League of Legends

Jungle Monsters are dealing an undocumented 50% extra damage to pets (Shaco Boxes, Elise Spiderlings, Yorick Mist Walkers)

LeagueofLegends13 - Jungle Monsters are dealing an undocumented 50% extra damage to pets (Shaco Boxes, Elise Spiderlings, Yorick Mist Walkers)
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Hi Leagueoflegends,

I'm a Yorick Jungle main and i've noticed that my pets are taking extra damage from jungle monsters, and it's likely been in the game for a very long time.

Yorick

For my testing, I set Yorick to level 2 and had him raise Mist Walkers which then took damage from the Red Buff.

Red Buff has 82 AD on spawn, Yorick's Mist Walkers have 0 Armor/MR, 203 max HP and 50% reduced damage taken from Jungle Monsters.

This means that the Mist Walkers should be taking 41 damage per attack by the red buff (82×0.5),
3rn6aBJ - Jungle Monsters are dealing an undocumented 50% extra damage to pets (Shaco Boxes, Elise Spiderlings, Yorick Mist Walkers)


however, it seems that the red buff is instead dealing 61 damage per attack ((82×1.5) x 0.5). There are no items on the red buff that indicate that it should be dealing bonus damage to pets, and I had a search of every league of legends database that I could find and none of them noted this interaction.

The frustrating thing about this interaction is that instead of the Mist Walkers dying in 6 attacks (6×41 = 246 damage), they are dying in four. Which means my sustain in the Jungle and my clear speed is being heavily affected by me losing my army prematurely.

I decided to test it further and brought out other pet junglers, Shaco and Elise.

Shaco

Level 1 Shaco's boxes have a max of 150 and base armor of 50 which provides 33% damage reduction to physical attacks. With 82 base attack damage, the red buff should be dealing 54 damage (82×0.66667), however,
LfAQyh9 - Jungle Monsters are dealing an undocumented 50% extra damage to pets (Shaco Boxes, Elise Spiderlings, Yorick Mist Walkers)


the red buff is dealing at total of 81 damage to them ((82×1.5) x 0.6667). This is particularly noticeable given the total health of each jack in the box because they should be each able to tank three auto attacks from the red buff but instead are dying to two.

This is just testing out on the red, the rest of the jungle monsters are still dealing undocumented bonus damage to the boxes which is affecting the junglers clear speeds and healthiness.

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Elise

Level 1 Elise has spiderlings have a base max hp of 84, and have 30 armor and magic resistance which provides 23% damage reduction against physical attacks. With 82 base attack damage, the red buff should be dealing 63 damage, however, they are being dealt 95 damage ((84 x 1.5) x 0.77778) and killed in a single auto as a result.

Like the other two champions mentioned, these spiderlings should be able to tank more than one auto attack from these buffs and other jungle monster camps but aren't able to as a direct result of this hidden mechanic.

Other Champions

These are the first three champions that came to mind when testing the interaction. I also went ahead and tested Zyra, but because her plants have a differently coded health (base maximum health of 8 per plant), they take pre-determined damage of 2 per large monster attack.

Other champions that will be affected are Heimerdinger, Annie and Malzahar.

So is this just left-over code that was used to contain


or is it actually intended to remain in the game? It's such a specific change that affects 6 out of the 151 champion pool, but the effect it has on their early jungling ability is pretty large. Any thoughts?

EDIT: Just reviewed an


. My Mist Walker takes over 50% of his health in damage by a single blue buff auto at level 3, where it has 82 base attack damage. It was likely dealing 123 damage (82 x 1.5), which means that the change has been in the game for at least 3 years.

Source: Original link


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