Heroes of the Storm

Quick note: the tooltips for Cassia’s Fend ability and Impale talent are a bit misleading but they aren’t wrong

HeroesoftheStorm 2 - Quick note: the tooltips for Cassia's Fend ability and Impale talent are a bit misleading but they aren't wrong

I have had a few people say to me over the last week some variation of "Fend does no damage, the tooltip is wrong". It's actually not though.

The tooltip reads:

Charge at an enemy, and upon arriving channel for 1.5 seconds, dealing 68 damage to enemies in front of Cassia every 0.25 seconds. Deals 50% reduced damage to non-Heroes. Avoidance remains charged while Channeling.

The confusion mostly comes from the tick rate. It's actually 8 per second (12 ticks over the 1.5s duration) but "68 damage to enemies in front of Cassia every 0.25 seconds" gives the impression that the tick rate is 4 per second. So people Fend and see a bunch of "34" damage indicators flying off the target and assume the tooltip is wrong. They expect the ability to do 68 * 4 = 272 dps, and they think its doing 34 * 4 = 136 dps. But the overall damage output is in fact correct, it's just more accurately described as 34 * 8 = 272dps.

Some people may also not notice the PvE penalty, and if you judge the ability off of minion damage and incorrect tick rate it might look like it does a paltry 68 dps (17 * 4).

One other related thing that may be non-obvious is the PvE implications of Impale. Talent reads:

Increase Fends cast range and area of effect by 25%. It deals an additional 50% damage to enemies below 50% Health.


The unintuitive part is that this talent actually boosts your PvE damage by 100% when the target is under 50% health, not by 50%. Again, still not incorrect, just misleading. Because the baseline damage is the PvP damage, while the non-hero damage is set as 50% of baseline/PvP (whereas it could have been designed where the PvE damage is the baseline, and it deals double damage for PvP). Since these percent modifiers stack additively, the forumula becomes

  • baseline_dmg + baseline_dmg x (-0.5 + 0.5) = baseline_dmg + 0 = baseline_dmg

Another way of putting it is that the +50% bonus damage is calculated on the baseline damage, not the nerfed PvE damage.

I mention this because this whole topic is usually only broached during discussions of whether Impale is a viable talent or not. I happen to think it is – its my go-to on the large macro maps where Q stacking is difficult to do without neglecting your map responsibilities. That said, it's not for everyone and building into Fend is fairly risky since the enemy can step out of the ability easily if you're not playing the angles or following CC, and because it can be a big suicide button if used un-cautiously, especially against certain comps. Those are definitely reasons not to build into Fend, but the burst damage is quite decent if you can actually apply it.

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