First of all apologies for the English, I am not a native speaker. This post is just to create some positive confrontation about healing in league of legends, I would like to hear which opinion is prevalent among the community.
Lately the feeling of "too much healing" has surpassed the threshold. I dread every single time I see someone who relies on healing. Maokai, Yuumi, Soraka, vlad…etc
I am not against "healing" itself, it's clearly a mechanic in the game and it has its place (like countering the insane amount of cc), but I think it's a bit excessive atm. There should be a more efficient methods of dealing with it. Certainly grievous wounds is a great way to do so, or so it was. I just feel the overall healing in the game has surpassed and out-scaled the ways of countering it. With such prevalence of runes that give you sustain, the anti-heal values are worth a lot less.
– First problem: I think it's just that sometimes playing against healing is just unfun.
Enemy adc commits a mistake, gets punished for it, yuumi presses e and it's like nothing happened.
Top laner goes for a trade, 10 seconds of fight and then they are both back at full health.
Mid lane poke mage hits a few skillshot, supposedly taking an advantage against enemy laner, vlad q's minions 3 times and he is back to full health whereas I am out of a mana.
some of these examples may sound "oh jeez healing broken, me noob", but they are just scenarios where healing is just not a fun mechanic. That said I am also probably a noob.
– Second problem: let's say I am playing an ap champion against a champion that relies on healing. The item I need to build is morello, however to have any form of anti healing on morello I need to build the entire item, whereas if I was an adc/tank/bruiser champ I could just build executioner or bramble vest and some form of effect for relatively cheap. so there is no effective anti heal for ap champs other than ignite.
– Third problem: a while ago I played, my botlane was against yuumi. they rushed executioner, however Yuumi healed more than our entire team output damage combined, despite us having healing reduction items.
– Fourth problem: I think there are only 3 abilities that apply grievous wounds incorporated in a champion's kit. Varus' E, kata's R and Kled'Q. Whereas there are 43 (I did a quick count not precise) healing abilities/passive. plus 14 (?) runes that have something to do with healing. I won't add ocean drake and soul, as I am guessing you get the idea by now.
-Bonus problem: there is very little legitimate counter to shields as well. I think they are much less problematic as they tend to be temporary and require good timing to use in certain situations. I believe Renekton (and maybe Irelia) were the only two champions that have an ability countering shields. That makes a total of 2 champs that have abilities that somewhat counter shield. However there are 38 shield abilities.
By providing the number of healing and shielding abilities I don't mean to have an equivalent number of anti shield/grievous wounds ones. It's just the numbers really made me think how prevalent healing and shield are.
I haven't mentioned ignite, because it is such a big cd and because most times, it's a must take, regardless of healing no healing. It's just used as an aggressive rune imo.
While writing this all I could about was this
Source: Original link
© Post "League of legends has too much healing and few effective methods to counter it" for game League of Legends.
Top 10 Most Anticipated Video Games of 2020
2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.
Top 15 NEW Games of 2020 [FIRST HALF]
2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.