The content of the article
A follow up from the previous post yesterday
Riot Scruffy Tweeted the patch 11.3 preview with the full changes.
Updated 11.3 preview with almost finished changes.
Credit to the team that does these, they work tirelessly to deliver better and better patches every 2 weeks. These are really the lifeblood of League, constant attention to keep things balanced and fresh.
Imgur (image) version: https://imgur.com/a/ozcjaPt
>>> Item/Rune Nerfs<<<
Deadman's Plate
- Health: 475 >>> 400
Staff of Flowing Water
- AP: 60 >>> 50
Zhonya's Hourglass
Seeker's Cost: 900 >>> 1000g
Total cost: 2500 >>> 2600g
Ironspike Whip
Minions and monsters take double damage below 50% HP
Goredrinker
- Active heal: 12 >>> 8% missing health
Ravenous Hydra
- Omnivamp: 15% >>> 10% by champ level
Sterak's Gage
Base shield: 200 >>> 100
Shield duration: 5 >>> 4s
>>> Item Buffs <<<
Force of Nature
- Movement speed per stack: 6 (max 30) >>> 8 (max 40)
Frozen Heart
Cost: 2700 >>> 2500
Armor: 80 >>> 70
Chemtech Putrifier
Ability Haste: 15 >>> 20
Healing or shielding an ally will cause their next damage to inflict 60% Grievous Wounds for 3 seconds
Immortal Shieldbow
Attack damage: 50 >>> 55
Attack Speed: 15 >>> 20%
Phantom Dancer
AD: 0 >>> 20
AS: 45 >>> 25%
Long sword replacing dagger in build
Max stacks to get bonus AS: 5 >>> 4
Bonus AS at max stacks: 40 >>> 30%
Lord Dominik's Regards
- Armor Penetration: 25 >>> 35%
Verdant Barrier
Killing a unit grants 1 MR (max 15) Cost: 1200 >>> 1000g
Banshee Veil
AP: 65 >>> 80
Cost: 2500 >>> 2600
Horizon Focus
AP: 100 >>> 115
Hypershot minimum range: 750 >>> 700
Silvermere Dawn
AD: 35 >>> 40
Health: 200 >>> 300
>>> Item Adjustments <<<
Leeching Leer
Omnivamp: 10% >>> 5%
Health: 150 >>> 250
Riftmaker
Omnivamp: 15% >>> 8%
Health: 150 >>> 250
Mythic Passive: 5% Magic Pen >>> 8 AP and 2% omnivamp
Eclipse
Shield: 150 (75 ranged) >>> 180 (90 ranged)
Omnivamp: 10% >>> 8%
>>> Champion Nerfs <<<
Olaf
Base stats
- Health: 597 >>> 575
P
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- Attack Speed: 0-100 >>> 0-70% based on missing health
Cho'Gath
E
- Damage: 22-82 >>> 22-70
Pantheon
Q
Deals 70% damage to minions >>> minions and monsters
Cooldown: 10-8 >>> 13-8
Rammus
E
- Cooldown: 12-10 >>> 12s
Anivia
Q
- Damage: 70-210 (+50% AP) >>> 60-200 (+45% AP)
R
- Cooldown: 4-1 >>> 4-2
Elise
Q
- Human Q damage: 40-180 >>> 40-160
W
- Spider attack speed: 60-140 >>> 60-100%
Ivern
Base stats
- Health per lvl: 95 >>> 85
E
- Shield: 80-220 >>> 80-200
Seraphine
P
- Note damage: 5-20 >>> 4-16
W
Base shield: 60-120 >>> 50-100
Seraphine shield: 90-180 >>> 75-150
Udyr
R
- Aura damage: 50-300 >>> 50-275 (over 4 seconds)
Taliyah
P
- Movement speed: 12-40 >>> 20-45%
Q
- Stone damage to monsters after the first: 100 >>> 80%
>>> Champion Buffs <<<
Karma
Base stats
- Mana regen: 11.5 >>> 13
Q
- Mana cost: 65 >>> 55
Sylas
Q
- Mana cost: 50-75 >>> 55
W
- Damage: 65-205 (+85% AP) >>> 70-210 (+90% AP)
Singed
Q
- AP ratio: 80 >>> 90% (over 2 seconds)
Riven
E
- Cooldown: 12-8 >>> 10-6
Jinx
Q
- Ranged extension: 75-175 >>> 100-200
Ezreal
Q
- AD ratio: 120 >>> 130%
Morderkaiser
E
- Cooldown: 24-12 >>> 22-10
Vladimir
R
- Cooldown: 150-120 >>> 120
Shyvana
Q
- AP ratio: 0 >>> 40%
W
- Movement speed AP ratio: 0 >>> 8% per 100 AP
>>> Champion Adjustments <<<
Rell
E
Cooldown on unbinded self: 3 >>> 1s
Should now properly buffer when cast on an ally from outside range
Source: Original link
© Post "Patch 11.3 Preview [Full Changes]" for game League of Legends.
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