I believe the data provided by Riot Scruffy in the latest Quick Gameplay Thoughts regarding mythic item diversity is very misleading and flawed because of two reasons:
None of the data accounts for champions who may build differently based on which role they're playing. They may be very restricted in their item choices for each role, but the graphs fail to differentiate that.
The second and biggest reason is that the charts include data from URF mode games. I don't understand how URF is at all relevant to item balance. The game mode plays under very different rules.
In the charts it is obvious that quite a few champions have their data skewed heavily by URF builds that we wouldn't see in ranked.
A few examples:
Braum has a 7% Kraken Slayer pick rate.
Thresh has 6% Galefore and 5% Kraken Slayer pick rates.
Alistar has a 6% Night Harvester pick rate.
Nunu has an 18% Rocketbelt pick rate.
Maokai has a 22% Liandry's pick rate.
Bllitzcrank has a 10% Luden's pick rate.
Rumble has an 18% Liandry's pick rate.
Jarvan has 18% Duskblade and 8% Eclipse pick rates.
None of these champions normally build these items in ranked, yet they're on the chart making it seem like they're part of a discussion on build variety.
Because Scruffy's charts are so flawed, I wanted paint a clearer picture of mythic diversity. Below I've tabled every instance a champion got within ~1.5% of the 75% mythic pick rate threshold mentioned by Scruffy (using the same champion categories).
Data is taken from Lolalytics patch 11.3 Platinum+ ranked solo/duo.
AP Assassins and Fighters
|Rumble mid||Night Harvester||80%|
Champions that weren't over 75% in the gameplay thoughts: Kennen, Leblanc, Nidalee, and Rumble.
Champions that weren't over 75% in the gameplay thoughts: Braum, Cho'Gath, Leona, Nautilus, Nunu, Rammus, Sejuani, Skarner, and Thresh.
Champions that weren't over 75% in the gameplay thoughts: Ivern, Lulu, Sona, and Soraka.
Champions that weren't over 75% in the gameplay thoughts: Heimer, Karthus, Lux, Seraphine, Swain, Taliyah, and Twisted Fate.
Champions that weren't over 75% in the gameplay thoughts: Darius, Garen, Jarvan, Nasus, Renekton, Riven, Udyr, Yasuo, and Yone.
|Senna ADC||Kraken Slayer||94.30%|
Champions that weren't over 75% in the gameplay thoughts: Kalista and Senna.
Vladimir, Orianna, Camille, Shyvana, Viego, Jinx, and Tristana are not included, however, each of them had a low 70s percent pick rate on their main respective items.
Kha'Zix was the only champion who went from above 75% to below it.
Conclusion: Many more champions are locked onto one mythic than Riot let on. Using URF stats to push the numbers down almost feels intentional.
Source: Original link
© Post "Riot’s post on mythic item diversity is misleading because it uses data from URF." for game League of Legends.
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