Itherael, Archangel of Fate
Lore: Knowledge of the future grants power over the present. For this reason, Itherael, the archangel of Fate and lorekeeper of the Angiris Council, alone possesses the ability to decipher the threads of destiny woven in Talus'ar, the celestial Scroll of Fate. His boundless sight grants him perspective others cannot fully comprehend.
- Itherael is somewhat of a multiclass-assassin/support hero. He is primarily a damage dealer, but is dependent on talents. You can build into his kit in order to provide your team with more damage, or select activatable abilities in order to be a sort of pseudo-support that, instead of healing, messes with hero cooldowns. Sort of a way to implement his "Fate" aspect.
Role: Melee Specialist, Medium difficulty
Resource: 600 mana
Basic Attack: 1 per second dealing 87 damage per basic attack.
Q: Predestination: Itherael teleports to target enemy after a 0.5 second channel. Upon arriving, Itherael's next Basic Attack strikes immediately and basic attack damage is increased by 40% for 3 seconds. 15 second cooldown
W: Oracular Attrition: Throw out an ethereal sword in a line that returns to Itherael (7 units long), Slowing enemies by 20% for 3 seconds.
If it hits an enemy hero, you can reactivate this ability to teleport to them.If it hits more than one enemy hero, you can reactivate this ability to increase the slow by 15%. 8 second cooldown
E: Sublime Incursion: Itherael teleports forward a short distance (3 units) and gains 15% movement speed and 20% attack speed for 3 seconds. 14 second cooldown
(Trait): Talus'ar: Activating Talus'ar will cancel the next enemy ability cast when within its radius. Talus'ar does not go on cooldown until an ability is canceled. Passive: Talus'ar will display the cooldowns of enemy hero abilities within 7 unit range(don't know the units Heroes uses for distance, Itherael needs vision on a hero in order to see their CDs) 30 second cooldown
R1: The Hand of Fate: Itherael consults Talus'ar to grant himself foresight. For the next 5 seconds, his basic abilities have no cooldowns. Cooldown 120 seconds
R2: Shattered Fate: Upon activation, Itherael enters stasis. Target allied hero gains 40% increased attack speed and a shield equal to Ithereal's maximum health. When the shield is depleted or after 6 seconds, Itherael leaves stasis and the shield is removed. Cooldown 100 seconds
Q: Recondite – Quest: Teleport to 30 enemy heroes.
- Reward: Itherael stuns the enemy for 0.5 seconds after teleporting to them.
Trait(D) – Search the Library: Talus'ar passive displays allied hero's cooldowns.
W: Abscond – You may activate Oracular Attrition without it hitting an enemy hero. If you do, the cooldown is increased by 17 seconds
Active – Contemplate: Itherael channels to recharge his non-heroic abilities. Channel lasts until canceled (canceled by moving or taking damage). For each 1 second Itherael channels this ability, his non-heroic ability cooldowns are reduced by 0.5 second.
E: As It was Written- Sublime Incursion's movement speed buff is removed, but the cooldown is reduced by 6 seconds.
Active – Facilitation: Target allied hero's Basic Ability cooldowns recharge 50% faster. Cooldown 30 seconds
R1: Must Be Forced – For the next 5 seconds, Itherael's basic abilities cost no mana.
R2: Shattered Forever – Shattered Fate is cast for free when Itherael dies and is applied to all allied heroes, but increases Itherael's respawn time by 40%.
Z: Instant Transmission – Itherael can no longer mount, but gains the ability to teleport any visible location. Cooldown 15 seconds
Potential for high damage
High Mana costs
Low Health pool
Very few ways to escape
Author's Note: First time making a hero concept, so if there is something extremely broken or it doesn't seem quite like Itherael, please let me know. The cooldown-centric aspect I got from this guy's Concept. Very well done, but not exactly what I thought Itherael would be like.
Source: Original link
© Post "Hero Concept: Itherael, Archangel of Fate" for game Heroes of the Storm.
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