In the past, Riot's strategy to reducing the cost of champions has been to lower the cost of the oldest 6300 champion down to 4800 when a new champion releases. This was great when we were seeing champions regularly (2-6 weeks per champions release) and the costs of the champions were consistently going down. The issue we have now is that with new champions being so far between the cost of the older champions is just sitting at 6300 for extreme periods of time.
How extreme are we talking? The next champion set up for the price reduction when Yuumi releases is Zac, who was released March 29, 2013. We're talking champions that are over 6 years old right now that are still at maximum price level.
There are champions passing 6 years old now in a game that has been around for 10 years that are still at max price because the champion roster slowed it's rate of increase and the champion price reduction never got adjusted for this fact. In fact, almost all the strong meta picks are in this 6300 tier and looking at years and years of age. Examples such as Lissandra, Lucian, Rek'sai, Yasuo, Aatrox are just a handful of the champions that are at least 4+ years old who are still sitting at 6300 BE to obtain without having a champion shard to upgrade with instead. I don't think having champions sitting at high costs (relatively speaking, compared to other champions) for such long periods of time is helping the playerbase at all; newer players are having trouble getting the more powerful picks into their available pools, people playing on separate or new accounts are going to have difficulties as well when it comes to swapping with other players or having a pool of strong picks, and it's just a bit silly that champions that are over 6 years old are still at 6300 BE right now.
Champion price should be adjusted based on the age of said champions; at 3 years, reduce them to 4800, at 5 years reduce them to 3150, and at 7+ years reduce them to 1350 BE with the beginner champions staying at the reasonable 450 BE (Annie, Ashe, Garen, etc) for newer players.
This would reduce the cost of dozens of champions to more reasonable levels. For example, Ezreal is still a 4800 BE champion. He's over 9 years old, and still in the 2nd from top cost range. There's no real reason for him to be so expensive still; not only is he old (although he got a fresh coat of paint recently) but he's also an iconic character for the game that appears on advertising, merchandise, has the original ultimate skin, etc. The fact that his cost is so high when he's one of the more marketed characters can't be attractive to newer players who like his aesthetic in the advertising.
An alternative proposal would be to count the large scale Visual/Gameplay Updates as new champion releases for the purpose of BE cost reduction since they're worked on by the same champion team. So for just a few, the cost of the oldest 6300 champion could have gone down for Irelia, Aatrox, Akali, Nunu, and Kayle who all received large updates recently. There are a lot of older reworks that could be counted as well (Poppy, Yorick, Ryze,
Ryze, Ryze, Ryze,) but just using them moving forward even if they're slowing down on them could help a lot of players get their hands onto some more useful and fun champions much more quickly.
TL;DR Champions that are old as dirt shouldn't cost 6300 BE still. Lower the prices on really old champions.
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