League of Legends

For what it’s worth: Here is LS addressing ‘The Renekton Question’ on stream, during the last day of LCS, hours before the ’99% of takes are wrong’ thread appeared.

LeagueofLegends3 - For what it’s worth: Here is LS addressing ‘The Renekton Question’ on stream, during the last day of LCS, hours before the ’99% of takes are wrong’ thread appeared.
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Forewarning: No this is not a short clip. You’ll have to watch the twitch vod. His answer begins at 1:42:46, and ends at around 1:57:00 (so about 14 minutes long).
https://www.twitch.tv/videos/949521207?t=1h42m46s

TL;DW (Here’s my translation job, enjoy).

– LS is not planning on having ‘The Renekton Talk’ with Caedral, because he feels that there is not an adequate way to engage with the question (too lengthy, hard to pin down to ‘an answer’, spawns a lot of toxicity no matter the response, etc).

– LS cites a reddit thread that goes into why purely using ‘winrate’ as a measure of the effectiveness of a champion like Renekton, is not very useful information. Statistics is complicated.
Thread: https://www.reddit.com/r/leagueoflegends/comments/iq51dc/is_renekton_op_the_winrate_paradox/-

LS cites a parallel to the ‘Renekton has a high play+win rate’ assertion: “Every pro in the world is building Morellonomicon. Every pro in every region is building it. It is built X amount of times. It can’t possibly be better than Liandry’s’.

– LS dislikes the fact that the question begins by asking him to ‘explain more about Renekton’, despite the time he has spent addressing the question in past content.

– LS typically answers of lot of this style of question in private, with pros etc. , and (indirectly) alludes to an uneasiness with the fact that Caedral’s question was ‘asked’ publicly on twitter.

– LS believes that to answer this type of question requires a lot of groundwork, and can be aided by skillsets not easily obtained in a MOBA game alone.

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– LS cites a conversation he had with Wicked (about Smash Bros Melee) about how newly discovered information in a game can lead to a change in perception about a meta, matchup etc., without the game itself changing. He also cites Urgot’s recent appearance in the meta as an example of this.

– LS cites that in international play (Worlds/MSI), over the course of long tournaments, picks tend to generally trend toward scaling (whilst champs like Renekton ‘slowly fade out over the course of the tournament’). This is backed up by interviews with pro players over the course of said tournaments, e.g. Perkz on why picking early-game champs vs FPX contributed to their loss.

– LS asserts that playing Renekton is like ‘riding a bike with training wheels’. It will help a good team beat a worse team + pick up wins, but will hurt them long term. Conversely, Renekton will not help a worse team beat a better team.

– LS cites ‘deviation’ i.e. ‘the stats on pick/WR of a champion across regions and how this differs’ (alluding to the fact that it’s difficult to discern things from statistics alone). He also says that Max will at some point release a google doc/sheet alluding to this.

– LS cites reasons for supporting Renekton as: "complacency, laziness, and a refusal to analyse what’s happening (in Renekton games), break down what’s happening, and create-new."

– LS concludes due to the amount of time he’s already spent on the question, and the amount of time still required to answer the question (potentially a multi-hour conversation), that it’s better to not engage.

Source: Original link


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