Heroes of the Storm

Why do we take damage during Falstad’s Flight and Auriel’s Angelic Flight?

HeroesoftheStorm 5 - Why do we take damage during Falstad's Flight and Auriel's Angelic Flight?
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Auriel's Angelic Flight

Tooltip

The tooltip doesn't mention anything about Unstoppable and Untargetable:

Angelic Flight: 30 seconds; After 2 seconds, fly to a target location.

Code

The code has 4 flags to disable some interactions:

  • Unstoppable;
  • Untargetable;
  • Immune to Area of Effect;
  • Immune to Skillshots.

<Duration value="10" />

<Modification>

<StateFlags index="UnitAttrOnImmuneToAOE" value="1" />

<StateFlags index="UnitAttrOnImmuneToSkillshots" value="1" />

<StateFlags index="Unstoppable" value="1" />

<StateFlags index="Untargetable" value="1" />

<AbilLinkDisableArray value="Hearthstone" />

<AbilLinkDisableArray value="CaptureMacGuffin" />

<AbilLinkDisableArray value="CaptureMacGuffinTwo" />

</Modification>

<DamageResponse Chance="1" Handled="AurielAngelicFlightApplyDeathForceSet" Fatal="1" />

<FinalEffect value="AurielAngelicFlightDestroySearchPersistent" />

</CBehaviorBuff>

Testing

After testing it, we found out that Auriel can be damaged by:

  • point-and-click Abilities (eg. Uther's Hammer of Justice);
  • Basic Attacks.

On the other hand, she cannot be damaged by:

  • ground-level objects (eg. Abathur's Toxic Nests);
  • area-of-effect Abilities (eg. Uther's Divine Storm);
  • skillshot-based Abilities (eg. ETC's Powerslide);
  • Structures.

Conclusions

We concluded that:

  • the Untargetable flag is NOT working;
  • the Immune to Area of Effect flag is working;
  • the Immune to Skillshots flag is working;
  • the Unstoppable flag is working.

Falstad's Flight

Tooltip

The tooltip doesn't mention anything about Unstoppable and Untargetable:

Flight: 75 seconds; Instead of mounting, Falstad can fly a great distance over terrain.

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Code

The code has 2 flags to disable some interactions:

  • Unstoppable;
  • Untargetable.

<CBehaviorBuff id="FalstadFlightAscend">

<Duration value="10" />

<Modification>

<StateFlags index="Unstoppable" value="1" />

<StateFlags index="Untargetable" value="1" />

<AbilLinkDisableArray value="Hearthstone" />

<AbilLinkDisableArray value="CaptureMacGuffin" />

<AbilLinkDisableArray value="CaptureMacGuffinTwo" />

</Modification>

<DamageResponse Chance="1" Handled="FalstadFlightApplyDeathForceSet" Fatal="1" />

<FinalEffect value="FalstadFlightDestroySearchPersistent" />

<BehaviorCategories index="ImmuneToAllyDisplacement" value="1" />

<BehaviorCategories index="ImmuneToEnemyDisplacement" value="1" />

</CBehaviorBuff>

Patch Notes

We know from past Patch Notes that Blizzard intended to make Falstad not a valid target for some Abilities:

Falstad: Will no longer be struck by ground-level objects, such as Abathur’s Toxic Nests, while using Flight.

Testing

After testing it, we found out that Falstad can be damaged by:

  • ground-level objects (eg. Abathur's Toxic Nests);
  • area-of-effect Abilities (eg. Uther's Divine Storm);
  • point-and-click Abilities (eg. Uther's Hammer of Justice);
  • skillshot-based Abilities (eg. ETC's Powerslide);
  • Basic Attacks;
  • Structures.

Conclusions

We concluded that:

  • the Untargetable flag is NOT working;
  • the Immune to Area of Effect flag is MISSING;
  • the Immune to Skillshot flag is MISSING;
  • the Unstoppable flag is working.

Source: Original link


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