Take Varus for example, a niche like champion who isn't really meta most of the time and is often abused for one thing in his kit.
- When Lethality items are ever strong – Q Poke
- When Enchanters were godlike (Ardent Censer Meta) – Hidden strong Varus Passive Scalling (pre-nerfs) + Enchanter bonuses for the highest sustain and Attack Speed early in the game of all Marksman.
- When Fleet Footwork (pre-nerfs) Healing was really big on ranged champs – Full AP (bc Fleet had amazing AP Scalling), also AP was preferred at the time bc AD Builds were really weak due to other Marksman just being simply stronger.
After many metas, and seasons Riot is trying to bring him up with various changes and goals in mind. The goals being to drag him out of pro play scene (seen with R Nerfs), Trying to stop and discourage Lethality builds (with many Q changes and nerfs and even a nerf on the smallest damage based ability in his kit E that left him with the base of 50 damage with already a small scalling based ability).
After all those many changes…
The consensus is that we are going back and forth with the same changes and just expanding on the already existing problem, champions like Varus need a stronger identity, clearer strengths and weaknesses, clearer purpose/reason to pick, and just a better/healthier kit because the current one isn't healthy for the game and many Varus players I spoke to aren't satisfied gameplay wise with him anymore.
One final note is that, in the past Riot tried to discourage Lethality builds bc even they agreed that it's unhealthy but now it seems they don't care anymore and are in fact trying to encourage it…
Source: Original link
© Post "Champions who get buffed patch after patch with no improvement should be a sign that they need a larger gameplay overhaul" for game League of Legends.
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