Once upon a time I dreamt of a new map and I described it on the old hots forums , I am going to re-suggest it below:
The map brlongs to the second great war era during zerg invasion of Aiur.
Zerg side has creep on the ground ( pink color to be distinctive from zagara's creep )
Protoss side has ancient drawing and sculptures on the ground
Zerg minions are 3 melee zerglings, 1 mage defiler, 3 ranged hydras and 1 ranged guardian as the catapult
Protoss minions are 3 melee zealots, 1 mage high templar, 3 ranged dragoons and 1 ranged reaver as the catapult
Mercenaries are 2 groups on each side: 1- bruiser camp: 2 firebats, 2 medics and 2 marines 2- siege camp: 2 siege tanks and two guarding goliaths that stick besides the tanks while sieged to guard them , tanks only siege when trying to attack structures and remain sieged unless there are no more structures within range
it's a 2 lanes map with zerg cereberate or the overmind as core and protoss conclave counsel or ancient temple as the other core. in the center of the map there are 4 infinite mineral nodes and 2 refineries , the nodes and refineries are considered as walls for heroes.
Periodically the cores will send their workers (probes and drones) to collect resources , 5 workers each. A worker will have 3000 hp +5% per level , they spend 10 seconds gathering then head back to base and move at normal hero speed. The 1 worker collecting vespene can't be attacked while inside the refinery. Each worker carries 100 resources at a time.Загрузка...
After the second round cores spawn bonus troops according to the amount of resources gathered, each 100 minerals produce 1 unit in order of ranged units up to 5 and then melee units up to 3. Each 100 vespene upgrades your summoned units armor and damage plus the first minion wave gets summoned after them. ( Upgrades last for one round of troops only )
Zerg troops are 3 melee ultralisks with cleaving attacks and 5 ranged roaches
Protoss troops are 3 melee archons with cleaving attacks and 5 ranged immortals
Troops are equal in power and will summon each time at the same lane but they alternate between lanes each objective
Try to kill enemy workers to weaken their produced bonus wave.
Towers are spore colonies and photon cannons, forts are hatcheries with subterranean tentacle attacks like sunken colony and nexus with over charge attacks.
Cores don't attack but summon emergency units when attacked, lurkers and broodlords, colossi and carriers.
whenever zerg or protoss push into each other territories by destroying major structures (forts) the ground is cleared of creep or covered in more creep.
Source: Original link
© Post "Classic Aiur battle field" for game Heroes of the Storm.
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