Heroes of the Storm

Natalya Diablo 2 Assassin Hero Concept

HeroesoftheStorm 2 - Natalya Diablo 2 Assassin Hero Concept
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SYNOPSIS

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Natalya is a melee assassin, that heavily relies on Basic Attack to deal damage to her enemies. She uses her Basic Abilities (Strikes) to empower Basic Attacks to gain stacks to perform then a finishing moves by using her Trait (Dragon Tail). Basic attack can be affected by only one Strike at the same time. Finishing moves are powerful attacks that get additional bonuses, but you can also maintain stack changes to gain passive bonuses to your Basic Attack and perform Finishing move at the right moment to defeat your enemy. You gain various bonuses while maintaining fully stacked (3 stacks) of any of your Basic Abilities or so called Strikes. You can have maximum total of 5 stacks of Strike charges. For example if you have 3 charges of Tiger Strike you can then get another 2 stacks of Cobra Strike, but if you use Cobra Strike with next Basic Attack you will lose one stack of Tiger Strike and and get 3 strikes of Cobra Strike, since you can have only 5 total charges of strikes baseline you. After getting 3 charges of any Strike you can use your Trait Dragon Tail, to unleash Finishing move of that Strike with 3 charges.

BASE STATS

HP 2100

MP 500

AA Damage 150

AA Speed 1.0

AA Range 1.5

TRAIT

  • Dragon Tail – Use Dragon Tail to consume 3 charges and unleash finishing move. You can have maximum up to 5 of total amount charges at the same time.

BASIC ABILITIES

  • Tiger Strike – Activate to make your next Basic Attack perform an attack dealing damage equal of you Basic Attack damage, but in Spell Damage and gain a charge of Tiger Strike if you hit a Hero. Every charge increases Basic Attack damage by 25%. At 3 stacks your Basic Attacks deal additional 25% as Spell Damage with each strike. This effect lasts 6 seconds. Basic Attack can be affected by only one effect at the same time. Finishing move: Attack target dealing damage equal of 3 Basic Attacks in Spell Damage with maximum Tiger Strike bonus.

  • Cobra Strike – Activate to make your next Basic Attack applying a damage over time effect to an enemy, healing yourself and gain a charge of Cobra Strike if you hit a Hero. Every charge increases healing amount and DoT damage. At 3 stacks your Basic Attacks heal yourself by 50% of damage dealt. This effect lasts 6 seconds. Basic Attack can be affected by only one effect at the same time. Finishing move: Refreshes Cobra Strike DoT, makes it deal 100% more damage and heal for 100% damage dealt.

  • Phoenix Strike – Your next Basic Attack makes yourself jump at an enemy dealing damage to all enemies around, slowing them by 15% for 3 sec and gain a charge of Phoenix Strike if you hit a Hero. Every charge increases slow by 15%. At 3 stacks every 3rd Basic Attack slows enemies by 50% for 0.5 sec. This effect lasts 6 seconds. Basic Attack can be affected by only one effect at the same time. Finishing move: Jump at the enemy Hero and Stun them for 1 second.

HEROICS

  • Shadow Warrior – Activate to summon a copy of yourself, that copies all attacks and abilities you perform for 8 seconds, but dealing only 50% of the damage. Reactivate to retarget the Shadow Warrior.

  • Blade Fury – Throw two blades at the target, each one performs your Basic Attack from range, applying any active Charge effects.

TALENTS

Level 1

  • Lightning Sentry – Place a trap on the ground, after you place a second trap, they connect and while connected they make a line that deal damage to all enemies in between. Duration 8 seconds. 2 Charges.

  • Death Sentry – Place a trap on the ground, after you place a second trap, they connect and while connected they make a line that reduce damage of all enemies in between. Duration 8 seconds. 2 Charges.

  • Shock Web – Place a trap on the ground, after you place a second trap, they connect and while connected they make a line that knocks back first enemy that touches it. Duration 8 seconds. 2 Charges.

Level 4

  • Weapon Block – Gain 40 Physical armor against next Hero attack every time you use a Basic Ability against enemy Hero. You can store up to 4 stacks. For every active stack amount of Block increased by 10.

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  • Viper Strike – Cobra Strike Finishing move reduces healing the targeted Hero take by 25% for 6 seconds. Removes Cobra Strike mana cost.

  • Fists of Fire – Phoenix Strike range increased by 10% and radius increased by 25%.

  • Claw Mastery – Consecutive hits with Basic Attacks against the same enemy increase Basic Attack damage by 0.25% against that enemy. This bonus increased to 0.5% versus enemy Heroes.

Level 7

  • Claws of Thunder Hit enemies 100 times with tiger strike finishing move. Tiger Strike finishing move deals damage to all nearby enemies. Passive: With 3 charges of Tiger Strike your Basic Attacks deal damage to an additional nearby enemy.

  • Cobra – Spend 300 seconds having Cobra Strike DoT active on enemy Heroes. Cobra Strike finishing move makes you protected for 1.5 seconds. Passive: Each charge of Cobra Strike increases healing received by 5%.

  • Blades of Ice Hit 3 enemies at the same time with one use of Phoenix Strike 15 times. After using Phoenix Strike finishing move enemies become rooted for 1 second after stun ends. Passive: At 3 Charges each use of Phoenix Strike makes all enemies hit rooted for 0.25 seconds. Every 3rd Basic Attack roots enemies for 0.25 seconds.

  • Dragon Claw – Natalya can use Dragon Tail independently of amount charges. Natalya’s next Basic Attack will strike immediately. While using without full charges your Dragon Tail gets 3 seconds cooldown.

Level 10

  • Shadow Warrior – Activate to summon a copy of yourself, that copies all attacks and abilities you perform for 8 seconds, but dealing only 35% of the damage. Reactivate to retarget the Shadow Warrior.

  • Blade Fury – Throw two blades at the target, each one performs your Basic Attack from range, applying any active Charge effects.

Level 13

  • Fade – Give yourself 75 Spell Armor that decays over 3 seconds and stays 25 for 2 seconds.

  • Dragon Flight – Using Dragon Tail makes you teleport to the target.

  • Blade Shield – Nearby enemies have their Attack speed slowed by 25% and take damage every second.

  • Fire Blast – After being Stunned, Rooted or Silenced you blind and silence all nearby enemies for 2 seconds. This effect has 20 seconds cooldown.

Level 16

  • Burst of Speed – Activate to increase your Movement Speed by 10% and Attack Speed by 25% for each active charge for 4 sec. Cooldown reduced by 1 second every time you hit a Hero with Basic Attack while having maximum charges.

  • Whirlwind – Spin around hitting all nearby enemies for amount of Basic Attack damage and performing finishing move to all nearby enemies.

  • Venom – Activate to make you next Basic Attack apply a DoT to an enemy that deal damage every second and reduces Armor of the target by 5 each second, up to 40. Duration 10 seconds.

  • Mind Blast – Each 3rd Basic Attack have range increased by 300%, it silences enemy by 0.5 seconds and deals additional 5% of their maximum Health as damage. Your Basic Attacks deal additional 2.5% of maximum Health to Stunned, Silenced and Rooted enemies.

Level 20

  • Shadow Master – Increases damage of Shadow Warrior by 100%. Shadow Warrior lasts indefinitely.

  • Blade Sentinel – Blade Fury leaves a blade that keeps flying around target it hit, dealing damage to every nearby enemy and reducing CD of Blade Fury by 1 second each time it hits an enemy Hero.

  • Cloak of Shadows – All nearby enemies, lose their vision for 5 seconds.

  • Mastery of Viz-Jaq'taar – Increases total Charge amount to 6.

  • Trap Mastery – Increases trap charges by 1 and reduces trap cooldown by 50%.

Thank you for reading!

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