Heroes of the Storm

Quests are wonky

HeroesoftheStorm 3 - Quests are wonky

Hello everyone!

Recently I've found out something that's a little interesting. Quests are finicky and kind of broken. Let me explain.

I'm playing Kelthuzad and in this video I have 29 stacks on my E, I pull a dummy in, getting me 30 stacks, but at the same time getting me 10 armor reduction from completing the quest. So it completed and applied immediately. However, this isn't a universal rule.

In this one my quest completes, but it does the same damage as before, as in my 75 spell power isn't calculated for this instance of damage.

So do you see the inconsistency here? I first hypothesized it was because of the damage ability, it wouldn't calculate the proc and the damage at the same time.

Let's go over to Tyrande to test this out.

In this video it displays the fact that Tyrande's E quest gives you the damage the instant you stack. Basically you are always ahead 1 stack of what it says you are (vs heroes in this case). That means you only need to hit 19 heroes to get full value off of the quest (vs heroes).

Lets take a gander over to Chromie. Right now I believe how it works is it calculates damage at the instant of doing a quest. Spell power makes it work differently.

Welp the little time dragon proved both completely wrong. It's kind of funny, if you think about it, shifting sands gives you a permanant 8% spell power buff that stacks. But Deep Breathing you have to complete a proc before getting damage increase.

So on one side of the ring, you have Kelthuzad who gain's armor reduction effectively at 29 stacks (unless on glacial spike), but doesn't get damage increase. On the other side of the ring, you have Tyrande who does prove damage increases with each stack. And finally, you have Chromie saying spell power DOES increase at the instance of procs, but damage doesn't.

Read:  Having no snowballing fundamentally conflicts with having short game times. The experience changes are flawed, but Towers of Doom is the answer.

Confused? Yeah, me too.

I looked at the wordings of how the talents and abilities are phrased, and I got stumped guys. I won't go into too much detail, but there is no consistency with how it is worded, at least I didn't see it that way.

Here's a spreadsheet if anyone wants to see the results of the heroes I tested out.

`https://docs.google.com/spreadsheets/d/1xQd86r3_0ahJLHhjM2eLPW0shRlP3JMm9IQ4D0wC2Ig/edit?usp=sharing`

If it was a talent, it was inconsistent. If it was a baseline quest (Ktz, Zuljin) it was inconsistent.

Sometimes the proc and the damage would go hand in hand. Sometimes the effect and the proc go hand in hand. Sometimes it's neither. I couldn't find any pattern.

I leave it up to you guys to discuss and see what if any patterns there are to be found. Maybe how recent talents and reworks are? I haven't looked into that side.

Also, *hypothesis*. I'm a confirmed scientist ;D

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