Heroes of the Storm

Whitemane Rework Rework concept.

HeroesoftheStorm 7 - Whitemane Rework Rework concept.

I figured, since I've written like 20 things on Whitemane at this point about the rework, I might as well toss out a personal idea on how to do this.

Base Stats.

Basic attack speed changed. 1.18 to 1.00.

Desperate Plea mana cost increased, 30 to 50. Desperation mana cost increase reduced, 60 to 50.

Inquisition damage increased. 50 to 60 (350 to 420 damage). Inquisition now reduces Desperation by 1 per damage tick. Inquisition cooldown reduced by 2 (12 seconds)

Searing Lash damage increased. 82 to 90.

Divine Reckoning damage increased, 50 to 60.

Clemency made baseline and heals for the same value as inquisition. Costs 50 mana. Desperation decreased by 1 every time it ticks. Clemency Cooldown reduced by 2 (12 seconds)

Scarlet Aegis increased to 80 second CD from 60 seconds.

Divine Reckoning cooldown reduced to 80 seconds from 60 seconds and now refunds 25% of the damage it deals as mana.

Level 1 talents

Indulgence. Regain 10 mana every time Inquisition or Clemency ticks.

Inquisitor's Prayer. Quest: Hit Heroes with Searing Lash. Reward: Each Hero hit grants 3 permanent Health and 2 permanent Mana. Heroes hit with the second strike count as 2 hits

Unwavering Faith. Desperate Plea mana cost reduced, 50 to 40. Desperation mana cost reduced 50 to 40.

Level 4.

Righteous Flame. Increase the damage of Searing Lash by 25%. Increase this to 50% if the target is Stunned, Rooted, Silenced, or Slowed

Pity the Frail. All of your Healing is increased by 25% on targets below 25% Health. Zeal is increased to 125% when damaging enemies below 25% health

Condemnation. Enemy heroes hit by Inquisition lose 5 armor per tick until Inquisition ends. Allied heroes hit by Clemency gain 5 armor per tick until Clemency ends.

Level 7.

Intercession. Cooldown: 60 seconds Active: Activate to make an ally Unstoppable for 1 second, apply Zeal to them and gain 1 stack of Desperation.

Fanatical Power. Cooldown: 30 seconds Active: Activate to gain 40% Spell Power and lose 25 Armor for 5 seconds.

Scarlet Wrath. Basic Attacks against enemy Heroes increase the duration of Zeal by .75 seconds

Level 13

Saintly Greatstaff. Dealing damage with Inquisition increases the damage of your next auto attack by 20% for every tick of Inquisition. This effect is lost after three seconds.

Lashing Out. Searing Lash's second strike deals 25% more damage and reduces Searing Lash's cooldown to 1 second if it hits a Hero.

Subjugation. Inquisition reduces all damage the target deals by 50%.

Level 16.

Radiance. Upon reaching 3 stacks of Desperation, all allies with Zeal are healed for 175.

Shared Punishment. Upon casting, Inquisition can chain to an additional enemy Hero near its target, dealing 30 damage every 0.5 seconds.

Harsh Discipline. Hitting a Hero with Searing Lash while they are being targeted by Inquisition stuns them for 0.5 seconds and then roots them for 1 second.

Level 20

Scarlet Crusade. Scarlet Aegis heals for 50% more and makes affected allies Unstoppable for 1 second.

Judgement Day. Divine Reckoning deals 50% more damage and pulls enemies to its center the first time it hits them.


Purge The Wicked. Active: Activate to blast an enemy Hero with holy fire, reducing their Armor by 25 and dealing 300 damage over 4 seconds.

Champion's Fervor. Activate to grant target ally a permanent Zeal. Only one Hero can have this at a time (15 second CD)

The focus of this is to give Whitemane multiple viable builds and the ability to mix and match.

Her level 1 offers three distinct ways to deal with her mana tension, be it giving her mana restoration through Indulgence, more maximum mana through Prayer, or reduced costs through Unwavering Faith. Each of these is good at different stages and to different ends. Indulgence is for out of combat healing and sustained healing. Inquisitor's Prayer scales up over the course of the game to afford Whitemane more resources, and Unwavering Faith gives Whitemane reduced costs.

Her level 4 gives Whitemane a choice between more damage, setting allies up better via marking targets or granting armor, or better sustained healing. Burst vs Utility vs Sustain.

Her level 7 Gives her the same choices as her level 4, with Fanatical Power (Nerfed to go with her buffs elsewhere) offering burst, Scarlet Wrath offering sustain, and Intercession offering utility.

Her level 13 is exactly the same, with Saintly Greatstaff offering more burst, Lashing Out offering more sustain, and Subjugation offering utility.

Her 16 gives her exactly the same choice. Radiance for burst, Shared Punishment for sustain, Harsh discipline for utility.

What I feel makes this build work however, is that it's very difficult to construct a pure burst or pure sustain build. If you take Saintly Greatstaff, you will want Harsh Discipline to increase its effects, and may also want to pick up Condemnation. But Condemnation has anti-synergy with Purge the Wicked, a common burst talent, and backloads the burst. Righteous Flame offers more immediate damage, but Lashing out staggers the damage out over the course of the fight, and the two synergize nicely with harsh discipline's CC (even though it adds no damage) and Purge the Wicked.

Likewise, Whitemane's level 1 offers different methods of solving her problems, that interact with her talents in interesting ways. Indulgence wants Shared Punishment for example,because lasering two targets doubles your mana gains.

The new Auto Attack based concepts also end up attached to her kit in a more clean way. By reducing her auto attack speed, Scarlet Wrath has a notably smaller effect (no longer dragging zeal's duration over a minute), while Saintly Greatstaff encourages entering AA range to land a devasting blow with up to 14 stacks of death, turning her auto attack from a weak 60 damage strike to a powerful 228 damage strike. Pity the Frail also encourages auto attacking low HP targets, who will not survive a focused combo long enough to give your cooldowns value, acting as a pseudo-AA talent that benefits her entire kit.

Overall, I feel this salvages a lot of the rework's ideas, but puts them into more healthy positions and better competition with eachother. Whitemane is also made easier to play as a result, and high inquisitor stack resets are dead.

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