The only problematic Tank item is Sunfire and Riot fails to understand that.
Tank Junglers are only op right now because they can shred objectives alone with Sunfire.
Instead of Riot removing that passive because it is unnecessary they are nerfing yet again jungle clear (Bami Cinder and Sunfire/Frostfire/Chemtank) when the Jungle clear is way worse than previous Season.
At this point Old Bami Cinder is better than New Bami Cinder damage wise and cost wise.
Old Bami Cinder:
Unique Passive – Immolate: Deals 6 − 23 (based on level) magic damage per second to nearby enemies (325 range). Hitting an enemy with an immobilizing ability deals 6 − 23 (based on level) (+ 1% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to nearby enemies (12 second cooldown). Immolate's damage is increased by 100% against minions and monsters.
900 Gold, you could buy it first back without selling refillable potion if you full cleared.
Considering you are level 4 after buying it, you deal 22 base damage to monsters + 22 base dmg instantly on explosion.
New Bami Cinder after nerf:
Unique Passive – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 15 (+ 1% bonus health) magic damage per second to nearby enemies, increased by 25% against minions and 25% against monsters.
1100 gold, it's impossible to buy it first back unless you get an assist or kill early. Prior nerfs it was 1000 gold before and you had to sell Refillable potion to buy it.
You deal 19 base damage with no explosion to monsters.
That's a big nerf considering it costs 200 more, has no explosion passive and deals less damage.
Now with Mythic Tank items/Cinderhulk.
Cinderhulk (2500 gold):
UNIQUE – IMMOLATE: Deals 12 − 29 (based on level) magic damage per second to enemies within 325 (+100% bonus size) units. Hitting an enemy with an immobilizing ability deals 12 − 29 (based on level) (+ 3% bonus health) bonus magic damage and releases a fire nova that also deals that bonus damage to enemies within 400 (+100% bonus size) units (12 second cooldown). Immolate's damage is increased by 300% against minions and monsters.**
Considering you are lvl 9 when you buy it you deal 84 base damage to monsters + 84 with explosion damage.
Sunfire/Frostfire/Chemtank (3200 gold):
UNIQUE – IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 12 − 30 (based on level) (+ 1% bonus health) magic damage every second to enemies within 325 (+100% bonus size) units, increased by 25% against minions and 150% against monsters (100% for Sunfire).
Considering you are still lvl 9 when you buy it, you deal 52 base damage to monsters with no explosion (42 base damage with Sunfire)
It's a huge nerf to jungle clearing and they are hitting the wrong stats.
Sunfire is the only problematic item.
Frostfire slow was nerfed from 35% to 25% for no reason and its size is being nerfed, wtf??????
Chemtank is being nerfed even tho like only 3 champs use it.
All the other mythic tank items are being nerfed because of Sunfire for no reason because of tank op circle jerking
Oh and one thing Zac is getting gutted after this, champ feels horrible to play early game as it should but he feels horrible late game because his healing is non existent.
Riot buffed him in season 9 to heal more late game but with 60% GW he doesn't heal anything.
They buffed his healing to 7% at lvl 16. Prior that, it was always 4% at all ranks.
4% to 2.3% if 40% GW
7% to 4.2% if 40% GW
7% to 2.8% if 60% GW
It's basically a nerf since Spirit Visage was nerfed and there is less HP in tank items and Cinderhulk was removed.
Which means less healing, which is a revert to the buff and nerf
He is already on 48% winrate, I can't even imagine after the nerfs
Source: Original link
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