Just a quick tip from an Ivern Main:
As Ivern, never and I mean never clear Krugs (unless you have literally nothing else to do, and at that point it is still better if your team clears them instead). Ivern get reduced gold (36% of the gold) and XP (27% of the XP) from Krugs since he only clears a big and a medium Krug. This makes perfect sense since the idea behind the camp is for it to be something you need to invest time into to clear, which Ivern could obviously abuse by smiting it.
I have nothing against this interaction, it makes perfect sense to me. However, with Ivern getting some popularity recently it pains me to see people clear Krugs on Ivern. You and your team gain more value from letting your allies taking it. It also pains me when I see my team take every jungle camp except the krugs haha.
Credit goes to Maras on the Ivern Mains discord for the math, simple yet really useful!
So TLDR I guess:- Never clear Krugs as Ivern
– When you got an Ivern on your team, always clear them whenever you have time, they are extra gold and XP just for you!
Edit 1: A fair point from Phreak
There's one thing missing from this analysis:
How good is Krugs compared to each of the three other camps?
This is a good analysis for "Krugs are better on not-Ivern if they can take them efficiently." But there is still relevant information missing like, "no, really, it's half as much as Wolves, don't even bother." Because your teammates can't always hit that camp. (And then there's also a minor point in that Ivern, like all junglers, gets more XP from camps than non-junglers. Not enough to make up the difference, but still relevant data.)
Edit 2: Another good point Phreak made was that there is more to the value of a camp. I was being a bit hyperbolic saying that you should never clear krugs (referring more to your own Krugs), but to be clear it's a great camp to take from the enemy. You still get reduced gold and XP from it, but you take a lot of gold and XP from the enemy
Eh, there's more you could do here.
Counter-jungling a camp does two things:
- I get Gold/XP
- You don't get Gold/XP
Making up numbers, if Raptors is "+200/-200" and Krugs is "+100/-400" then taking Krugs is still potentially the better choice. There are other considerations like how likely is the enemy jungler going to come back to this camp before it respawns (as you mentioned) and smaller points like how much time would they have spent on the camp itself. Raptors may well be the right call, but denying the full value of Krugs to an opposing jungler is relevant, too.
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