"x% bonus damage to monsters" is just a straight buff to champions and teamcomps overall and it's probably not intentional from Riot.
I'm low Master player on EU West server and other than me trying stupid stuff I see no champion from "new jungle pool" being played in the jungle.
It's not only problem with the champions that can leave the lane fast to farm the jungle (for example: Talon stealing enemy red buff or chickens).
This bonus damage also applies to neutral monsters, so e.g. Darius, or botlane champions (with upcoming Zyra, and Brand changes) can take rift scuttlers, as well as Dragons, Rift Heralds and Baron Nashor – faster.
So the punishment for leaving lane to farm jungle camps, as well as neutral camps is being smaller for the champions that got "bonus damage" which in my opinion is kinda unfair.
Some champions just shouldn't have better possibilities for jungle farming and objectives taking from some random jungle % damage buff while being played in lane because Riot thought they might be good junglers.
Although I appreciate expanding jungle pool as a jungle main, but with more changes every patch to "jungle champions" it might get out of control and those slight, hidden and unintended advantages isn't something I would like in the game.
It also allows Riot to push jungle champion pool buffs even more, making some champions like Zed actually viable in the jungle without making it too extraordinary in the lane.
It's not a big thing, I know, but we got things like half EXP from jungle camps without machete or talisman, so I think my idea is reasonable.
btw. I know some abilites do bonus damage only to "non-epic monsters" but most of them do that to all monsters
Sorry for any mistakes, I'm not the best English speaker. Discussion begins! 🙂
So I tested this, and Darius' passive's bonus damage seems to work on everything, including Baron Nashor, Elder Dragon, Elemental Dragons.
That's the biggest problem I think, its hidden power of taking big objectives faster compared to "standard" champions.
Pretty obvious, but bonus damage to monsters works with Raveonus Hunter, so champions who use this rune and have bonus damage to monsters buff can do jungle camps pretty heathly without having machete or talisman passive.
Also, someone suggested binding the bonus damage to jungle item instead of Smite, so you can't take Smite to the lane without buying the item (it's obviously not so worth to buy the item on lane since the Monster Hunter debuff).
I don't think this bonus damage is that powerful to sacriface whole summoner spell for that (till they add it for some hyper carry champion), but ye, that's something to consider I guess.
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