Heroes of the Storm

Fanmade D.VA Rework

HeroesoftheStorm 1 - Fanmade D.VA Rework
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Hey just wanted to share a fanmade rework I did for D.VA since she as of right now is one of the worst heroes in the game and I feel like she has potential. Feel free to suggest changes.

Here are the changes:

Stats:
Mech:
Health 2000 > 2400

Hp regen 4.168 > 4.4

Attack Range 3.75 > 3.5

Pilot:

Health 1109 > 1200

Attack Damage 55 > 60

Abilities:

Passive:

15% less base movement speed while in mech form

15% less base movement speed when shooting in mech form

Activating your passive will make you leave your Mech immediately (does not award the enemy exp).

Gain untargetable and 30% movement speed for 1.5 sec after exiting Mech.

Basic attacks in pilot form reduce the cooldown of Call Mech by 0.5 sec.

Basic attacks against enemy heroes in pilot form reduce the cooldown of Call Mech by 1 sec.

Attack area length 3.75 > 3.5

Attack are width 2 > 3

Time to eject 0.75 >0.5

Pilot form exp award 50% > 100% Note: To balance out for her being able to negate exp
gain from destroying mech

Q Mech:

D.VA will now shoot in front of her while flying, does same damage and has same property as auto attack.

Q Pilot: Torpedo Dash

Cooldown: 8 sec

D.VA dashes in a 7.12 range, passing through enemy units empowering her next basic attack to do bonus magic damage equal to 50% of the attacks base damage.

W:

Negated damage now garants 1 charge of self destruct

Channel a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn.

Channel a defensive field in the target direction for 4 seconds, reducing melee damage dealt by enemy Heroes inside it by 50% and ranged attacks passing through the zone will be fully negated. The Mech can move while channeling, but cannot turn.

E Mech:

Explosion knocks back enemy units.

Explosion stuns enemy units for 0.75 to 2 sec based on how close to the center the enemy are.

Deal 50% less damage to structures.

Deal 1% up to 50% less damage to structures based on how close the mech is to them (1% for furthest, 50% for closest).

Each basic attack in pilot form now give 2% charge.

Can now be activated in the 0.5 sec eject period (Does not award exp to the enemy).

Загрузка...

Self-Destruct time 4 > 3 sec

Self-Destruct damage 400-1200 > 300-1000

R: Bunny Hop

R: Rocket Volley

cooldown: 100 sec

After a 0.5 sec delay, fire a volley of rockets for the next 6 sec in a 6 units wide and 15 units long range that each deal 150 splash damage damage if they collide with an enemy unit and slow the enemy by 30% for 2 sec. D.VA can move while firing this ability, but can’t cast any other ability than Defense Matrix, that can only be casted in the direction of the Volley.

R: Big Shot

Debuffs armor of enemy hit by this spell by 10.

Talents

1:

Pro Moves:

Duration 1.5 > 2.5

Speed buff 2% – 30% > 2% – 20%

4:

Diverting power:

Movement speed reduction 30% > 15%

Bring It On:

Increase Self-Destructs charge gained from all sources by 15%

7:

Nuclear option:

Increase the range of Self- Destruct by 30%

10:

Bunny Hop:

Replaced by Rocket Volley

Big Shot:

Unlocks “Lock and Aim”

W Pilot: Lock and Aim

Cooldown: 2 sec

Swap between 2 modes

1 : Free Fire

Remove all effect from Aim and Fire

2: Aim and Fire

Loose 40% attack speed but gain 50% attack damage

13:

Emergency Shielding:

When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 210 damage over 6 seconds

When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 25% of Mech’s max hp dmg over 6 seconds

16:

Torpedo Dash:

Gamer Moment:

Increase the bonus damage of Torpedo Dash by 25% and reduces cooldown to 6 sec.

20:

Stop and Pop:

Nuclear Enhancement:

Increase damage to 250 and launches a wave of rockets in the center in a 3 units wide range that do 50 extra damage damage than normal rockets, slow by 60% instead, slow for 3 sec instead.

Pew! Pew! Pew!:

Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 50% reduced damage.

Big Shot does 3% of the enemy hero’s HP as a bonus magic dmg.

Concussive pulse:

Now replaces Lock and Aim.

Source: Original link


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