Create the most vexing (see what I did there?) hero yet. Not OP in the sense that he kills things immediately, but rather OP and incredibly annoying to deal with. Think of early Yasuo from LoL.
Health: 1,700 (same as Genji)
AA range: 5.5
AA per second : 1.00
AA damage: 132 (same as Genji)
Whenever Vex moves, including via involuntary causes (such as knockbacks, Stiches' hook, Garrosh's toss, etc.), Vex becomes un-targetable for 0.25 seconds. 0.5 seconds cooldown. Using basic abilities will trigger this effect even if it is on cooldown.
Why this is vexing: This screws up targeting against him. Also breaks Stitches hook and KTZ's chains. Lets him simply run through Tassadar's walls when activated. Stuff like that.
Dash towards the targeted location up to 14 range away (can target anywhere from 0 to max range). Deals 120 (+4%) damage to all enemies in your path. Heroes in your way who are not already marked will be marked for 6 seconds. If at least 1 hero is marked during this cast, then the cooldown is instantly refreshed. 10 seconds cooldown.
Why this is vexing: Doesn't do a lot of damage but lets him dash all over the place as long as he hits an unmarked hero with each dash. Once all heroes are marked, he cannot refresh until the marks are consumed or timed-out. Try targeting him like this while keeping in mind his trait effect.
Dash towards the targeted location up to 5.5 range away (can target anywhere from 0 to max range). Consume
marks to deal 80 (+4%) damage to all targets marked by
and pull them towards your casting location while you move to the targeted location. All enemies pulled this way are stunned for 0.5 seconds and an additional 0.1 second for each hero pulled this way. Can pull through walls. 12 seconds cooldown.
Why this is vexing: This is basically Maiev 2.0.
through target ->
reset itself ->
back to your team ->
the entire enemy team.
Create a thin wall (thin version of Tassadar's wall) that nullifies all effects if this wall exists between the caster and the effect or target. Units can still move through it. Lasts 3 seconds. 16 seconds cooldown.
Why this is vexing: If this wall is in between the enemy and the target or effect, it nullifies everything. Basic attacks, aoe effects, projectiles, hearthing etc. Drop this in front of ETC during mosh and allies behind the wall are suddenly free. Drop this between Gul'dan and Rain of Destruction and RoD will stop. Drop this in between Zarya and Graviton Surge and GS will stop. Drop this in front of Butcher/Diablo charge and they will stop. At any time this wall is between Ragnaros and his Lava Wave, the LW will disappear. You get the idea.
Activate to refresh
who are already marked by
during this time will cause them to explode for 60 (+4%) damage and refresh the mark. Lasts 6 seconds. 60 seconds cooldown
Why this is vexing: Notice that
Activate to create an aura (as big as Kharazim's SSS) around yourself for 1.25 seconds. Any time an allied hero is damaged by an enemy hero, mark that enemy hero with
regardless of where they are. Damage received by Vex and his allies within this aura are staggered over 1.25 seconds after the effect ends. 30 seconds cooldown.
Why this is vexing: Includes damage done by dots, damage from Abathur's hat/mines, Mephisto's Consume Souls etc. Can be used to delay killing blows to allies, or to
Source: Original link
© Post "[Hero Concept] Vex – Nexus original" for game Heroes of the Storm.
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