5 Game Winning Streak in Storm League: Games are Good, Solid Drafts, Nice Teammates, Everyone in Chat, etc. You think, "Finally Climbing Out of this Division/ League. Progress! Watching all of those FAN streams and video is paying off!"
Then the Matchmaking Devil kicks in, and the Next SIX Games are filled with teammates who are rabid Trolls on incredibly long Storm League losing streaks, who go AFK or Throw during draft because, "They don't like the offlaner you decided to play." Or you get a guy who drafts Zeratul (super late game hero), and then calls "GG" and AFKs 3 minutes into the game after the team loses the first Obj on Cursed Hollow (when we were just poking obj to get off lane camp push value).
Unsurprisingly, these games are all losses, and there is little any one player playing slightly ahead of his current rank can do to change it. Maybe a play here or there, but it's generally hopeless.
As you get higher in rank, I would think the games would be better because the players are better — and you would lose because the other team's players are better, but it's not like that.
In this game, as you climb, the game's matchmaker places you on teams w/ players who are worse (or on long losing streaks)! Players who make it impossible to continue climbing generally because of their attitude. I believe the matchmaker is actively seeking this outcome.
Worse yet, this cycle never stops….and I hate it. In fact, it is the most unfulfilling & addicting (in the most negative way possible) type of performance control metric I have ever seen.
You know you are better than the stupid game thinks you are (not by a huge amount, but by a measurable amount), and you will die trying to prove it….
Maybe if I understood the Dev team's reasoning behind torturing it's competitve player base, it'd make more sense… but I'm doubtful.
Over and over it happens, and it feels like you've just wasted the last 3 hours… giving every bit back what you hard fought and won the previous 3 hours…. and it was never in your control to not give it all back.
Real life sports do not operate like this.
As you get better, you play with better and better players until your coaches find your ceiling as a player. Here's an example: I tried out for a pro team not expecting anything. 60 men were cut to 20 by the end of the day. I got called back the next day. The 20 left standing from the prior day were joined by 20 guys who were better than the guys who were cut the day before, and I was called back again. This process actually went on for 6 weeks of callbacks, and over that time I went from trying out against a bunch of college kids, or kids fresh out of college to guys with 5-10 years of professional playing experience. I had 2 starts, and came off the bench once in exhibition / preseason games. I cracked a nice shot off the crossbar from about 25 yards in an exhibition game that I'll never forget. All the while my game is getting better and better as well. It got to the point that I didn't even recognize myself as a player – even relative to just 2-3 weeks prior. My teammates (who were all current professionals at that time) wanted to know which professional team I'd been playing with, but I had never been a professional to that point. True growth and maturity, bringing the best out of you by playing with the best players. (Incidentally I got cut from that team the day before rosters were finalized, and contracts offered, but the experience was legit).
I wish Heroes of the Storm had this mindset….. where the rank grind was a process of grouping you w/ better and better players as you get better, as opposed to trying to break your winning streak by pairing you with "must be carried" trolls because you have won too many games in a row.
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