Heroes of the Storm

Zenyatta concept

HeroesoftheStorm 2 - Zenyatta concept
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Recently saw a Zenyatta concept post and remembered I had one laying around not being used, so decided to post this one to get imaginary clout points get opinions on my imagining of Zenyatta.

Zenyatta, Enlighted Monk

Base stats (Level 0)

– 1783 health

– 4.1 regen/s

– 5.5 basic attack range

– 91 basic attack damage (+4% per level)

– 2 attacks per second

– no mana

Basic Abilities (Level 0)

Clarity (D) (45 second cooldown) (6 second duration)

Increase the effectiveness of your abilities and increase your basic attack damage by 20% for 8 seconds.

Orb of Harmony (1 Second cast cooldown, 6 range , 9 range )

Grant an allied Hero an Orb of Healing, healing them for 76 (+4%/level) Health per second. When Clarity is active, increase this healing by 38 (+4%/level) and grant them 10 Armor. If the chosen Hero is out of range for 2 seconds, the Orb is disconnected.

Orb of Discord (1 second cast cooldown, 6 range , 9 range )

Grant an enemy Hero an Orb of Discord, reducing their Armor by 10. While Clarity is active, increase this Armor reduction by 10 and slow the enemy Hero affected by 10%. If the chosen Hero is out of range for 2 seconds, the Orb is disconnected.

Stream of Destruction (7 second cooldown, 5.5 range)

After 1 second of channeling, fire a rapid stream of 5 Basic Attacks within 1 second. When Clarity is active, reduce the Channeling time by 0.5 seconds and increase the range by 50%.

Heroic Talents

Transcendence (R) (90 second cooldown) (3 radius): Heal everyone in a medium radius for 570 (+4% per level) Health per second for 4 seconds. Zenyatta has 100% additional movement speed and has Invincible status while Transcendence is active.

Abyss (R) (65 second cooldown): Coat a designated area in chaos for 4 seconds, dealing 203 (+4%/level) damage on impact and slowing all targets in the for 35%.

Talents

Level 1

Root of Chaos: Enemy Heroes with an Orb of Discord now also deal 10% less damage which lasts for 1.5 seconds after Orb of Discord is disconnected.

Balance: While Clarity is available, increase your Spell and Attack power by 15%. While Clarity is not available, heal everyone in a medium radius around you (4 range) for 34 (+4%/level) per second.

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Focused: While an allied Hero has an Orb of Harmony on them, they deal 10% extra damage which lasts for 1.5 seconds after Orb of Harmony is disconnected.

Level 4

Troubled Spirit: Orb of Discord now also reduces the healing received by 15% which lasts for 1.5 seconds after Orb of Discord is disconnected.

Linked Souls: Every basic attack against an enemy Hero heals the lowest health Hero nearby for 38 (+4%/level).

Warmth: Orb of Harmony now also grants an Allied Hero 10% movement speed which lasts for 1.5 seconds after Orb of Harmony is disconnected.

Level 7

Bolstered Resolve: Zenyatta gains 10 armor for every Orb of Harmony active on an allied Hero.

Wither: Zenyatta gains 15% attack damage and attack speed for every Orb of Discord that is active on an enemy Hero.

Peace of Mind: While both Orbs are active, Clarity's cooldown refreshes 75% faster.

Level 13

Fearless (50 second cooldown): Activate to grant an allied Hero with Orb of Harmony Unstoppable for 2 seconds. Basic Attacks against enemy Heroes reduce the cooldown by 2 seconds.

Dreamer: When Clarity is activated, all allies near Zenyatta gain a shield equal to 15% of their maximum Health.

Despair: Orb of Discord now Silences enemy Heroes when first applied for 1 second, but increase the cooldown of Orb of Discord by 1 second.

Level 16

Break the Unwilling: Basic Attacks now deal 2% of the enemy Hero’s maximum Health as damage. This heals everyone near Zenyatta for half of the additional damage dealt.

Soothing Light: Every Orb of Harmony active now increases Zenyatta’s movement speed by 10%.

Dread: Enemy Heroes affected by Orb of Discord deal 43 (+4% per level) damage around them.

Level 20

Mastery: Gain the other Heroic Ability that was not chosen.

Dedication: Both Orbs gain two additional charges.

Tranquility: Reduce the duration of Transendence by 1 second, but increase the healing by 100%.

Void: Abyss now lasts 50% longer. Abyss’ area now expands by 50% over 4 seconds.

Let me know whatcha think. Post will be edited based on feedback.

Source: Original link


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