League of Legends

Patch 11.3 Preview [Full Changes]

LeagueofLegends5 - Patch 11.3 Preview [Full Changes]
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A follow up from the previous post yesterday


Riot Scruffy Tweeted the patch 11.3 preview with the full changes.

Updated 11.3 preview with almost finished changes.

Credit to the team that does these, they work tirelessly to deliver better and better patches every 2 weeks. These are really the lifeblood of League, constant attention to keep things balanced and fresh.



Imgur (image) version: https://imgur.com/a/ozcjaPt




>>> Item/Rune Nerfs<<<

Deadman's Plate

  • Health: 475 >>> 400

Staff of Flowing Water

  • AP: 60 >>> 50

Zhonya's Hourglass

  • Seeker's Cost: 900 >>> 1000g

  • Total cost: 2500 >>> 2600g


Ironspike Whip

  • Minions and monsters take double damage below 50% HP

Goredrinker

  • Active heal: 12 >>> 8% missing health

Ravenous Hydra

  • Omnivamp: 15% >>> 10% by champ level

Sterak's Gage

  • Base shield: 200 >>> 100

  • Shield duration: 5 >>> 4s




>>> Item Buffs <<<

Force of Nature

  • Movement speed per stack: 6 (max 30) >>> 8 (max 40)

Frozen Heart

  • Cost: 2700 >>> 2500

  • Armor: 80 >>> 70


Chemtech Putrifier

  • Ability Haste: 15 >>> 20

  • Healing or shielding an ally will cause their next damage to inflict 60% Grievous Wounds for 3 seconds


Immortal Shieldbow

  • Attack damage: 50 >>> 55

  • Attack Speed: 15 >>> 20%


Phantom Dancer

  • AD: 0 >>> 20

  • AS: 45 >>> 25%

  • Long sword replacing dagger in build

  • Max stacks to get bonus AS: 5 >>> 4

  • Bonus AS at max stacks: 40 >>> 30%


Lord Dominik's Regards

  • Armor Penetration: 25 >>> 35%

Verdant Barrier

  • Killing a unit grants 1 MR (max 15)

  • Cost: 1200 >>> 1000g


Banshee Veil

  • AP: 65 >>> 80

  • Cost: 2500 >>> 2600


Horizon Focus

  • AP: 100 >>> 115

  • Hypershot minimum range: 750 >>> 700


Silvermere Dawn

  • AD: 35 >>> 40

  • Health: 200 >>> 300




>>> Item Adjustments <<<

Leeching Leer

  • Omnivamp: 10% >>> 5%

  • Health: 150 >>> 250


Riftmaker

  • Omnivamp: 15% >>> 8%

  • Health: 150 >>> 250

  • Mythic Passive: 5% Magic Pen >>> 8 AP and 2% omnivamp


Eclipse

  • Shield: 150 (75 ranged) >>> 180 (90 ranged)

  • Omnivamp: 10% >>> 8%




>>> Champion Nerfs <<<

Olaf

Base stats

  • Health: 597 >>> 575

P

Загрузка...
  • Attack Speed: 0-100 >>> 0-70% based on missing health

Cho'Gath

E

  • Damage: 22-82 >>> 22-70

Pantheon

Q

  • Deals 70% damage to minions >>> minions and monsters

  • Cooldown: 10-8 >>> 13-8


Rammus

E

  • Cooldown: 12-10 >>> 12s

Anivia

Q

  • Damage: 70-210 (+50% AP) >>> 60-200 (+45% AP)

R

  • Cooldown: 4-1 >>> 4-2

Elise

Q

  • Human Q damage: 40-180 >>> 40-160

W

  • Spider attack speed: 60-140 >>> 60-100%

Ivern

Base stats

  • Health per lvl: 95 >>> 85

E

  • Shield: 80-220 >>> 80-200

Seraphine

P

  • Note damage: 5-20 >>> 4-16

W

  • Base shield: 60-120 >>> 50-100

  • Seraphine shield: 90-180 >>> 75-150


Udyr

R

  • Aura damage: 50-300 >>> 50-275 (over 4 seconds)

Taliyah

P

  • Movement speed: 12-40 >>> 20-45%

Q

  • Stone damage to monsters after the first: 100 >>> 80%



>>> Champion Buffs <<<

Karma

Base stats

  • Mana regen: 11.5 >>> 13

Q

  • Mana cost: 65 >>> 55

Sylas

Q

  • Mana cost: 50-75 >>> 55

W

  • Damage: 65-205 (+85% AP) >>> 70-210 (+90% AP)

Singed

Q

  • AP ratio: 80 >>> 90% (over 2 seconds)

Riven

E

  • Cooldown: 12-8 >>> 10-6

Jinx

Q

  • Ranged extension: 75-175 >>> 100-200

Ezreal

Q

  • AD ratio: 120 >>> 130%

Morderkaiser

E

  • Cooldown: 24-12 >>> 22-10

Vladimir

R

  • Cooldown: 150-120 >>> 120

Shyvana

Q

  • AP ratio: 0 >>> 40%

W

  • Movement speed AP ratio: 0 >>> 8% per 100 AP



>>> Champion Adjustments <<<

Rell

E

  • Cooldown on unbinded self: 3 >>> 1s

  • Should now properly buffer when cast on an ally from outside range

Source: Original link


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