Forgive me if there's an unwritten rule about not plugging contracts you've made on this subreddit, but I'm wanting to get some feedback on some contracts I've made of late.
I present three little "Series" I'm looking to expand upon with the hope of making contracts that encourage brute force action over the more slow and perfectionist approach of the base game. Understandably this betrays how the game and scoring system is designed, but I wanted to make these not for silent assassin gameplay, but for a more destructive and violent experience, with room for competition with as many optional complications as I could add.
In short, these are sorta designed to be casual, straightforward and not incredibly complex assassination jobs that aren't meant to be ran with the intent to get silent assassin. And now I don't mean that as a boast that I've made some impossible contract that you'll never get silent assassin on. I will however extend the challenge in good faith so I can ask the question "How?" And learn more about the game engine and how to manipulate the A.I. That way I can take this information with me when trying to make new contracts that aren't meant to be completed with silent assassin rating.
My series go as follow
Bombing Run – Contracts that are focused on eliminating targets with explosives. Typically a cluster of targets, or a single NPC in a pack of non-targets. Preferred method of taking out targets will be with explosive devices while wearing your suit.
Marksman – Contracts all about using vantage points for some simple and vanilla sniper rifle action. Preferred method of taking out targets will of course be with a sniper rifle of your choosing while wearing your suit.
Ultraviolence – A series about hitting targets surrounded by witnesses and guards and getting into shootouts as you try and escape.
Preferred method of elimination will be with weapons like assault rifles and shotguns, give you a chance to put those ICA weapons to use.
Now without further ado, the contracts themselves
Bombing Run: Scapegoat
Bombing Run: Excessive Force
Bombing Run: Economic Boom
Location: New York
Marksman: Silenced Criticism
Marksman: Dinner at 2, Show at 3
Ultraviolence: White Collar Mafia
Hope people give them a look! And just as a reminder, these are for PS4 players.
Also as an added bonus, i took the time to write out briefings for each contract to give them some context behind the job. While it's senseless killing, i wanted to give something of a backstory.
Source: Original link
© Post "[PS4] Looking for feedback on some contract designs of mine" for game Hitman 2.
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