League of Legends

The Review: Patch 9.11 Balance Change Analysis by the Numbers

LeagueofLegends4 - The Review: Patch 9.11 Balance Change Analysis by the Numbers

Hey all! Welcome back to The Review, where I use charts and numbers to talk about what Riot's most recent balance patch actually affected, and by how much.

A bit of a slow patch on 9.11, with a dozen or so champion changes and not a whole lot else. Some surprising shifts in WR, but not necessarily on the champions you'd expect. Take a look:

Simple Champion Changes:

ChampionChangeRoleWR 9.10  ⇒  WR 9.11PR 9.10  ⇒  PR 9.11
AkaliNerfTop45.93%  ⇘  44.30%4.73%  ⇒  3.07%
AkaliNerfMiddle45.05%  ⇘  43.00%5.98%  ⇘  3.8%
AmumuNerfJungle52.75%  ⇘  51.03%8.25%  ⇒  6.93%
EkkoQoL/BuffMiddle50.76%  ⇒  51.43%3.96%  ⇒  4.65%
GalioChange/NerfSupport46.31%  ⇓  43.65%3.52%  ⇒  2.21%
GragasBuffJungle46.63%  ⇑  49.56%2.59%  ⇒  4.98%
JannaChange/BuffSupport52.01%  ⇗  53.3%6.58%  ⇑  11.04%
JayceNerfTop48.77%  ⇓  46.26%5.16%  ⇒  3.35%
KarthusNerfJungle50.58%  ⇘  48.83%6.93%  ⇓  3.58%
Master YiNerfJungle51.1%  ⇓  48.28%8.3%  ⇒  6.54%
RammusNerfJungle52.70%  ⇓  49.77%8.5%  ⇒  6.37%
WarwickBuffJungle50.32%  ⇒  51.03%2.28%  ⇒  3.58%
YuumiBugfixSupport43.94%  ⇗  45.51%17.86%  ⇒  18.46%
ZacChangeJungle48.47%  ⇘  46.35%2.88%  ⇗  5.29%


  • Galio: Really feels like we're beating a dead horse on this one, guys. Likely a nerf centered around pro play, but Galio's not going to be a solo queue staple any time soon.

  • Gragas: Base stat changes strike again! 16 + 6/level health and 3AD push Gragas up nearly a full 3%.

  • Janna: Changes to Janna's play pattern net out to a nice buff, which shows up in both her WR and PR.

  • Jayce: His Q's might not hurt anymore, but this nerf certainly did.

  • Karthus: These numbers are slightly tainted by the pre-hotfix revert to part of his nerf, but things still don't look good. While WR is "only" down 2%, PR has fallen by nearly half already.

  • Master Yi: Similar to Karthus, but with a much larger decrease to WR and a smaller hit to PR. It's much harder to convince people not to play Yi. Who would have thought

  • Rammus: This one caught me off-guard. While the changes definitely looked like a nerf, I wouldn't have expected a 3% free fall for Rammus.

  • Zac: Remains to be seen if the new (old?) version of Zac's R is actually weaker, or if people simply need to remember how to effectively use it. It has been a few years, after all.



The Changes:

W – Zephyr

COOLDOWN: 8 seconds ⇒ 8/7.5/7/6.5/6 seconds

BASE DAMAGE: 55/100/145/190/235 ⇒ 55/90/125/160/195

E – Eye Of The Storm

NEW – PASSIVE: Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%

COOLDOWN: 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds

SHIELD: 70/105/140/175/210 ⇒ 80/115/150/185/220


WR of Different Janna Skill Priorities, Patch 9.10  ⇒  9.11
ChampionRoleSkill PriorityWR 9.10  ⇒  WR 9.11PR 9.10  ⇒  PR 9.11
JannaSupportE > W49.91%  ⇗  52.28%50.89%  ⇗  64.94%
JannaSupportW > E54.92%  ⇗  56.35%49.11%  ⇘  35.15%


TL;DR: Upon closer inspection, the Janna changes were actually a significant buff. W max seems to be losing market share to E, but is still performing at a much higher level (E saw a bigger boost on 9.11, but is still ~4% behind W). Also, a WR in excess of 56% on W-max first is ridiculous. Lane-Bully Battle Janna is OP.



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