Quick intro: I would like to thank everybody who has taken the time to give feedback on my rework posts (and those who will in the future). Somehow, I've managed to reach my thirtieth kit iteration, and the thoughtful responses I've received helped me hit that milestone.
I have made a
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TLDR: Basic ability mana scalings are removed and replaced with non-damage scalings. Ryze has a new passive, The Scroll, which stores damage to be converted into shields. The rune charge system is removed, but Q resets remain. EW now slows, and EWQ roots. Autospread is removed and WE spreads flux. W can refund mana when it kills a minion. Realm Warp is removed and replaced with a new Desperate Power ultimate.
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Mana Scalings Changes
– RUNIC RESHUFFLING: Existing basic ability mana scalings and Arcane Mastery are removed.
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Passive: The Scroll
– MAGIC BATTERY: Ryze stores 30% of pre-mitigation damage from enemy Champions in The Scroll, up to . Only damage to Ryze's health counts, not shields.
Overload casts drain if available to give a 2-second decaying shield for the same amount.
Consecutive Overloads (less than 2 seconds apart) remove & refresh this shield, but only for half value (the drain is not halved).
Stored damage decays while out of combat with champions (full -> zero in 30 seconds).
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Q: Overload
– RUNIC DISCHARGE: Rune charge system is removed. Cooldown resets remain.
– OVERLOADED: Damage increased to . Ult-scaling bonuses are removed.
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W: Unstable Flux / Prison Flux
– Renamed to "Unstable Flux". It still slows by 35%, and the damage is dealt as a DoT.
– MACHINE GUN: Cooldown reduced by 2 (11/10/9/8/7).
– MINION SLAYER: If Unstable Flux kills a minion,
– SPELL SPLIT: When Unstable Flux is cast on Spell Flux (EW), it splits to create "Prison Flux" and slows by 35%. Overload hitting Prison Flux (EWQ) roots the target for 1.5 seconds.
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E: Spell Flux
– LIKE BUTTER: Spell Flux spreads when cast on Unstable Flux (WE). This consumes W, removing the slow.
– MACHINE-GUN: Cooldown reduced by 0.25 (3/2.75/2.5/2.25/2).
– FLUX THEM UP: Spell Flux deals damage (including spreads). This damage is dealt again when Overload consumes Spell Flux. The consumption ratio increases to 40% at 200 AP and 60% at 300 AP (see FAQ section 8).
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R: Desperate Power
– LET'S (NOT) GO: Realm Warp removed.
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PASSIVE
– GET OVER HERE: Ryze gains movespeed for 3 seconds towards visible enemy champions that damage him from outside Overload's range. This damage is stored in The Scroll with 100% efficiency.
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ACTIVE
– This has a (150/120/90) second cooldown and a (6/9/12) second duration.
– KEEP YOUR DISTANCE: Enemies in melee range (<250) lose up to 20/25/30% magic resistance over 2 seconds.
– THIS ENDS BADLY: The ultimate passive speed boost is applied at half strength to attacks outside 250 range. Charge efficiency is not increased.
– PROTECT THE SCROLL: If Ryze takes fatal damage, he spends half of his Scroll charge to regain 50% of his health and remain active. There is a 1.5-second post-death animation. Ryze dies if his HP hits zero or after (5/6/7) seconds.
– OUT OF JUICE: Ryze cannot use The Scroll for 6 seconds when the ult finishes. Any remaining charge dissipates.
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My FAQ is linked again here.
All feedback is helpful, but the most detailed stuff is the most useful. Thanks in advance!
Source: Original link
© Post "My Ryze Rework" for game League of Legends.
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