Heroes of the Storm

My Muradin Update

HeroesoftheStorm 1 - My Muradin Update
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My Muradin Update

Our favorite Mountain King is still certainly popular and is not in a poor position. He does have some weakness, most of which still remain with this update, as he ain’t no Mary Sue. I’ve updated his baseline quest to be less punishing early and allow Muradin players to not be as obsessed with stacking to start. A few boring talents are also updated. I have enjoyed him for 103 levels so far and look forward to many more. Let me know your thoughts.

Basic Abilities

(*) Storm Bolt (Q) – Throw a hammer, dealing 110 damage to the first enemy hit and Stunning them for 1.25 seconds. !Quest: Hit Heroes with Storm Bolt. Heroes who die within 2.5 seconds of being hit by Storm Bolt count as hitting 3 additional Heroes. !Reward: After hitting 10 Heroes, Storm Bolt pierces to hit an additional target. After hitting 20 Heroes, Muradin's Basic Attacks reduce the cooldown of Storm Bolt by 1 second. After hitting 25 Heroes , Muradin’s Basic Attacks restore 3 Mana. 10 second cooldown.

Thunder Clap (W) – Blast nearby enemies for 96 damage and Slow them by 30% for 2.5 seconds. Heroes hit also have their Attack Speed reduced by 30% for the duration. 8 second cooldown.

Dwarf Toss (E) – Leap to target location, dealing 59 damage to enemies on landing. Upon leaping, gain 30 Armor for 2 seconds, reducing damage taken by 30%. 10 second cooldown.

Second Wind (D, passive) – Muradin restores 55 Health per second when he has not taken damage for 4 seconds. When below 40% Health, increased to 111 Health per second.

Heroic Abilities

Avatar (R1) – Transform for 20 seconds, gaining 1053 Health. 90 second cooldown.

(*) Haymaker (R2) – Stun target enemy Hero, and wind up a punch dealing 319 damage and knocking the target back, hitting enemies in the way for 319 damage and knocking them aside. 40 second cooldown. Passive: Increases Muradin’s basic attack damage by 10%.

Talents

Level 1

Perfect Storm (Q): Every time Storm Bolt hits a Hero, increase its damage by 5.

(*) Dwarf Block (E): Casting Dwarf Block grants 3 charges of Block. Each Block charge grants 75 Physical Armor against a single enemy Hero Basic Attack, reducing the damage taken by 75%. These Block charges last for 10 second. If Muradin has no charge active after 5 seconds, he will gain 1 charge.

Third Wind (D, Passive): Increases Health Restoration rate to 90 per second, and raises Health threshold to 60% Health for improved 180 per second Restoration.

Level 4

Sledgehammer (Q): Stormbolt deals 350% damage to non-Heroic enemies. Hitting a Hero grants an additional stack of his baseline quest.

(*) Reverberation (W): Hitting an enemy Hero with Thunder Clap triggers a second explosion 2 seconds later in the same location that deals 75% damage.

(*) Thunder Burn (W): Increases the Attack Speed Slow of Thunder Clap from 30% to 60% and the duration from 2.5 seconds to 4 seconds. Each enemy Hero hit reduces your Heroic Ability cooldown by 5%.

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(+) Crowd Control (W): Each enemy hit by Thunder Clap reduces its cooldown by .5 seconds and returns 5 mana. Maximum of 8 targets. Passive: Thunder Clap does 100% more damage to minions and summons.

Level 7

(*) Heavy Impact (E): Enemies hit by Dwarf Toss are Slowed by 80% for 2 seconds

Give ‘Em the Axe (passive): Attacking a Hero that is Stunned, Rooted, or Slowed increases Muradin's Basic Attack damage by 50% for 3 seconds.

(*) Skullcracker (passive): Increase basic attack speed by 25%. Every 3rd Basic Attack against the same enemy deals 60% bonus damage and Stuns them for 0.25 seconds.

Level 10 Avatar (R1) – Transform for 20 seconds, gaining 1053 Health. 90 second cooldown.

(*) Haymaker (R2) – Stun target enemy Hero, and wind up a punch dealing 319 damage and knocking the target back, hitting enemies in the way for 319 damage and knocking them aside. 40 second cooldown. Passive: Increases Muradin’s basic attack damage by 10%.

Level 13

(*) Healing Static (W): Muradin heals for 5% of his maximum health for each enemy Hero hit by Thunder Clap. Passive: Second Wind now activates 1 second sooner.

(*) Thunder Strike (W): Thunder Clap deals 300% damage if only one target is hit. Passive: Increase the duration of Dwarf Toss's Armor by 3 seconds.

Bronzebeard Rage (Passive): Deal 20 (+4% per level) damage per second to nearby enemies and heal for 75% of the damage dealt this way. Basic Attacks against a Hero that is Stunned, Rooted, or Slowed increase this damage by 100% for 3 seconds.

Level 16

Dwarf Launch (E): Increase the range of Dwarf Toss by 40%. Hitting an enemy Hero with Dwarf Toss reduces its cooldown by 3 seconds.

Imposing Presence (1): Activate to reduce the Attack Speed by 50% and Movement Speed by 20% of nearby Heroes and Summons for 2.5 seconds. Passive: Heroes and Summons that attack your Hero have their Attack Speed Slowed by 20% for 2.5 seconds. 20 second cooldown.

Stoneform (D): Activate to heal Muradin for 30% of his maximum Health over 10 seconds. Second Wind is disabled during this time. 60 second cooldown.

Level 20

(*) Unstoppable Force (R1): While active, Avatar grants Muradin 15 armor and when using each basic ability for the first time during Avatar, gain unstoppable for 1 second. Passive: Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .75 seconds.

Grand Slam (R2): Haymaker gains a 2nd charge and its damage is increased by 25%. If a Hero dies within 3 seconds of being hit by Haymaker, instantly gain 1 charge.

(+) Dwarven Brawlin’ (2): Reset all of Muradin’s basic ability cooldowns. Basic attacks reduce the cooldown of Dwarven Brawlin’ by 1 second. 60 second cooldown.

(+) The Mountain King (passive): Grants Muradin all his level 4 talents.

(+) Battle Hardened (2): Gain 75 Armor for 2 seconds. When Muradin hits an enemy hero with a basic attack, the duration is extended by 1 second up to a maximum of 5 seconds. 60 second cooldown.

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