Heroes of the Storm

My Balance Update: Tanks

HeroesoftheStorm 4 - My Balance Update: Tanks
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Introduction

Hello, everyone!

I have thousands of games as Tank and I wanted to share with you what I think about most of the Heroes who can fulfill this Role, including the ones who can't but are pretty close to being Tank.

Considering how hard is to create a new Tank, what if we modify already existing Heroes so that we have more viable Tanks? I'm tired to play always the same Heroes.

I don't want to send the message that most Tanks aren't viable, but I think that a few of them give enough advantage to the player that it's better to just not play the others.

I just want to brainstorm about how we could improve Tanks to shake the metagame and I don't exclude the presence of a few mistakes here and there making some Heroes too weak or too strong.


Anub'Arak

  • Stats
    • Increase the maximum Health from 2100 to 2200.
  • >
    • Reduce the Spell Armor from 40 to 30.
    • Increase the Shield from 315 to 400.
  • >
    • Reduce the cooldown from 100 to 70 seconds.
    • Reduce the Mana cost from 75 to 70.
    • Reduce the damage from 68 to 60.
    • Increase the healing from 24 to 30.
  • >
    • Reduce the stacks from 30 to 20.
    • Reduce the Health bonus from 500 to 400.
    • Reduce the Health Regeneration cap from 30 to 20.

Comment: The changes to Spell Armor and maximum Health are there to make Anub'Arak less powerful against Mages and more playable against Marksmen. The changes to Locust Swarm are there to make it compete with >.


Arthas

  • >
    • Increase the healing from 262 to 300.
    • Increase the damage from 164 to 200.
  • >
    • Remove the delay.
    • Increase the range by 30%.
  • >
    • Make it Stun for 0.25 seconds.
  • >
    • Reduce the healing from 267 to 180.
  • >
    • Remove the range increase Reward.
    • Remove the cooldown reduction Reward.
  • >
    • Make it baseline.
    • Increase the cooldown from 35 to 60 seconds.
    • Replace the crowd control duration reduction with 1 second of Unstoppable.

Comment: The changes to Frostmourne Hungers are there because the lack of interrupts and mobility on a Tank is a major weakness. The changes to Howling Blast are meant to free up choices at Level 1. The remaining changes are meant to increase Arthas's survivability when going for >.


Blaze

  • >
    • Remove the Vector Targeting system.
  • >
    • Remove the delay.
    • Drastically reduce the splash range for the Stun.
  • >
    • Reduce the cooldown from 90 to 60 seconds.
    • Reduce the Armor from 40 to 25.
  • >
    • Make it baseline.
    • Remove the cooldown reduction part.
    • Increase the number of stacks from 15 to 20.
  • >
    • Increase the cooldown from 30 to 60 seconds.
  • >
    • Increase the cooldown from 40 to 60 seconds.
    • Reduce the Shield from 480 to 360.
  • >
    • Increase the cooldown from 40 to 60 seconds.
    • Reduce the cooldown reduction from 100% to 75%.
    • Remove the Mana gain.

Comment: The changes to Oil Spill and Jet Propulsion are there to make Blaze engage faster, but at the same time to punish less grouped enemy Heroes. Level 1 is being tuned after moving New Habits baseline, all to make the player have more options.


Diablo

  • Stats
    • Increase the Health from 2825 to 3100.
  • >
    • Decrease the Health bonus from 0.3% to 0.2%.
  • >
    • Make the Armor given by > scale with the number of Souls.

Comment: The changes to maximum Health and Trait are there to decrease the gap between maximum Health with and without 100 Souls, to make a late game death less of an issue.


E.T.C.

  • >
    • Decrease the range bonus from 50% to 25%.
  • >
    • Decrease the cooldown reduction from 6 to 5 seconds.
  • >
    • Increase the Slow from 50% to 80%.

Comment: The changes to Loud Speakers are crucial to make E.T.C. feel less oppressive while playing a lot of Heroes. Level 13 is being tuned to make the player have more options.


Garrosh

  • >
    • Increase the cooldown from 40 to 60 seconds.
  • >
    • Increase the cooldown from 45 to 60 seconds.
  • >
    • Make the Slow stack up to 3 times on each Hero.
    • Reduce the Slow from 40% to 30%.

Comment: The changes to Decimate and Into the Fray are just an attempt to weaken Garrosh early game without affecting his late game. The changes to Decimate are there because else it cannot compete with Warlord's Challenge.


Johanna

  • >
    • Reduce the cooldown from 20 to 16 seconds.
    • Remove the cooldown reduction from >.
  • >
    • Increase the Stun duration from 0.2 to 0.75 seconds.
    • Remove the Slow completely.
    • Increase the cooldown from 50 to 60 seconds.

Comment: The changes to Iron Skin are there to free up choices at Level 1. The change to Falling Sword are there because else it cannot compete with Blessed Shield.


Imperius

  • >
    • Reduces the Stun duration from 1 to 0.5 seconds.
    • When the channel ends or gets interrupted, extend the Stun for 0.5 seconds.
  • >
    • Remove the damage.
    • After landing, apply 1 mark for each type.

Comment: The changes to Celestial charges are there to slightly empower Imperius's engage and peeling. The changes to Wrath of Angiris are there because it currently clears all marks when used.


Mal'Ganis

  • >
    • Make the second activation Slow for 40% decaying for 1 second.
  • >
    • Make the Hero immune to Slows during it.
    • Reduce the cast time from 0.75 to 0.5 seconds.
    • Reduce the Movement Speed gain from 50% to 20%.
  • >
    • Increase the Movement Speed from 10% to 30%.
  • >
    • Increase the Slow from 30% to 60%.
  • >
    • Increase the maximum Movement Speed from 15% to 20%.
    • Decrease the duration from 8 to 6 seconds.

Comment: The changes to Fel Claws and Night Rush are there to buff his engage and, in particular, to let him counter-engage a bit faster than now. Level 13 is being tuned to make the player have more options.

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Muradin

  • >
    • Remove the delay.
    • Reduce the number of stacks from 25 to 20.
  • >
    • Increase the Slow from 25% to 50% (not for Attack Speed, but only for Movement Speed).
  • >
    • Remove the generation of bonus stacks when hitting Heroes.
  • >
    • Remove the requirement to hit Heroes for triggering the second strike.
  • >
    • Reduce the healing from 5% to 4%.
  • >
    • Remove the increase to Armor duration.

Comment: The changes to Storm Bolt are there to make it just a little less easy to dodge. The changes to Thunder Clap are there to slightly increase Muradin's peeling. Level 4 and 13 are being tuned to make the player have more options.


Stitches

  • >
    • Increase the Slow in the inner area from 45% to 60%.
    • Add a 30% Slow to the outer area.
  • >
    • Increase the Slow from 25% to 30%.
    • Instead of refreshing the Slow duration, Basic Attacks on Heroes affected by Slam apply a 30% Slow (that doesn't stack with the other Slow) and refresh it (but not the 60% Slow).

Comment: The changes to Slam and Tenderizer are there to make slightly increase Stitches's peeling.


Tyrael

  • >
    • Increase the Slow from 25% to 60%.
    • Make the Slow decay.
    • Increase the duration to 2 seconds.
  • >
    • Reduce the Movement Speed from 25% to 20%.
  • >
    • Instead of refreshing the Slow duration, Basic Attacks on Heroes affected by El'Druin's Might apply a 30% Slow (that doesn't stack with the other Slow) and refresh it (but not the 60% Slow).
  • >
    • When Tyrael is alive, make the player activate his Trait to release a Knockback around the Hero. This effect has 120 seconds of cooldown, but resets when Tyrael dies.
  • >
    • Remove the Knockback part.

Comment: The changes to El'Druin's Might are there to slightly increase Tyrael's peeling. The changes to Smite are there to compensate. The changes to Archangel's Wrath are there to make his Trait more interesting to play and to add a bit of crowd control to his baseline kit.


Varian

  • >
    • Make it cover a 100% wider area.
    • Increase the Slow from 35% to 60%.
    • Make the Slow decay.
    • Increase the duration to 2 seconds.
  • >
    • Increase the Slow from 50% to 80%.
    • Remove the Slow decay after picking this Talent.
  • Heroic Abilities
    • Move them at Level 1.

Comment: The changes to Lion's Fang are there to slightly increase Varian's peeling. Level 1 and 4 are being swapped to finally let Varian be a real Hero from the beginning of the game, especially important when he is the Tank of his team.


Uther

  • >
    • Reduce the Mana cost from 80 to 60.
    • Increase the healing on allied Heroes from 362 to 400.
    • Increase the healing on Uther from 181 to 200.
    • Increase the range from 7 to 10.
  • >
    • Increase the healing from 177 to 200.
    • Reduce the damage from 177 to 100.
  • >
    • Increase the cooldown from 10 to 12 seconds.
  • >
    • Reduce the Armor from 25 to 20.
  • >
    • Remove the Mana cost reduction.
    • Remove the range increase.
    • Add a new Reward that halves the cooldown and Mana cost of Holy Light.
  • >
    • Increase the cooldown reduction from 1.5 to 1.75 seconds.
  • >
    • Remove the passive Devotion duration increase as Reward.
    • Add a new Reward that halves the cooldown and Mana cost of Holy Radiance.
  • >
    • Remove the cooldown and Mana reduction when using Holy Light on enemy Heroes.

Comment: The idea is to make the player specialize into Tank, Bruiser, or Healer by going for Hammer of the Lightbringer, Silver Touch, or Holy Radiance at Level 1 respectively.


Yrel

  • >
    • Don't make Roots interrupt the channel, but only the animation.
  • >
    • Reduce from 25% to 10% or completely remove the Slow while channeling Basic Abilities.
  • >
    • Moved from Level 16 to 4.
    • Instead of reducing the cooldown of Divine Purpose while casting Basic Abilities, add 1 Charge of Divine Purpose after picking this Talent.
  • >
    • Moved from Level 7 to 4.
  • >
    • Moved from Level 4 to 7.
    • Increase the cooldown from 20 to 60 seconds.
    • Reduce the Movement Speed from 35% to 30%.
    • Make it remove Slows.
    • Make the target immune to Slows for the duration.
    • Change the graphic from barely noticeable to the red effect from World of Warcraft.
    • Make it not usable on Yrel.
  • >
    • Remove the 5% Movement Speed.
    • Make it give 20% Movement Speed while channeling >.
  • >
    • Increase the damage reduction from 40% to 50%.
  • >
    • Increase the Slow bonus from 25% to 30%.
    • Increase the duration from 0.75 to 1 second.
  • >
    • Moved from Level 4 to 16.
    • Make it able to heal Yrel as well.

Comment: The changes to Divine Purpose are there to empower Yrel's engage thanks to the double Trait allowing her to D-E-D-W once every 16 seconds. The rest of the changes are there to make the player have more options. The idea is to make the player specialize into Tank or Bruiser by going for Divine Purpose or Holy Avenger at Level 4 respectively.

Source: Original link


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© Post "My Balance Update: Tanks" for game Heroes of the Storm.


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