Heroes of the Storm

Hero Concept: Sire Denathrius (Updated)

HeroesoftheStorm 2 - Hero Concept: Sire Denathrius (Updated)

So, I made a post about my idea of Denathrius being in hots a month ago, and I have received quite some comments on my concept. It feels that there are a lot of space for me to polish my idea, and I (personally) think my concept might have so much potential. Therefore, here I am with my updated hero concept of Sire Denathrius. As always, feedbacks are appreciated.

Sire Denathrius is a melee assassin which relies on delivering basic attacks continuously in order to empower his abilities on respective targets. He has a huge health pool and decent attack speed (1.2 atk/sec).

  • Strengths:
    Crowd Control
    Single Target Damage
    Gap Closing
    Huge Survivability via Talents
  • Weaknesses:
    Susceptible to Kiting
    Lack impactful AoE damage in Early Game

I have modified some of the abilities' effects, and have a huge rework on his talents. Here is a link to my old concept (https://www.reddit.com/r/heroesofthestorm/comments/kljtsj/hero_concept_sire_denathrius/)


Trait-Burdens of Sin: Denathrius' basic attacks apply a stack of burden of sin on the target, dealing minor damage over 4 seconds, stacking up to 4 times. When this effect ends early, deal the remaining damage immediately in a small area around the target.

Q-Cleansing Pain: Strike all enemies in a cone in front of him, dealing moderate damage and slow all enemies hit by 20% for 2 seconds. Consumes all Burdens of Sin to increase the slow amount by an additional 5% per stack consumed. 8 seconds cooldown.

W-Torment: Torment the target for their past sins, channeling at the targeted enemy hero for 0.75 seconds, stunning it for the duration. Then, Denathrius slams the hero on the ground, dealing moderate damage. Consumes all Burdens of Sin to increase the damage by 25% for each stack consumed. 8 seconds cooldown.

E-Door of Shadows: After 0.75 seconds, free you from slows and roots and teleport to the targeted location, dealing minor damage and apply 2 stacks of Burdens of Sin to all nearby enemies. Enemies can't see the location teleported to. 12 seconds cooldown.

R1-Massacre: For the next 6 seconds, you can command Remornia to strike in a set of 3 long, massive lines, dealing massive damage after 1 second. You may use other abilities during Massacre. 65 seconds cooldown. 1 second cooldown for each set of strikes.

R2-Ravage: After 1 second, unleash anima in a wide arc in front of Denathrius, dealing moderate damage and leave behind a pool of anima for 5 seconds. While inside the anima pool, enemy heroes are slowed by 50%, reduces healing received by 50%, take minor damage every 0.5 second, and have a stack of Burden of Sin applied to them when it deals damage. 65 seconds cooldown.


Level 1(!) Cleansing Ritual (Q)(!) Vampiric Grip (W)Mirrors, Mirrors (E)Sin Bolt (Active)
Level 4Shadow Slash (Q)Crushing Throat (W)Agent of Chaos (E)
Level 7Ravenous Frenzy (E)Enduring Gloom (E)Through the Shadows (E)
Level 13Sins Exposed (E)Siphoned Malice (D)Atonement (D)
Level 16Blood Price (W)Twisting Shadows (E)Unbearable Sins (D)
Level 20Night Hunter (R1)Desolation (R2)Master of Revendreth (E/R)Wrath of Remornia (Active)


(!) : Quest talents
Italic text: New talents (compared with previous post)
Bold text: Moved talents (compared with previous post)

Level 1:

Cleansing Ritual (Q): Quest: Remove Burdens of Sin from enemy heroes with Cleansing Pain.
Reward: After removing 20 stacks of Burdens of Sin, Cleansing Pain's base slow amount is increased by 10% and heals you for 75% of the damage done.
Reward: After removing 40 stacks of Burdens of Sin, Cleansing Pain's damage is increased by 25%, and each stack of Burdens of Sin removed also increase the damage done by an additional 25%.


Vampiric Grip (W): Torment heals you for 50% of the damage dealt.
Quest: Every time you use Torment on enemy heroes with at least 4 stacks of Burdens of Sin, the healing in increased by an additional 5%, up to 60%.
Reward: At 60%, Torment has 25% increased range and also pulls the target towards you.

Mirrors, Mirrors (E): Door of Shadows leaves behind a mirror gateway for 5 seconds between the locations you travelled through. You may reactivate this ability while near a mirror to cast Door of Shadows to the other mirror once.
Passive: Door of Shadow's cooldown is reduced by 4 seconds.

Sin Bolt (Active): Launch a ranged basic attack that deals 50% increased damage.
Passive: Your basic attacks heal you for 50% of the damage dealt, and deal 5% increased damage for each stack of Burdens of Sin on the target.

Level 4:

Shadow Slash (Q): Increase the width of Cleansing Pain by 100%. Denathrius also basic attacks all enemies after Cleansing Pain hits.

Crushing Throat (W): Torment also silences the target for 0.75 seconds after the stun ends. Duration doubled if the target has at least 4 stacks of Burden of Sin.

Agent of Chaos (E): Door of Shadows stuns nearby enemies for 0.75 seconds upon arrival. For each enemy hit, reduce the cooldown of your basic abilities by 0.5 seconds, doubled against enemy heroes.

Level 7:

Ravenous Frenzy (E): Door of Shadows grants you 20% movement speed and 50% attack speed for 2 seconds.

Enduring Gloom (E): Door of Shadows grants you 40 armor, decaying over 2 seconds.

Through the Shadows (E): Door of Shadows increases your damage dealt by 20% for 2 seconds. Duration refreshed whenever you deal direct damage to enemy heroes.

Level 13:

Sins Exposed (E): Increase the damage of Burdens of Sin by 75%. After using Door of Shadows, increase this damage bonus by an additional 35% for each stack of Burdens of Sin on the target for 4 seconds.

Siphoned Malice (D): When Burdens of Sin ends on the target, you are healed for 2% of your maximum health per stack and gain 3% spell power per stack for 5 seconds, up to 30%. Consuming the stacks gain twice the healing and spell power.

Atonement (D): Increase the maximum stacks of Burdens of Sin to 6. Consuming 6 stacks of Burdens of Sin at once causes your next Cleansing Pain or Torment to affect targets as if they have 4 stacks of Burdens of Sin and not consume any stacks of Burdens of Sin.

Level 16:

Blood Price (W): Torment also affects all other enemy heroes within range. Additionally, Torment stuns for an additional 0.25 seconds after channeling for each enemy hero hit.

Twisting Shadows (E): Door of Shadows is now instant and has 25% increased range. However, its cooldown is increased by 8 seconds.
Passive: Gain all level 7 Talents, and their duration is increased by 1 second.

Unbearable Sins (D): Burdens of Sin also slows by 7% per stack active on the target. Additionally, Cleansing Pain and Torment leaves behind a stack of Burden of Sin on all targets hit.

Level 20:

Night Hunter (R1): You gain 40% movement speed and heals for 50% of your damage done during Massacre and for 2 seconds afterwards. When Massacre ends, an image of you repeat all Massacre strikes during this time that deals 50% damage and occur 50% faster.

Desolation (R2): Ravage's anima pool now also silences all enemy heroes within. Additionally, enemy heroes can't drop stacks of Burdens of Sin while within the pool.

Master of Revendreth (E/R): Door of Shadows also cause a set of 3 Massacre strikes on random enemies, or leave behind Ravage's anima pool around you for 1.5 seconds, depending on the unchosen Heroic Ability.
Passive: Using Door of Shadows reduces the cooldown of your Heroic Ability by 5 seconds.

Wrath of Remornia (Active): Your basic attacks become ranged and strike in an area around the target. Activate to teleport to the last basic attack target within 2 seconds and cast Cleansing Pain. Shares cooldown with Door of Shadows.

Source: Original link

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