Hey all! Welcome back to The Review, where I use charts and numbers to talk about what Riot's most recent balance patch actually affected, and by how much.
A bit of a slow patch on 9.11, with a dozen or so champion changes and not a whole lot else. Some surprising shifts in WR, but not necessarily on the champions you'd expect. Take a look:
Simple Champion Changes:
|Champion||Change||Role||WR 9.10 ⇒ WR 9.11||PR 9.10 ⇒ PR 9.11|
|Akali||Nerf||Top||45.93% ⇘ 44.30%||4.73% ⇒ 3.07%|
|Akali||Nerf||Middle||45.05% ⇘ 43.00%||5.98% ⇘ 3.8%|
|Amumu||Nerf||Jungle||52.75% ⇘ 51.03%||8.25% ⇒ 6.93%|
|Ekko||QoL/Buff||Middle||50.76% ⇒ 51.43%||3.96% ⇒ 4.65%|
|Galio||Change/Nerf||Support||46.31% ⇓ 43.65%||3.52% ⇒ 2.21%|
|Gragas||Buff||Jungle||46.63% ⇑ 49.56%||2.59% ⇒ 4.98%|
|Janna||Change/Buff||Support||52.01% ⇗ 53.3%||6.58% ⇑ 11.04%|
|Jayce||Nerf||Top||48.77% ⇓ 46.26%||5.16% ⇒ 3.35%|
|Karthus||Nerf||Jungle||50.58% ⇘ 48.83%||6.93% ⇓ 3.58%|
|Master Yi||Nerf||Jungle||51.1% ⇓ 48.28%||8.3% ⇒ 6.54%|
|Rammus||Nerf||Jungle||52.70% ⇓ 49.77%||8.5% ⇒ 6.37%|
|Warwick||Buff||Jungle||50.32% ⇒ 51.03%||2.28% ⇒ 3.58%|
|Yuumi||Bugfix||Support||43.94% ⇗ 45.51%||17.86% ⇒ 18.46%|
|Zac||Change||Jungle||48.47% ⇘ 46.35%||2.88% ⇗ 5.29%|
Galio: Really feels like we're beating a dead horse on this one, guys. Likely a nerf centered around pro play, but Galio's not going to be a solo queue staple any time soon.
Gragas: Base stat changes strike again! 16 + 6/level health and 3AD push Gragas up nearly a full 3%.
Janna: Changes to Janna's play pattern net out to a nice buff, which shows up in both her WR and PR.
Jayce: His Q's might not hurt anymore, but this nerf certainly did.
Karthus: These numbers are slightly tainted by the pre-hotfix revert to part of his nerf, but things still don't look good. While WR is "only" down 2%, PR has fallen by nearly half already.
Master Yi: Similar to Karthus, but with a much larger decrease to WR and a smaller hit to PR. It's much harder to convince people not to play Yi. Who would have thought
Rammus: This one caught me off-guard. While the changes definitely looked like a nerf, I wouldn't have expected a 3% free fall for Rammus.
Zac: Remains to be seen if the new (old?) version of Zac's R is actually weaker, or if people simply need to remember how to effectively use it. It has been a few years, after all.
W – Zephyr
COOLDOWN: 8 seconds ⇒ 8/7.5/7/6.5/6 seconds
BASE DAMAGE: 55/100/145/190/235 ⇒ 55/90/125/160/195
E – Eye Of The Storm
NEW – PASSIVE: Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%
COOLDOWN: 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
SHIELD: 70/105/140/175/210 ⇒ 80/115/150/185/220
WR of Different Janna Skill Priorities, Patch 9.10 ⇒ 9.11
|Champion||Role||Skill Priority||WR 9.10 ⇒ WR 9.11||PR 9.10 ⇒ PR 9.11|
|Janna||Support||E > W||49.91% ⇗ 52.28%||50.89% ⇗ 64.94%|
|Janna||Support||W > E||54.92% ⇗ 56.35%||49.11% ⇘ 35.15%|
TL;DR: Upon closer inspection, the Janna changes were actually a significant buff. W max seems to be losing market share to E, but is still performing at a much higher level (E saw a bigger boost on 9.11, but is still ~4% behind W). Also, a WR in excess of 56% on W-max first is ridiculous. Lane-Bully Battle Janna is OP.
Source: Original link
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