League of Legends

Riot’s post on mythic item diversity is misleading because it uses data from URF.

LeagueofLegends4 - Riot's post on mythic item diversity is misleading because it uses data from URF.
Loading...

I believe the data provided by Riot Scruffy in the latest Quick Gameplay Thoughts regarding mythic item diversity is very misleading and flawed because of two reasons:

  1. None of the data accounts for champions who may build differently based on which role they're playing. They may be very restricted in their item choices for each role, but the graphs fail to differentiate that.

  2. The second and biggest reason is that the charts include data from URF mode games. I don't understand how URF is at all relevant to item balance. The game mode plays under very different rules.

 

In the charts it is obvious that quite a few champions have their data skewed heavily by URF builds that we wouldn't see in ranked.

A few examples:

  • Braum has a 7% Kraken Slayer pick rate.

  • Thresh has 6% Galefore and 5% Kraken Slayer pick rates.

  • Alistar has a 6% Night Harvester pick rate.

  • Nunu has an 18% Rocketbelt pick rate.

  • Maokai has a 22% Liandry's pick rate.

  • Bllitzcrank has a 10% Luden's pick rate.

  • Rumble has an 18% Liandry's pick rate.

  • Jarvan has 18% Duskblade and 8% Eclipse pick rates.

None of these champions normally build these items in ranked, yet they're on the chart making it seem like they're part of a discussion on build variety.

 

Because Scruffy's charts are so flawed, I wanted paint a clearer picture of mythic diversity. Below I've tabled every instance a champion got within ~1.5% of the 75% mythic pick rate threshold mentioned by Scruffy (using the same champion categories).

Data is taken from Lolalytics patch 11.3 Platinum+ ranked solo/duo.

 


AP Assassins and Fighters

ChampionItemPick Rate
Ekko mid/jungleRocketbelt>86%
EliseNight Harvester89.7%
KennenRocketbelt81.6%
LeblancLuden's87.1%
LilliaLiandry's86.6%
MordekaiserRift Maker88.5%
NidaleeNight Harvester92%
Rumble midNight Harvester80%

Champions that weren't over 75% in the gameplay thoughts: Kennen, Leblanc, Nidalee, and Rumble.

 


Tanks

ChampionItemPick Rate
BraumLocket85.30%
Cho'Gath topFrostfire75.50%
LeonaLocket80.40%
NautilusLocket78.30%
NunuSunfire80.40%
RammusChemtank82.80%
SejuaniSunfire75.30%
SkarnerChemtank90.90%
ThreshLocket81.30%
ZacSunfire74.70%

Champions that weren't over 75% in the gameplay thoughts: Braum, Cho'Gath, Leona, Nautilus, Nunu, Rammus, Sejuani, Skarner, and Thresh.

 


Enchanters

ChampionItemPick Rate
IvernMoonstone92.90%
LuluMoonstone84.20%
SonaMoonstone86.30%
SorakaMoonstone78.90%
YuumiMoonstone89.50%

Champions that weren't over 75% in the gameplay thoughts: Ivern, Lulu, Sona, and Soraka.

Загрузка...

 


Mages

ChampionItemPick Rate
AniviaLiandry's74.60%
BrandLiandry's90.70%
CassiopeiaLiandry's91.40%
Heimer midLiandry's73.80%
Heimer topLiandry's76.50%
KarthusLiandry's91.40%
Lux midLuden's87.20%
MalzaharLiandry's93.00%
Seraphine supMoonstone80.80%
Swain mid/botLiandry's>83%
SyndraLuden's79.50%
TaliyahLuden's74.40%
Twisted FateRocketbelt79.40%
VeigarLuden's74.90%
ZoeLuden's88.50%
ZyraLiandry's76.30%

Champions that weren't over 75% in the gameplay thoughts: Heimer, Karthus, Lux, Seraphine, Swain, Taliyah, and Twisted Fate.

 


Fighters

ChampionItemPick Rate
AatroxGoredrinker86.30%
DariusStridebreaker90.20%
GarenStridebreaker89.00%
JarvanGoredrinker77.70%
JayceEclipse94.60%
NasusDivine Sunderer84.20%
OlafGoredrinker95.80%
Rek'SaiProwler's Claw87.50%
RenektonGoredrinker76.20%
RivenGoredrinker82.40%
UdyrChemtank87.30%
YasuoShieldbow80.90%
YoneShieldbow75.50%

Champions that weren't over 75% in the gameplay thoughts: Darius, Garen, Jarvan, Nasus, Renekton, Riven, Udyr, Yasuo, and Yone.

 


Marksmen

ChampionItemPick Rate
JhinGaleforce95.70%
KalistaShieldbow83.10%
SamiraShieldbow97.00%
Senna ADCKraken Slayer94.30%
VayneKraken Slayer82.40%

Champions that weren't over 75% in the gameplay thoughts: Kalista and Senna.

 

Vladimir, Orianna, Camille, Shyvana, Viego, Jinx, and Tristana are not included, however, each of them had a low 70s percent pick rate on their main respective items.

Kha'Zix was the only champion who went from above 75% to below it.

 

Conclusion: Many more champions are locked onto one mythic than Riot let on. Using URF stats to push the numbers down almost feels intentional.

Source: Original link


Loading...
© Post "Riot’s post on mythic item diversity is misleading because it uses data from URF." for game League of Legends.


Top 10 Most Anticipated Video Games of 2020

2020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.

Top 15 NEW Games of 2020 [FIRST HALF]

2020 has a ton to look forward to...in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *