This is a spin off from my other thread on changing Elunes Chosen to be a weak baseline version.
This thread will aim to improve a few under utilized and sub par talents. Due to my previous thread I will be skipping the first talent tier as it would be changed with the Elunes Chosen changes.
Sentinel pierces all Heroes and its width is increased by 25% and deals up to 250% more damage based on distance traveled.
Right off the bat the most important change I want to make is making Ranger pierce baseline. It's a weak talent overall and I just don't understand the reluctance of this change. Owl sniping still wouldn't be a main build even with this change.
Increase the cast range and duration of Hunter's Mark by 25%. Tyrande's Basic Attack range is increased by 1 for the duration of Hunter's Mark and Basic Attacks against targets with Hunter's Mark splash to nearby enemies.
A simple change meant to make the talent more attractive and increase it's usability in PvP. This range increase would be taken out of Shooting Star at 20 since the talent doesn't even require hero hits to stack.
Basic Attacks reduce the cooldown of Hunter's Mark by 1 second. Basic Attacks against marked targets
reduce the cooldown of Lunar Flare by 1.5 secondsincrease the armor reduction by 3 up to 25.
For how much Tyrande is actually attacking a marked target in a limited time window I don't feel the talent makes much use. I also find it odd that there was no way of increasing the armor reduction in a talent. This talent is late enough on the tree and against strong talents I can see this change opening it up.
Reduce Sentinel's cooldown by 3 seconds.The first Hero hit by Sentinel takes bonus damage equal to 7% of their maximum Health.reduces the cool down of Sentinel and Lunar Flare by X seconds.
This talent isn't a problem except that is is redundant with the bonus damage from Ranger. I think the Devs also wanted another talent in the tree that does something to Lunar Flare. After taking the cooldown reduction from Rangers Mark I think it makes a competitive choice here.
Darnassian ArcherySearing Arrows
Basic Attacks against enemy Heroes grant a stacking 10% increased Attack Damage bonus for
64 seconds. This bonus is lost when Basic Attacking non-Heroes.
I personally want this talent to be searing arrows with an visual effect on attacking Heroes. From a pure talent perspective it helps to remember where this talent came from. This was introduced in her stealth assassin focused rework where the talent really shined with the attack speed Tyrande could grant herself. The talent is still strong but now not only competes against Celestial Attunement it goes against her healing focus when she doesn't want to be holding back basic attacks.
In short the talent likely doesn't give very consistent value and no longer competes well against the powerful talents on the tier.
Increase Basic Attack range by 1.Every 8th Basic Attack casts a free Lunar Flare at a random enemy near Tyrande's position. This prefers Heroic targets.
As mentioned before this talent doesn't need the basic attack range and that buff could be better used on a trait talent.
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© Post "Improving Tyrandes talents" for game Heroes of the Storm.
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