Heroes of the Storm

Hero Concept: Queen Azshara

HeroesoftheStorm 3 - Hero Concept: Queen Azshara
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With her recent release in WoW, complete with a bunch of cool spells and animations, I wanted to have a go at making a HotS version of Queen Azshara.

Design Philosophy

Azshara is, naturally, going to be a pretty aggressive mage-style assassin. Thematically, all of her abilities are derived from her (mythic) WoW encounter, which were easy to organically export to a MOBA setting. But I wanted to give her a unique mechanic to separate her a bit more from other mages without making her too homogenized. Thus, the idea of Drain Power was born — her D trait which can only be activated near primary objectives*, granting her lots of mana and spell power. The idea is simple; Azshara is a mage who excels at fighting near objectives and both teams can play around her large spell power buff. But it doesn't last too long, and makes her less well-suited for bigger pushes or skirmishes around the map. Similar to Mephisto, she excels at applying high continuous pressure to enemy teams who are packed near main objectives, but at the drawback of potentially reduced waveclear/PvE. Also in the spirit of magi, she doesn't really have much baseline mobility or defensives, making her a fairly high risk / high reward mage.

In terms of her actual abilities, her central mechanic is Arcane Vulnerability, which applies a stacking debuff that increases the damage enemies take from her other abilities. This plays into her strengths of applying continuous pressure, before finishing off her enemies with her ultimates, Arcane Bomb / Divide & Conquer. Lastly, she also has access to special Decrees at level 7 which slightly improves her ST damage.

Overall, I hope the stuff I've written here fits cohesively into a kit that looks relatively fun. I've also avoided assigning specific damage / range numbers to anything, and with talent trees being so large it's possible a few talents are a bit unrealistic. Enjoy!

*Primary objectives are based on the map, and the activation area for Drain Power would have to be coded as some radius centered on the objective(s) which are active. For example, the Angels in BoE, towers in ToD, or even moving objectives like Hamamura.

Abilities

D – Drain Power

<2 sec channel, 80s CD>

Azshara drains power from a nearby primary objective, restoring 30% of her mana and granting 30% spell power for 12 seconds.

Passive – Arcane Vulnerability

Arcane Jolt, Arcane Missiles, Arcane Bomb and Divide & Conquer applies stacks of Arcane Vulnerability to enemies, increasing damage they take from these abilities by 4% for 8 seconds. Stacks indefinitely.

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Quest: Arcane Mastery

Apply 100 stacks of Arcane Vulnerability to enemies. Reward: reduce the mana cost of all spells by 40%.

Q – Arcane Jolt

Fire a jolt of arcane energy, dealing X damage to the first target hit and slowing for 35%.

Applies 2 stacks of Arcane Vulnerability.

W – Arcane Missiles

Blast up to 6 nearby enemies with Arcane Missiles for X damage.

Applies 1 stack of Arcane Vulnerability.

E – Beckon

Beckons a Heroic target, pacifying them and causing them to run towards Azshara for 1 second.

R1 – Arcane Bomb

After Channeling for 3 seconds, blast all visible* enemies within a large radius for X damage. Applies 3 stacks of Arcane Vulnerability.

*Basically, this ultimate is easily dodgeable if you just hide in the fog or around the corner.

R2 – Divide and Conquer

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Create a wall of Arcane Energy for 4 seconds, dealing massive damage to enemies who walk through it. Applies 3 stacks of Arcane Vulnerability.

Talents

<1> – Playstyle tier. Helps shift focus into PvE, skirmishing, or pushing more power into bursts of CDs every 2 minutes.

Queen of Everything

Arcane Missiles deals 100% increased damage to non-heroic and non-structural targets.

Reverberating Jolt

Arcane Jolt bounces to up to two nearby Heroes if it hits a Heroic target. These extra Jolts slow for 15%.

Ward of Power

<120s CD>

Summon a Ward of Power near Azshara, allowing her to cast Drain Power.

<4> – Defensive tier. Either spec into sustained healing, burst healing, or movespeed.

Arcane Sustenance

For each stack of Arcane Vulnerability suffered by heroes, heal for X health per second, stacking up to 10 times.

Grace of the Queen

Hitting enemies with Arcane Jolt increases Azshara's Movespeed by 20% for 2.5 seconds.

Drain Vitality

Drain Power also heals Azshara for 30% of her maximum health, and grants 15 Armor for its duration.

<7> – Added ability. These help her apply more ST pressure, with pseudo-control.

Queen's Decree: Stand Alone!

Order targeted Hero to Stand Alone for 4 seconds. For each second the hero is not within Z yards of an ally, suffer X damage and gain 1 stack of Arcane Vulnerability.

Queen's Decree: Stand Together!

As above, but targeted Hero needs to stand within Z yards of an ally to avoid the damage.

Queen's Decree: Stay!

As above, but target Hero needs to stand still for 2.5 seconds to avoid the damage.

<10> – Heroics.

<13> – Beckon tier. Improves her control further. I shifted damage talents into later tiers to shift her power into lategame.

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Ultimate Seduction

Beckoned Targets receive 60% reduced healing during and for 2 seconds after they are Charmed.

Brilliant Machinations

Striking a Hero with Arcane Jolt while they are Beckoned applies 4 stacks of Arcane Vulnerability.

Treachery

If Azshara's beckoned target reaches her, stun them for 1.5 seconds.

<16> – New playstyle tier.

Anu-Azshara

Azshara's autoattacks apply 2 stacks of Arcane Vulnerability and reduce the cooldown of Beckon by 1.5 seconds.

Piercing Bolt

Arcane Jolt now pierces through all enemies, applying 2 stacks of Arcane Vulnerability.

Indomitable

<80s CD>

Summon a Naga commander, who slowly walks to the nearest primary objective. Upon reaching it, it sacrifices itself, causing Azshara's next Drain Power to increase Spell Power by 50% and cast instantly.

If the Indomitable is killed before it reaches the objective, nothing happens.

<20>

Might of the Naga

Increases Azshara's attack range by 1.5 and her Attack Speed by 30%. Her attacks also heal for 3% of her maximum health.

Terror of N'Zoth

Divide and Conquer now summons Eyes of N'zoth, forming a perpendicular beam to her summoned wall. Reduces the Cooldown of Divide and Conquer to 45 seconds.

Arcane Obliteration

Arcane Burst now applies 12 stacks of Arcane Vulnerability.

Lady Venomtongue

<80s CD>

Summons one of Azshara's most trusted maidens, Lady Venomtongue. Lady Venomtongue channels Power Transfusion, pausing the duration of Azshara's currently active Drain Power buff and increases cooldown rate by 100% while Azshara is within X yards of her, or until the summon dies.

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