Sometimes you can hold a key to cast an Ability as soon as it's ready, but how do you know when it's possible to use this function and when not? This guide is meant for that.
I'm sorry but it's too much work to list and classify all Abilities one by one, so I won't do it, at least for now.
I hope everything is listed and that this little weird guide will help you somehow!
First of all, we start with some general rules to distinguish what will respond to key holding when on cooldown and/or when you are locked out from using them for whatever reason:
- Instant Abilities: You can see them marked as Instant Ability in the Quick Cast settings. They don't need any target because they don't have a targeting reticle. – Example: Muradin's Thunder Clap
- Targeted Abilities used with Self Cast
: They usually need to mouse-over a target but you'll bypass it by using Self Cast to transform them into faked Instant Abilities. – Example: Auriel's Crystal Aegis .
- Area Abilities used with Self Cast
: They usually need to mouse-over a location but you'll bypass it by using Self Cast to transform them into faked Instant Abilities. – Example: Azmodan's Globe of Annihilation
Then we have some tips on how to use them:
- Fast Cast: If you are waiting the cooldown, you are locked down in crowd control or in the middle of an animation, just hold the keys of an Instant Ability or a Targeted Ability with Self Cast to cast it as soon as possible. – Example: Anub'Arak's Burrow Charge
followed by Hardened Carapace .
- Multiple Cast: You can hold multiple keys to cast multiple Instant Abilities Targeted Ability with Self Cast
at the same time. – Example: Abathur's Symbiote
followed by Spike Burst
and Carapace .
At this point we try to classify them all in different categories:
- Normal: Ability that doesn't belong in any other category. – It will respond to key holding. – Example: Muradin's Thunder Clap
- Attack: Ability that empowers your Basic Attacks. – It will respond to key holding, but you'll need to issue an Attack command to get something out of it, unless he's already attacking someone/something. – Example: Arthas's Frostomurne Hungers
- Change: Ability that adds a new Ability on the same key. – After you cast it, you need to release and hold if you want to keep casting without any delay. Be careful as it won't cast in succession if you don't release after the initial cast! – Example: Arthas's Army of the Dead
- Toggle: Ability that can be activated/deactivated with the same key. – After you cast/cancel it, you can hold to cancel/cast it as soon as possible. – Example: Arthas's Frozen Tempest
- Passive: Ability that can't be activated. – It won't respond to key holding because you don't have to press any key to use it. – Example: Abathur's Locust Strain (D).
- Trap: They cast an Ability with a weird effect. – It won't respond to key holding despite being marked as Instant Ability. – Example: Alexstrasza's Cleansing Flame
Source: Original link
© Post "How to get value from pure and faked Instant Abilities by holding keys" for game Heroes of the Storm.
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