League of Legends

Riven 49.75% winrate – Healing from reworked Conqueror creates Riven’s high winrate

LeagueofLegends13 - Riven 49.75% winrate - Healing from reworked Conqueror creates Riven's high winrate
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Before 9.4 Riven had
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BELOW 50% winrate Diamond+. And right at 9.4 Riven jumped about 5% in both winrate and pickrate. Shojin came out 9.3, but didn't affect her winrate/pickrate. Since the reworked conqueror came out exactly the same patch (9.4) riven's winrate skyrocketed, the reworked conqueror is the cause of the issue. The conqueror rework exchanging 10% extra true damage for 10% healing is probably what caused reactions like this ("Even if Riven 1v9s she won't die"). As you can see, the new conqueror was to give more survivability to tanks. But as it turns out, tanks became less viable. And by making the rune activate on number of attacks, the very thing that riven is defined by (via rapid Qs and AAs combined with CDR to keep dishing out damage), riven gains extremely large amounts of healing quickly compared to other toplaners. And the 9.5 conqueror nerf doesn't help, it only decreases strength in the
late game. Since riven's winrate shot up just when the new conqueror released and shojin itself didn't cause the problem, It's safe to assume conqueror's the cause and thus the lategame nerf is completely misplaced or insufficient. Shojin's "essence flare" giving riven even greater number of attacks than already is the case, only worsens the issue (but again, isn't the cause of it). The reworked Conqueror is evidently doing the opposite of what it's meant to do (hurting tanks instead of helping them), so please revert it.
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Isn't a way to prevent riven from abusing conqueror be to have *both* a time and number-of-attacks requirements?

TLDR; Shojin is not what makes Riven OP right now, it's the reworked Conqueror, and the "nerf" to Conqueror wasn't a real nerf. They should nerf it more rework it or better yet, revert it.

EDIT: It's surprising how many people pay full attention to the least important part of my argument, ie the nerfing. The main part was revert or rework.

EDIT: Wasn't my intention to cherrypick. I just picked the patch before and after the release of new conqueror (and
u - Riven 49.75% winrate - Healing from reworked Conqueror creates Riven's high winrate


u.gg doesn't allow one to see patches before 9.3). I wasn't used to lolalytics (I only use
u - Riven 49.75% winrate - Healing from reworked Conqueror creates Riven's high winrate
u.gg) but now that I've looked around I've confirmed that it indeed was roughly
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51% winrate. But is 51% winrate obnoxious?
Here we see (and don't count champs with below 1% pickrate) that riven was barely in the top 10 highest winrate champs. I also checked out the champ best, and she's been between top 5 and top 10. But couldn't that winrate be justified by riven mains consistently having way more experience with various matchups (against riven), thus being more skillful and winning more often than not?

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