opinion one of the best lists Whizbang has ever offered.

Score: 10/10. Stay assured Whizbang decks won't get much better than this.

Recipe #2: Droppin' the Boom — Archetype: Big Warrior (46.75%)

I wish the "Boom" referred to Dr. Boom but unfortunately it's >. This deck has many Charge/Rush minions making The Boomship feel pointless at times, the Beast-synergy with Oondasta feels a bit too forced considering the only Beast without Rush in this deck is Witchwood Grizzly which is already a highly questionable inclusion. Sweeping Strikes and the single (basic) Whirlwind are also questionable but other than that it's a Warrior deck with many of the cards you've grown tired of seeing in Odd Warrior making it very efficient at reaching the end-game and overwhelming the opponent.

Score: 8/10. It's forced, clunky, weird and not big enough but it gets the job done.

Warrior conclusion: Warrior is a very powerful class right now, any deck running core class cards and a way to overwhelm the opponent in the late-game will be good, both Warrior lists meet this criteria making it a very good roll.

Shaman decks:

Recipe #1: Swamp of Horror — Archetype: Big Shaman (50.98%)

Rejoice, this is exactly the same list that is topping both Win and Play rates for Big Shaman at this time, it has ALL the good shaman stuff.

Score: 10/10. Even after all these days no one figured out a better Big Shaman list than this.

Recipe #2: Underbelly Underlings — Archetype: Murloc Shaman (54.24%)

Run ALL the Murlocs, all cards in this deck include the word "Murloc" somewhere except Bloodlust, Blizzard completely forgot about removal or a way to recover the board to add all Murlocs they could fit into this deck.

Score: 7/10. Murloc Shaman has the 5th highest winrate on hsreplay meaning this deck can't possibly be bad but if it loses the board to the opponent it's over, you just summon more minions and hope they can't do good trades, your only removal is Bluegill Warrior!

Shaman conclusion: Blizzard predicted Murloc Shaman would be a meta deck and gimped this list on purpose but it's still decent and the Big Shaman list is currently the best list possible making Thrall also a very good roll.

Rogue decks:

Recipe #1: Cursed Crew — Archetype: Pirate Rogue (???%)

Pirate Rogue isn't even showing up on https://hsreplay.net/meta. I hoped to compare it to Tempo Rogue but that deck is not currently running Captain Hooktusk. This deck feels very lackluster and clunky, it can't even activate SI:7 Agent right and Blizzard forced the pirate theme too hard. I advice you to mulligan your entire hand looking for a Hooktusk because it's the only good thing going on for this deck, also use your Preparations ASAP because this deck barely has any spells and drop those Agents as vanilla 3/3s often.

Score: 3/10. Play the midrange game while you pray to draw Hooktusk, play her and hope she wins the game all by herself. That's all you can do with this deck.

Recipe #2: The Heist — Archetype: Thief Rogue (42.60%)

As if Thief Rogue's winrate wasn't low enough this deck is NOT running Spectral Cutlass. This deck's best move is a T8 Preparation + Tak Nozwhisker + Academic Espionage and I'd advise you to actively look for this combo as the deck is very slow and it's unlikely you'll defeat anyone otherwise, it doesn't have enough aggression or defense. Dump your hand quickly and save just Whisker and Espionage, always try to discover cheap cards.

Score: 5/10. If you can manage not to steal any board wipe you can shuffle like 20 Tess Greymanes into your deck and lock your opponent out of the game, for this reason and the Noz+Prep+Espionage combo I consider this a decent deck but its consistency worries me greatly.

Rogue conclusion: Both rogue lists are way too inconsistent and luck-based but in theory you should be able to beat anyone.

Paladin decks:

Recipe #1: Shirvallah's Chosen — Archetype: Immortal Paladin (34.08%)

This list is very similar to hsreplay's best performer, you should be able to have fun against anything that is not a mage as it doesn't have Da Undertakah to help against those Polymorphs. Despite the archetype's very low winrate on hsreplay this deck feels very good, you have insane healing, many board wipes and you can go infinite with Immortal Prelate. The best advise I can give you is to keep in mind you have insane healing, don't worry about taking a few direct hits to your face, I've had games where I dropped below 10 LP multiple times and still ended up with 30 health + armor.

Score: 6/10: I was going to give it a 7 or 8 until I saw the archetype's winrate on hsreplay, I was very surprised and to be fair I don't understand why it's so low. This feels like one of the best rolls for me.

Recipe #2: The Sunreaver's Secrets — Archetype: Secret Paladin (48.83%)

The lack of Subject 9 is noticeable and it has questionable choices like Knife Juggler despite the deck's lack of spam but it still plays the same core as Secret Paladin and it even has Leeroy Jenkins! Secret Paladin is a powerful T3 decks making this is one of the best rolls you can get from Whizbang.

Score: 8/10. This is another deck that is very similar to the best performing list, this fact speaks for itself.

Conclusion: Paladin is another very solid roll and I'm always happy to see Uther.

Hunter decks:

Recipe #1: Animal Instincts — Archetype: Midrange Hunter (53.10%)


This deck doesn't have Zul'jin, the new Unleash the Beast, Tundra Rhino, Dire Frenzy or Master's Call making it a very questionable list but it is still Midrange Hunter, you can snowball from a giant Scavenging Hyena, assume control of the board with Houndmaster or grind the rest of their Life with Savannah Highmane.

Score: 7/10. It's a good archetype nevertheless but it feels bad to be running a worse Hunter build just because someone at Blizzard likes Spirit of the Lynx, I think they gimped this on purpose, I know Whizbang lists need to be worse somehow but I wish they used some sort of fun synergy at least, Spirit of the Lynx doesn't cut it for me.

Recipe #2: The Scrap Head — Archetype: Mech Hunter (53.89%)

They found a better justification for this one: Mechanical Whelp AKA Snowball Dragon. This deck feels very good, your early game is very similar to regular Mech Hunter and you grind the endgame with Mechanical Whelp, it might be worse but it makes sense!

Score: 10/10. It's not much worse than regular Mech Hunter, currently 6th best deck of the format, it's the very best roll you can get.

Hunter conclusion: Both decks are very powerful, especially the Mech one. Mech Hunter is the best roll from Whizbang.

Druid decks:

Recipe #1: Trees Are Friends — Archetype: Token Druid (57.69%)

Don't mind that archetype winrate, maybe I should have called it "Tree Druid" instead which doesn't even show up in the tier list. Token Druid's entire deck is cheap spam and buffs, your early game is somewhat similar but unlike Token Druid this list tries to snowball hard off Treants and can't do much if they're destroyed, at some point you run out of spam cards and quickly get overwhelmed by the opponent.

Score: 5/10. It shares about the same early game as Token Druid but that's about it, if your opponent seizes control of the board it's over, this deck runs out of power and can't do much. It absolutely crushes when it works though.

Recipe #2: Nature's Restoration — Archetype: Heal Druid (37.96%)

We got it, the infamous, the very worst roll possible. Hard mulligan for Lucentbark every game because this deck can't do anything without Lucentbark, your only other good card is Crystal Stag. It can't search Lucentbark either.

Score: 1/10. This deck is awful, it's only here to remind you that you got 18 decks for 1600 dust.

Druid conclusion: You won't be happy if you see Malfurion this year.

Warlock decks:

Recipe #1: Hand of Gul'dan — Archetype: Handlock (45.63%)

This deck is a blast to play because it has Arch-Villain Rafaam, it is very different from the best performing list but it has the same idea with Mountain Giant, Twilight Drake and a lot of removal and protection. Just reach 7 mana and play Rafaam.

Score: 9/10. I'm incredibly biased because this deck is too much fun, you play Whizbang to have fun, right? Then you'll like this deck.

Recipe #2: Ultimate Impfestation — Archetype: Zoo Warlock, maybe? (51.44%)

Calling this Zoo Warlock is a stretch because the current best Zoo list doesn't use imps, I always feel vulnerable playing this deck because the imps are merely 1/1s and topdecking Rafaam's Scheme is scary but it snowballs hard with cards like Sea Giant, Jumbo Imp and Impferno.

Score: 7/10. No matter what anyone says this is still a Zoo deck, you commit hard to the board and you refill your hand with Life Tap, it might be statistically worse but it can snowball hard and overwhelm the opponent making this a very powerful deck as long as you don't face Mage or Warrior both of which are unfortunately very popular right now.

Mage decks:

Recipe #1: Khadgar's Creations — Archetype: Khadgar Mage (46.37%)

This deck looks very different from the optimized list but it has the same idea, almost the entire deck is removal, you grind until lategame when you get a single high-cost minion to stick on the board and you snowball from that.

Score: 7/10. Despite running a lot of removal it is difficult to survive to a point where you can safely employ your gameplan.

Recipe #2: Archmages of Dalaran — Archetype: Spell Mage (40.53%)

The optimized list is faster and more aggressive, this is slower and more grindy but you have to remember this deck can't OTK or generate massive advantage in any way, fight hard for the board and try to go face, you can finish them off later with Fireballs. Try to save 3 1-mana spells for Archmage Antonidas if possible but don't focus too much on him unless the match-up calls for it.

Score: 4/10. The archetype is weak and this deck is even weaker.

Mage conclusion: I'm not too happy to see Jaina but you still have a reasonable chance of winning.

Priest decks:

Recipe #1: Whispers from the Grave — Deathrattle Priest (39.29%)

This deck is garbage, how does it even intend to win the game? Your only win conditions are pure beatdown and Mechanical Whelp. It doesn't "feel" that bad because it has a lot of defense which means you'll reach the end game often but sooner or later your opponent will play their wincondtion and you'll lose, it's that simple.

Score: 2/10. The archetype's sub-40% winrate still relies on Archivist Elysiana to win in fatigue, this deck can't even do that.

Recipe #2: Day of the Dead — Archetype: Resurrect Priest (49.09%)

They could at least have added Vargoth, this deck DOES NOT HAVE INNER FIRE. You have 1 Topsy Turvy and that's it. That's right, they took Combo Priest and removed the Combo. It's painfully obvious how much they wanted to gimp this deck. Once again, it has a lot of defense which means you'll reach late-game often and it feels like you've put up a fight but the inconsistent wincondition really shows from there.

Score: 3/10. The deck's only win conditions are Catrina from Mass Resurrection and 1 Topsy Turvy. It just feels painful. Hard mulligan for Catrina, Mass Resurrection and Topsy Turvy, if you have Catrina do your best not to summon more than 3 minions (including her) to minimize the chance of not reviving her and if you draw Topsy Turvy then DON'T PLAY it until you can OTK.

Priest conclusion: I always hate seeing Anduin, it doesn't matter where he is.

Whizbang class rankings:

  1. Hunter
  2. Shaman
  3. Warrior
  4. Warlock
  5. Paladin
  6. Mage
  7. Rogue
  8. Priest
  9. Druid

With only 3 out of 9 classes as downright bad I think this is a very good year for Whizbang. Out of the remaining 6 classes only Jaina worries me somewhat, I'm always happy to see any of the other 5 regardless of deck.

Source: Original link

© Post "Rise of the Shadow’s Whizbang decks review" for game HearthStone.

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