League of Legends

It’s time to revert Aurelion Sol, This is why.

LeagueofLegends4 - It's time to revert Aurelion Sol, This is why.
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Aurelion sol has lived in a rework for 1 year now. The champion took 4 nerfs (power nerfs) to get to this point of gameplay and gamestyle. 4 nerfs to play the current Asol is that not a big loss for every Asol player even for the players who like the new Asol?

Nerfs:

Passive:

1: 12/14/16/18/20/23/26/32/38/44/50/60/70/80/90/100/110/120 now

2: 16/18/20/22/24/27/30/35/40/45/50/60/70/80/90/100/110/120 reworked

— 20/23/26/29/32/35/40/45/50/55/60/70/80/90/100/110/120/130 Before rework Asol

3: AP ratio now 25% AP at all levels and it was:

18%/19%/20%/21%/22%/23%/24%/25%/26%/27%/28%/29%/30%/31%/32%/33%/34%/35% AP

W:

4: 140% from 150%

These were the power nerfs only. The W and the E have changed and can be seen as nerfs or buffs or changes that are a discusion on itself.

This was what riot said in februari:

" Changing Aurelion's E might ultimately be the right call for the champion long term, but we don't think he needs super huge nerfs that change his gameplay that much. He's just too strong and we generally have a pretty good understanding of what damage nerfs do to champions whereas nerfing something like E is difficult to estimate. We're not trying to gut Aurelion, just rein him in a little bit."

Here it is well explained how RIOT looks at Aurelion Sol and therefore its power slightly nerfed 2 times. Passive patch 10.1 and W patch 10.4. Not knowing after 13 patches that Aurelion Sol has been kicked into the ground and is gutted even though its win rate is high it's dropping sleightly every day on all the stats sites. Aurelion Sol really cannot do 1v1 (based on your skill lvl the enemy also has) and therefore has to play very passively in lane which is not attractive for starting players or players who want to try out the champion or you just need to roam as fast as you can but getting hard punished if you gank is not working. For starting players this is not healthy and friendly.

It is a bit of a question why it has been reworked without being asked. "Was it his push and roam style, was it his passive playstyle, was it to attract more players or was it to make it more attractive for starting players." We all know that Aurelion Sol is unique and is also a real niche champion. Trying to attract new players and starting players trying out the champion is a good and healthy idea. The first 6 months Aurelion Sol was picked up more than it was and has been tried out by new players. Asol was climbing in WR and RIOT saw and needed to nerf the champion2 times in this route. After 6 months more and more discussions arose about a revert because the champion was nerfed 2 times in this time frame and ASol players getting a harder time with it. As a result, Aurelion Sol has subdivided the community where the community is split into 2 camps. NEW ASOL and OLD ASOL. Unfortunately this is not healthy because the discussions that are being held are very toxic and this is exactly not what we need as the Aurelion Sol / LOL community.

The last 6 months there have been many changes in runes with the whole game also changing. Every year something changes so that the game stays fresh and healthy and it remains in balance. New champions are coming out and big reworks have been released that have made a lot of impact on season 10. Aurelion Sol has had a mini rework in August 2019 but his base stats has never changed so there are strange changes on Aurelion Sol so that it does not fit well in the meta or are too difficult to maintain cosistence in the game for starting players or players trying to pick it up. It's okay if some champions remain unique to play where you have to put in a lot of time to play the champion properly. Aurelion Sol is one of the champions where the pick rate also shows that the champion is no longer picked up as was hoped for. It seems to me a good plan to revert the champion because of the game state and the not healthy balancing of the champion. The champion is so weak and forces you to do so in the beginning that you have to play very passively to be able to scale. For starting players this is not yet visible at all and for advanced players your team must adapt to your playing style where you also have to deal with 4 other team members.

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Before the rework you could decide for yourself which game style you played with Aurelion Sol. Was it Q stronger Stun or W more power from your main toggle power source or was it E more movement speed moving in 1 straight line roaming faster (Later before the rework, they tried to make it a based on level skill, so it was no longer necessary to level your E for the movement speed but only for units.) Now you must play on your W one way to bring that cooldown low to use your W more so that you can dealing faster and more damagewith your main source of power. If you don't you having a longer cooldown and lower main power source. The uniqueness of Aurelion Sol old kit was that each ability had synergy with each other, so you could and had to be very present on the map and so that opponents had to take you into account because you had a lot of power and roaming potential and scaled very quickly.

This has all been brought down for a 3 second W that's spins faster with a cooldown increase changed to:

8 / 6.5 / 5 / 3.5 / 2 seconds from 6 / 5.5 / 5 / 4.5 / 4.

And the E that's has an insanely strange cooldown to handle and play with and makes alot of trouble tnx to the Range.

Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units 3000 / 4000 / 5000 / 6000 / 7000.

Cooldown increased to 80 / 75 / 70 / 65 / 60 seconds from 60 / 55 / 50 / 45 / 40.

Speed increased to 600 / 650 / 700 / 750 / 800 from 600 at all ranks.

Because of this you are not only weaker in the beginning of the game but also easy to punish. It's a lot more difficult to farm which every Aurelion Sol player had to notice in every game. Stats of the old Aurelion Sol and the New Aurelion Sol to farm has become a lot lower and which is a very important point of the game.

I am writing this piece because more and more of the Aurelion Sol community is seeing bad stats and even the higher elo players who have trouble accepting the new Aurelion Sol all the time when we all know how the old Aurelion Sol had solved or done better. Constantly comparing old and new is not fun and will always be a problem if this continues. I hereby ask all Aurelion Sol but also LOL players to think carefully and especially the Aurelion Sol players who like the new version more because they are currently going well to think about asking a revert so that we can become 1 community again. We now had 1 year with the new Aurelion Sol and it has not improved and the win and pick rate are currently lower than before the rework on all stats sites. That's also indicates a little bit that this version was not successful and that we have to go back to the drawing table and turn it back and make something different for the champion for the future. I am very curious how the community reacts when Aurelion Sol is reverted.

I've played with reworked Aurelion Sol 600K mastery points from the start of the mini rework and played 2 Million mastery points with the old Aurelion Sol. This gives me insight that I do know how Aurelion Sol plays and no matter what kit he has now, I keep trying to make the best of Aurelion Sol at the moment even though in my eyes it is now time for a revert.

Peace GS

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