- Envenomed Nest
at Level 1: Moved to Level 4.
- Prolific Dispersal
at Level 4: Moved to Level 1.
- Sadism (D): Default value decreased from 100% to 90%.
- Applied Force
at Level 7: Moved to Baseline.
- Vengeance (D) added to Level 7: Sadism from Takedowns can't go above 20% and below 10%.
- Flames of Fury
at Level 1 reworked: Hitting a Hero with Flame Buffet increases your Healing Power by 50% for 10 seconds. Hitting a Burning Hero with Flame Buffet increases your Healing Power by 100% for 5 seconds. The effects don't stack.
: Cooldown decreased from 150 to 120 seconds and duration decreased from 15 to 12 seconds.
- Contact Healing
at Level 1: It's now Baseline for Ana only, but the Talent will still be there for Allies only.
- Biotic Grenage
: Cooldown reduced from 16 to 14 seconds.
- Biotic Enhancements
at Level 4: Cooldown reduction decreased from 4 to 2 seconds.
- Harden Carapace
: Cooldown increased from 6 to 8 seconds.
: Duration decreased from 8 to 6 seconds.
- Shield Overload (D): Increase Artanis's Movement Speed by 10% for 2 seconds when it expires.
- Icebound Fortitude
moved from Level 7 to Baseline.
- King's Blood (Passive) added to Level 7: Arthas is immune to Healing Reduction effects.
: Channel time increased from 0.5 to 1 second; Delay decreased from 5 seconds to 3 seconds; Healing decreased from 50% to 40% maximum Health; Cooldown decreased from 80 to 70 seconds.
- Jet Propulsion
: Delay of 0.5 seconds removed.
- New Habits
at Level 1: Moved to Baseline. Comment: This change will make him a bit more interesting as main Tank.
- Soothing Mist
: Manual activation will heal nearby allied Heroes too; Cooldown decreased from 100 to 60 seconds.
- Magic Spit (Passive) at Level 4: Cooldown reduction decreased from 5 to 3 seconds.
- Andhoral Anomaly
: Time Trap's Mana Cost decreased by 50%.
- Fortitude of the Faithful (D): 10 Armor removed.
- Healing Potion
: Cooldown decreased from 4 to 3 seconds; Healing decreased from 255 to 240.
: Healing decreased from 100% to 75% of the damage taken; Delay decreased from 4 to 3 seconds.
- Devastating Charge
at Level 13: Additional damage reduced from 80% to 60%; Maximum damage reduced from 120% to 100%.
- Mech's death decreased from 0.5 to 0.25 Experience of a Kill; Pilot's death increased from 0.5 to 1 Experience of a Kill.
- Guitar Solo
will double the Armor bonus of Rockstar (D) for 2 seconds.
at Level 13: Damage decreased from 115 to 100.
- Inner Beast
: Increase Human's Basic Attack range by 1 when active.
- Fury Unleashed
: Darkflight does double damage when Inner Beast is active.
- Rain of Destruction
: Cast time increased from 0 to 1.5 seconds; Channel time decreased from 7 to 0 seconds; Damage decreased from 165 to 150.
- Burn the Impure (D): Damage decreased from 2.5% to 2% of the Hero's maximum Health.
- Frostbite (D): Slow reduced from 25% to 20%.
- Ice Lance
moved from Level 7 to Baseline.
- Deep Chill (D) moved from Level 20 to Level 7.
- Healing Brew
: Healing decreased from 175 to 150.
- Cloud Serpent
: Healing increased from 20 to 30.
- Blast Shields
at Level 4: Energy gain increased from 2 to 10.
- Second Option
at Level 13: Cooldown reduction decreased from 10 to 6 seconds.
- Cruel Chain
: Damage per stack decreased from 30% to 20%; Maximum damage decreased from 150% to 100%.
- Fel Claws
: The second activation will Slow the enemy by 50% decaying over 3 seconds.
: Explodes on Minions for 40% damage.
- Pinning Shot
: Mana Cost reduced from 65 to 50.
: Delay reduced from 0.625 to 0.5 seconds.
- Ripper Air
: Cooldown reduction changed from "by 12 seconds" to "to 4 seconds".
Comment: This change will deny the use of two Concussion Mines
- Feral Heart (D) at Level 4: Moved to Baseline.
: Slow in the outer area increased from 0% to 20%.
- Bio-Kill Switch
: Cooldown decreased from 16 to 12 seconds.
- Healing Pathogen
: Cooldown decreased from 10 to 8 seconds; Mana Cost decreased from 40 to 30.
- One Good Spread
at Level 4 reworked: Increases the healing over time by 20% per each other allied Hero affected, up to 40%.
- El'druin's Might
: Slow increased from 25% to 50% decaying over 3 seconds.
- Bound by Law
at Level 4: Slow increase decreased from 10% to 0%.
- Elune's Chosen
at Level 1: Healing decreased from 200% to 180% of the damage dealt.
- Holy Light
: Mana Cost decreased from 90 to 60.
- Healing Wave
: Mana Cost decreased from 70 to 50.
- Hammer of Justice
: Mana Cost increased from 40 to 70.
- Crippling Poison (Active) at Level 1: Moved to Baseline.
- Wound Poison (Active) at Level 4: Moved to Baseline; Healing reduction decreased from 50% to 20%; Cooldown increased from 15 to 60 seconds.
at Level 4: Basic Attack damage bonus increased from 30% to 50%.
- Health: Increased from about 1300 to
- Scarlet Aegis
: Armor decreased from 40 to 30.
- Unwavering Faith
at Level 4: Mana Cost reduction increased from 15 to 30.
- High Inquisitor
at Level 4: Mana returned decreased from 60 to 40.
- Desperate Plea
: Mana Cost increased from 30 to 40; Desperation's Mana Cost decreased from 60 to 30 per stack.
Comment: Math things in an attempt to balance Unwavering Faith and High Inquisitor at Level 4.
- Divine Purpose (D): Slow while casting Basic Abilities decreased from 25% to 10%.
- Samaara's Light (Passive) at Level 7: Removed.
Source: Original link
© Post "While we wait for the delayed Balance Update, I did a small change to almost every Hero!" for game Heroes of the Storm.
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