Heroes of the Storm

My Lt. Morales Rework

HeroesoftheStorm 1 - My Lt. Morales Rework

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Introduction

The main target of this post is to make Lt. Morales more viable without changing too much, basically trying to make a low effort but effective Rework.

I chose to focus on E Build because I think it's the least consistent Build she has, in the sense that it has a lot of variance between games due to being dependant on both the aim of the player and the enemy team composition.

I also made some changes that will indirectly affect other Builds and added a "new" Trait. I hope you like it!


Live

Healing Beam: 0.5 seconds, 6 Energy; Heal target allied Hero or Minion for 172 (+4% per level) Health per second as long as they are in range. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second. Reactivate to switch targets, or self-cast to cancel channeling.

Caduceus Reactor: While channeling Healing Beam, Lt. Morales regenerates 2% of her maximum Health per second.

Just for reference because I'm modifying them in the Rework section.

Caduceus Feedback: Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.

Caduceus Feedback gives 2 Energy per Second if you Basic Attack 50% of the time, however you can potentially get up to 4 Energy per Second.

Life Support: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use.

Safeguard: 11 seconds; Grant target ally Hero 30 Armor for 3 seconds.

Physical Therapy: Safeguard removes all Slows from its target and its cooldown is reduced by 2 seconds.

Vanadium Plating: Passive: Increase the duration of Safeguard by 1 second. While an ally affected by Safeguard is Stunned or Rooted, Safeguard grants an additional 20 Armor.

Shield Sequencer: Safeguard gains a second charge.

Life Support gives about 2 Energy per Second if you get 100% value, assuming you don't have Shield Sequencer yet that will double this value, at least in team fights that last less than 20 seconds.

Clear!: ❢ Quest: Hit Heroes with Displacement Grenade.
? Reward: After hitting 15 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 9 seconds.
? Reward: After hitting 30 Heroes, increase the detonation area of Displacement Grenade by 25%.

Blast Shield: Heroes hit by Displacement Grenade generate 2 Energy and grant Lt. Morales a Shield equal to 6% of her maximum Health, stacking up to 5 times.

Second Opinion: Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 2 seconds.

Blast Shield gives 2 Energy per Second when you can spam Displacement Grenade on 2 enemy Heroes thanks to Second Option, but it requires Level 13.


Rework

Reworked Healing Beam: 0.5 seconds, 6 Energy; Heal target allied Hero for 172 (+4% per level) Health per second as long as they are in range. When used on a target other than Lt. Morales, also heal Lt. Morales for 2% of her maximum Health per second. After not channeling Healing Beam for 2 seconds, regenerate 6 Energy per second. Reactivate to switch targets or press D to cancel channeling.

I removed the possibility to target Minions so that you can't misclick anymore, however I added the self-cast to heal to compensate that. The tooltip doesn't mention the self cast part because actually it's the live version that should mention the fact that you can't cast Healing Beam on Lt. Morales.

I removed the self-cast to cancel channeling because you can now actually self cast it for healing.

I merged Caduceus Reactor with Healing Beam because I feel like it fits better, plus we now have room for a "new" Trait!

New Scouting Drone: 90 seconds; Places a Scouting Drone at target location, granting vision and revealing a large area around it for 10 seconds. This drone cannot be hidden and is killed by enemies with 2 Basic Attacks. Can't be used while channeling Healing Beam.

The cooldown is high and the duration is low because it should have a minor impact on the game.

I made it not usable while channeling Healing Beam because the D key is also needed for canceling its channeling.

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Caduceus Feedback: Increases Attack Range by 1.1 and Basic Attacks against Heroes generate 4 Energy.

I kept this Talent exactly the same because I think it's well designed and balanced.

Reworked Life Support: Generate 2 Energy each time Safeguard reduces damage, up to a maximum of 20 Energy per use.

I didn't change this Talent directly, so see the following changes.

Reworked Safeguard: 10 seconds; Grant target ally Hero 30 Armor for 3.5 seconds.

I reduced its cooldown by 1 second and increased its duration by 0.5 second because I wanted to reduce cooldown and duration difference created by Physical Therapy and Vanadium Plating that on live give 2 cooldown reduction and 1 duration bonus respectively.

Reworked Physical Therapy: Safeguard removes all Roots and Slows from its target.

Other than removing the cooldown reduction for the reason mentioned above, I added a Root removal to compensate for it and also to make the Talent a bit more interesting.

Reworked Vanadium Plating: While an ally affected by Safeguard is Stunned or when you use Safeguard on a Stunned ally, Safeguard grants an additional 20 Armor.

Other than removing the the duration bonus for the reason mentioned above and the Root as a consequence of the change to Physical Therapy, I added another condition to make the Talent trigger not only when used in a proactive way but also when used in a reactive way.

Shield Sequencer: Safeguard gains a second charge.

I kept this Talent the same because I tried to take it into account when changing the rest already.

Life Support gives exactly 2 Energy per Second if you get 100% value, assuming you don't have Shield Sequencer yet that will double this value, at least in team fights that last less than 20 seconds.

Reworked Clear!: ❢ Quest: Hit Heroes with Displacement Grenade.
? Reward: After hitting 10 Heroes, reduce the cooldown of Displacement Grenade from 12 seconds to 8 seconds.
? Reward: After hitting 20 Heroes, increase the detonation area of Displacement Grenade by 25%.

I reduced the number of stacks needed mostly because you don't really want to spam Displacement Grenade that much if you don't want your team to hate you but also because I wanted to make it less Map dependant than before.

I increased the first Reward from 9 to 8 seconds so that you can start getting exactly 1 Energy per Second after that's completed.

Reworked Blast Shield: Any number of Heroes hit by Displacement Grenade generate 8 Energy and grant Lt. Morales a Shield equal to 12% of her maximum Health, stacking up to 3 times.

I changed the condition from "Heroes hit" to "Any number of Heroes hit" to make it easier to balance between low and high Rank games because enemy Heroes tend to group more at low Ranks and less at high Ranks.

I increased the gain from 2 to 4 Energy as a consequence of the condition change and from 4 to 8 Energy as a consequence of the cooldown reduction change on Second Option that's just below.

I increased the bonus from 6% to 12% maximum Health as a consequence of the condition change as well, basically giving the same value as hitting 2 Heroes with the live version but never being able to get more than that, to keep it more consistent at way different Ranks like explained above.

I reduced the stacking from 5 to 3 times to reduce the performance difference based on skill.

Reworked Second Opinion: Hitting 2 or more Heroes with Displacement Grenade reduces its cooldown to 4 seconds.

I reduced the cooldown reduction from "to 2" to "to 4" seconds because, like I already said above, you don't really want to spam Displacement Grenade that much if you don't want your team to hate you and also because it makes the Talent less forgiving to play as you have to proc it less often.

In the end, Blast Shield still gives 2 Energy per Second when you can spam Displacement Grenade on 2 enemy Heroes thanks to Second Option.

Source: Original link


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