Falstad is a good example of this, as he's now got one additive and two multiplicative(I think it's actually nearly the worst example) on one Lightning Rod.
The baseline description says "Deals 100% increased damage to Minions and Mercenaries", this is an additive bonus.
Dishonorable Discharge says "After 3 Lightning Rod strikes, subsequent strikes on enemy Heroes increases its damage by 1%, up to 75%.", this is a multiplicative bonus.
Thunderstrikes says "Lightning Rod deals 20% more damage each subsequent strike", this is a multiplicative bonus.
Another example, Lunara with Choking Pollen. It's almost worse.
"Noxious Blossom deals 100% more damage to enemies afflicted by Nature's Toxin, increased to 150% against enemies with 3 stacks"
That initial 100% more damage is multiplicative, while that additional 50% more damage is additive. One talent, two different forms of damage bonus.
Orphea, her basic attack & trait + talents:
"While Orphea has Chaos, her Basic Attacks against Heroes consume all Chaos, dealing 50% increased damage per stack, and healing…", that's a multiplicative bonus(but it gets messier!)
Chaotic Assault, "Basic Attacks against enemy Heroes while having 3 stacks of Chaos deal an additional 75% bonus damage", this is essentially increasing the bonus damage from her trait by 75%, so it's multiplicative, but not with Overflowing Chaos.
Determination, "…While Orphea has Determination, her Physical Damage is increased by 15%"
Probius, Rift Shock "Hitting an enemy Hero with Warp Rift explosion increases Probius's daamge against them by 20% for 10 seconds.", multiplicative(BTW, Construct More Pylons still adds 4 damage to Pylon Overcharge. Reported that in May last year, alongside a load of other things)
Zarya, her energy "Each point of Energy increases Zarya's damage by 2%", this is a multiplicative bonus.
Greymane, "While Worgen, Greymane gains 10 Armor, and his Basic Attacks become melee but deal 40% more damage", this is multiplicative
So that's a few of the multiplicative bonuses, just to get the wording out there. Sometimes it's more damage, sometimes it is additional damage, and in the cases of where it's actually done right, it's a numerical bonus,
like you see on Hanzo's Dragonstrike. That change in that patch note was brought about by this reddit post
This is not a complete list – I at one point had one, but that is over 2 years old now. Some that I remember from them that are still the case off are as follows: Jaina's Wintermute(for balance, this should be multiplicative), Tychus's Focusing Diodes, Nova's Holo Decoy(balance), Nova's Anti-Armor Shells(btw, armor application order still fucked here and on Hanzo's 7), Samuro's Harsh Winds, Valla's Vault+Death Dealer(this uses its own system entirely, probably needs to this way for balance), Tassadar's Khaydarin Amulet(previously Prismatic Link), Arthas Biting Cold, Li-Ming's Zei's Vengeance and Valeera's Assassinate
That's likely not a complete list, like it doesn't have Hogger's Hogg Wild.
Source: Original link
© Post "Blizzard, you need to clear up what is multiplicative and additive." for game Heroes of the Storm.
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