Heroes of the Storm

What do you think about my D.Va rework?

HeroesoftheStorm 3 - What do you think about my D.Va rework?
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All current base health, damage, speed, etc. remain the same.


TRAIT

While in her Mech, D.Va can shoot while moving but her Movement Speed is reduced by 15%. D.Va can eject from a Mech anytime pressing D. When a Mech is destroyed dont award experience and D.Va ejects after .75s to continue figthing in pilot mode.


PILOT MODE

Q Torpedo Dash 10s cooldown

Dash towards the target location, passing through enemies along the way.

W Concussive Pulse 5s cooldown

Deal 125 damage to enemies in a cone and knock them back.

E Call Mech 45s cooldown

Call a new Mech and enter Mech Mode. Basic Attacks lower this cooldown by 0.5 seconds each.


MECH MODE

Q Boosters 8s cooldown

Increase D.Va's Movement Speed by 125% for 2 seconds. Enemies that are hit take 135 damage and are knocked away. D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use. If D.Va neither takes nor deals damage during Boosters, its cooldown is reduced in half.

W Defense Matrix 10s cooldown

Channel a defensive field in the target direction for 3 seconds, reducing the damage dealt by enemy Heroes inside it by 75%. The Mech can move while channeling, but cannot turn. Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.

E Self-Destruct 45s cooldown

Eject from the Mech, setting it to self-destruct after 4 seconds. Time to call new Mecha 4s. Deals 1200 damage in a large area. Gain 1% Charge for every 2 seconds spent Basic Attacking, 1 second if attacks an enemy heroe, and 1% Charge per 2% of Mech Health lost.


LEVEL 1

Hit the Nitrous

Initial speed bonus of Boosters is increased to 325%, then decays to normal boost speed over 0.5 seconds. During this time, Knockback distance of Boosters and damage are increased 100%.

Pro Moves

D.Va's Mech gains 2% Movement Speed for 2 seconds every time it takes damage.

2EZ vs AI

D.Va deals 100% more damage to non-heroic targets.

Piercing Bullets

Basic attacks to an enemy heroe in pilot mode reduce their armor 2% for 2 seconds, basic attacks againts that heroe refresh duration.


LEVEL 4

Big Bang

Double Detonation Damage, Self Destruct's detonation time and Time to call new Mecha.

Boom Boom

Half Detonation Damage, Self Destruct's detonation time and Time to call new Mecha.

M.A.D.

When D.Va ejects from a self-destructing mech instantly deal her pilot mode HP in damage to her and all enemies in explosion range.

Concussive Shot

Concussive Pulse stunt for 1 second and slow enemies 20% for 2 seconds.


LEVEL 7

Protective Matrix

Defense Matrix also reduces all damage taken by allies inside it by 50%, this reduced damage counts to Self-Destructing charge.

Get Through This!

Defensive Matrix has 2 charges and cooldown is reduced 2s.

Dazer Zone

Defensive Matrix its 50% longer covering full circle around D.Va and enemy heroes inside it are slowed 50% but D.Va cannot move while its active.

MEKAfall

Call Mech is instant and can target a location. Upon landing, the Mech deals 250 damage to enemies in the impact area.


LEVEL 10

Bunny Hop

D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Deals 200% more damage if D.Va is not moving at the moment of impact. Lasts 4 seconds. Requires Mech Mode. 50s cooldown.

Pew! Pew! Pew!

Fires 3 shots over 0.5 seconds. Each shot deals 150 damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit. Requires Pilot Mode. 4s cooldown.


LEVEL 13

Expensive Plating

Increase Mech Health by 50%, but also double the cooldown of Call Mech. Self-Destruct Charge now gain 1% for every 1.3% Mech Health lost.

Emergency Shielding

When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 250 damage over 5 seconds. This effect has a 10 second cooldown.

Ablative Armor

Damage against D.Va's Mech that would deal 5% or less of its maximum Health is reduced by 50%. This does not decrease the amount of Self-Destruct Charge gained.

Super Torpedo

Torpedo Dash has 2 charges and grants invunerable status during dash and 2 seconds after.


LEVEL 16

GG, WP

Increase Pilot Mode Basic Attack damage by 100%. Participating in a Takedown while in Pilot Mode instantly refreshes the cooldown of Call Mech.

Supressing Fire

Pilot Mode Basic Attacks have 30% increased range and Slow enemy Movement Speed by 30% for 3 seconds.

Nanoweave Suit

D.Va gains 50 Armor while attacking an enemy heroe in Pilot Mode and all damage of the enemy heroe she is attacking its reduced 50%, but range its reduced 50%.

Micro Missiles

Increase D.Va Mech Attacking area 50%. Each 5 seconds D.Va Mech spent attacking heroes automatically unleash 5 missiles targeting enemies heroes inside the mech attacking area, each missile dealing 50 splash damage and reducing enemy heroes armor 5% for 5 seconds.


LEVEL 20

Bunny Hop

D.Va's Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Deals 200% more damage if D.Va is not moving at the moment of impact. Lasts 4 seconds. Requires Mech Mode. 50s cooldown.

Pew! Pew! Pew!

Загрузка...

Fires 3 shots over 0.5 seconds. Each shot deals 150 damage to all enemies in a line. The cooldown of Call Mech is reduced by 8 seconds for each enemy Hero hit. Requires Pilot Mode. 4s cooldown.

2 Many Spares

D.Va call an extra Mech in untalented self-destruct mode anywhere on the map. 100s cooldown.

Extra Life

While dead, D.Va call a Mech anywhere on the map to continue figthing. 200s cooldown.


COMMENTS, YOU CAN SKIP THEM

I was about to make a comment in every talent, but thought better at the end, now i see a huge comment so… if you had the time… also you may noticed english not my first language… sorry

I did not want to change D.Va, like tass rework, basic stats remain the same, some abilities were little buffed but not replaced for new ones, most talents remain the same or little buffed, same for heroics, some very bad talents that nobody used were eliminated, and the new ones i think are fun and fit D.Va character.

You may think that with this rework D.Va will be OP, but i really dont think so, had zero autohealing unlike every new and reworked heroe from the last years, still pretty weak cc, health and damage remain the same, i can guarantee that every talent buffed or new one, other heroes had equivalents ones or even more powerful ones, besides even if OP… D.Va play to win 😉

I love D.Va, i know shes is the joke heroe now, funny cause i always had good winning rate with her, maybe i just played her diferent, i hardly see her on my team or enemy team, out of meta i guess.

Anyway a rework from a true D.Va lover, aside from greymane and maybe valeera (both favs of mine that had also bad talents builts but whatever, reworks of them not urgent…lol) as i was saying, aside from them, D.Va its the only heroe that can be played in 2 modes, all game, unlike said varian.

But always thougth stupid that you had to wait to level 20 and waste 2 talents to unlock your basic abilities, its the only heroe that need to unlock basic abilities, just dumb… i make that wrong rigth.

Also did not want make a 1 must tree talent pick, like most heores are today, every talent choices on each level are good, chosing one is more like what style you want to play her than you must chose this cause all others are garbage, thats why in every level you can chose a pilot or mech talent.

Heroics always felt bad in D.Va specially compared to others heroes, so i did the alarak way, and i put some fun good 20 options

I think no other heroe had damage ability tied to distance, its just stupid and confusing, so i did what they did with the nukes on that nuclear map, same damage on all area, and you can twist the self-destruct a little bit at level 4 if you wanted, i mean its the most fun of D.Va rigth.

Avoid any quest on talents, hate them, give me headches just thinking in thrall, hate grinding and farming, thats the reason i stop playing wow, if it was for me there would be a QM mode where heroes start and stay at level 20.

Also avoid variable talents, as in, if you hit x heores, you get x for each y, etc… if you need a calculator to understand a talent is garbage and broken, did you see that video with imperius, not the killing buildings in 1 second, the one where one imperius kill a full health stitches and chen while also almost killing the other 3 heroes that needed to teleporte away with 1 hp, tell me one assasin that can deal 20,000 damage in 2 seconds, broken bullshit variable talents that can be chained to OP, talents should not depend or get huge boost with other talents, just broke the fun and balance of the game.

Tried to keep same talents names, and the new ones easy to remember, correlate to talent function and be funny and within characther, like jimmy pepper, i mean some talents names on some heroes are wtf… also i was excited to the new pre select talents thing, but was a big let down, whats the point of preselecting if you still need to click them, i had waited 5 years to devs put the autoselect talent and still waiting, am i the only one that keep losing figths cause i level up in the middle of the figth and my atention is in the figth not in the talent pick panel, so after die, i realize that if i had that talent selected i would had won, or worst in the middle of the tense struggle i click the wrong talent by missclick, am i the only one with this problem, we waste 30s (too much) at the start of each game, can you give us the option to preselect talents that actually will be autoselected when leveling up, that will also help when dc so the bot wont pick some bad talent or heroic… really, am i the only one… 5 years and counting.

Personally i think 4 talents choices each level is too much, but D.Va its the only 2 heroes in 1 so… justify, on the other hand you had 88 heroes with at least 1000 talents built choices for each heroe, who has the time to learn that, who will do it if developers will reworks heroes each month, i will go for max 3 talents per level, and only 5 (1,5,10',15,20') level talents instead of the current 7 (1,4,7,10',13,16,20'), there are too many heroes and talents to be an accesible game, but only devoted are playing hots now….so… whatever…

I remember when there were like 40 heroes and i had a lot of fun playing half of them, but each new heroe broke the game a little and pathologic constant patches killed it even more, now i can count the heroes i love playing with one hand and pretty sure they will rework D.Va to my dislike, like many other heroes before that i love playing with and now i pass cause pathologic reworks/changes, why take time mastering one heroe if the developers had a pathologic need to change things and will change the heroe you loved playing for years.

Humans dont like changes, humans are animals of habits, starcraft become widely popular esports when developer stop changing it, starcraft 2 was left behind after 3 diferent games in 3 years, tell me one real sport that change every year, heroes lost players with 2.0 and a little bit more with every pathologic patch, sad, cause heroes its easily the most fun and replayable game of all blizzard collection… sorry… activision blizzard.

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