So after playing TFT….alot. Ive been thinking about what classes we could add into TFT and what Ive come up with is a Hextech class. This class would contain characters like Camille, Caitlyn, Heimerdinger, Jayce, Ziggs, Viktor, Ezreal, Orianna, and Vi. Now, Ive spent some time thinking about what could be a good boon for Hextech. Here is my idea.
Hextech champions gain evolutions for each 2 of them.
2 Hextech Enhanced attack speed
-Attack speed increased by 15
4 Hextech Enhanced mana
-All Hextech start with 20 extra mana
6 Hextech Enhanced autos
-Autos now do 50% of their damage as magic damage
Now this will need balancing but you generally get the idea. As for the champions, here are my ideas.
Camille – Tier 4
Ability – Hextech Ultimatum 150 mana
Camille jumps to the furthest target and isolates them for 3 seconds knocking all enemies 2 hexs away. She deals bonus damage to the enemy trapped in the ultimatum.
Ability – Precision Protocol 50 mana
Camille resets her auto chain twice dealing bonus damage on the first auto and true damage om the second one.
Ability – Tactical Sweep 75 mana
Camille sweeps her bladed leg while moving back a hex dealing bonus damage to enemies and healing herself.
Caitlyn – Tier 2
Ability – Ace in the Hole 100 mana
Caitlyn charges up a perfect shot that deals heavy damage to one target.
Ability – Yordle Snap Trap 50 mana
Caitlyn places a snap trap that briefly stuns enemies. Caitlyn's next auto does bonus damage to the target. This extra damage also procs on allied cc.
Heimerdinger – Tier 3
Ability – Hextech Rocket Swarm 125 mana
Heimerdinger fires 4 waves of rockets dealing target about of aoe damage. Damage is reduced to target behind the initial target.
Ability – H-28Q Apex Turret 120 mana
Heimerdinger puts down an upgraded turret that deals aoe damage that passes through multiple targets.
Ezreal – Tier 2
Ability – Trueshot Barrage 100 mana
Ezreal charges up and fires a blast that passes through enemies.
Ability – Mystic Shot 50 mana
Ezreal fires a magic bolt that does damage to one enemy
Ability – Arcane Shift 75 mana
Ezreal teleports a short distance and then deals magic damage to the target closest to him.
Vi – Tier 2
Ability – Denting Blows No mana
Vi's attacks break enemy armor after 3 hits. Enemies eith broken armor take bonus damage from Vi's autos
Ability – Excessive Force 75 mana
Vi's next attack blows through her target damaging enemies behind them dealing bonus damage to her intial target.
Ability – Assault and Battery 150 mana
Vi dashes to the futherest enemy knocking them up and stunning them. Enemies in her way are knocked aside.
Orianna – Tier 5
Elementalist(Winter Wonder skin)
Ability – Command: Shockwave 75 mana
Orianna commands her ball to attack twice. First attack: sends the ball towards largest group of enemies deakign damage to all it hits on its way there. Second attack: Orianna commands the ball the shock wave stunning all enemies within range snd dealing heavy damage.
Along with this, I feel it would nice to add and extra item to the game. This would be a stand alone item called the Hextech core that would allow a champion to become Hextech. However, this is not necessary to add
Thanks for reading!
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