League of Legends

Upcoming changes for 9.20

LeagueofLegends4 - Upcoming changes for 9.20
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Mark Yetter Tweeted

9.20 Patch Preview with the changes. Small patch, though pretty needed stuff for a few champs that haven't had attention in a while.

Thread has full lists for Viktor, Shaco, and Garen.



>>> Nerfs <<<

Qiyana

Q

  • Base Damage: 80-160 >>> 60-160

Pantheon

Q

  • Base Damage: 75-235 >>> 75-215

Blitzcrank

Base Stats

  • Armor: 44 >>> 40

  • Armor per level: 4 >>> 3.5



>>> Buffs <<<

Locket of the Iron Solari

Shield

  • Shield: 45-300 (by champion level) >>> 130-300

Ivern

Base Stats

  • Auto attack range: 125 (melee) >>> 475 (ranged)

Lissandra

Base Stats

  • Armor: 20.216 >>> 22

P

  • AP Ratio: 30% >>> 50%

W

  • AP Ratio: 50% >>> 70%

Varus

Base Stats

  • AD: 59 >>> 61

  • Mana Regen: 7.34 >>> 8


Viktor


General

Hex Core stats now update upon purchase instead of waiting for Viktor's next level up

Aftershock Death Ray missiles now the same width as the initial missile (80 >>> 90)

Chaos Storm will continue chasing champions after Viktor dies

Q

  • Scaling on shield: 8% Max Mana +0.15 AP >>> 30-115 per level + 0.15 AP

W

  • Augment: Direct spell hits slow enemies by 20% for 1 second (does not proc on R ticks)

R

  • : Chaos storm can now move over terrain

  • Tick Cadence: 2 >>> 1 second

  • Numbers of ticks: 3 >>> 6

  • Damage per tick: 130/210/290 + 85% AP >>> 65/105/145 + 45% AP

  • Augment Bonus Movement Speed: 20% >>> 25%

  • Min 200 >>> 250

  • Max 300 >>> 375


Shaco

Base Stats

  • AD: 66 >>> 63

  • AD per level: 3.5 >>> 3

P

Goal: Backstab should be a thematically cohesive amplifying effect that informs how Shaco positions and uses his spells without dictating his entire pattern and build

  • Shaco's basic attacks deal an additional 10-25 (scaling with level) (+0.15 bAD) damage from behind. This damage can crit.

  • Two-Shiv Posion deals an additional 15-50 (scaling with level) (+0.1 AP) damage from behind.

Q

Goal: Deceive should be a functional combat tool at 1 point, but remain valuable to rank up.

  • Stealth Duration: 1.5/2.25/3/3.75/4.5 >>> 2.5/2.75/3/3.25/3.5 seconds

  • Cooldown: 16/15.5/15/14.5/14 >>> 12/11.5/11/10.5/10 seconds

  • : Cooldown is no longer reduced by 2.5 seconds upon triggering Deceive's bonus damage

  • Damage: 10/20/30/40/50 (+0.4 bAD) >>> 25/35/45/55/65 (+0.25 bAD)

  • This damage can crit

  • When striking from behind, Deceive is guaranteed to crit for 130% damage

  • : AP Ratio

W

Загрузка...

Goal: Improve Shaco's jungle clear QoL so he feels at home in the jungle ecosystem.

  • Now fires at all nearby targets

  • Single-Target Damage: 35/50/65/80/95 (+0.2 AP) (Unchanged)

  • AoE Damage: 15/20/25/30/35 (+0.1 AP)

  • Now fears non-champions for 2 seconds

  • Minions and monsters can move at a maximum of 60 Movement Speed

  • Champions can move at a maximum of 100 Movement Speed

  • Still deals 50% damage to turrets

E

Goal: Two-Shiv Poison should feel like a functional spell at all points in the game (early damage up). Open up non-lethality builds and allow AP Shaco to scale.

  • Damage Type: Physical >>> Magic

  • Damage: 55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bAD) (+0.75 AP) >>> 70/95/120/145/170 (+0.8 bAD) (+0.6 AP)

  • Execute: 0-50% increased damage based on missing health >>> 50% increased damage on targets below 30% health

R

Goal: Hallucinate feels like a powerful tool for both builds, especially with clever use of the clone explosion.

  • Boxes trigger immediately, fearing enemies at the clone's death location and firing on the nearest enemies.
  • Note: Damage/ratio are down due to the dramatically increase reliability on the boxes. Overall effect of an R explosion is generally up when this is taken into account.
  • Damage: 200/300/400 (+1.0 AP) >>> 150/225/300 (+0.7 AP)

  • Box Single-Target Damage: 25/50/75 (+0.15 AP) (Unchanged)

  • Box AoE Damage: 10/20/30 (+0.1 AP)

  • Fear Duration: 0.75/1/1.25 >>> 1 second


Garen

Base Stats

  • Attack Speed Per level: 2.9% >>> 3%

  • Cleanup Health: 616.28 + 84.25 / Level >>> 620 + 84 / Level

P

  • No longer ever stopped by non-epic monster damage and no longer doubles below (25/50)% max health

  • Regeneration Amount: 2/8% max health per 5 seconds at level 1/11 >>> 1.5% – 10.1% max health per 5 seconds from levels 1-18

  • Combat Cooldown: Turns on after 9/4 seconds >>> interrupted after 7 seconds

Q

  • : Scales with attack speed and behaves more similarly to a basic attack

W

  • Resists per hit: 0.33 (max 50) >>> 0.25 (max 30)

  • : Grants 60% DR and Tenacity for the first 0.75s >>> Grants a shield for 10% Max Health and 60% Tenacity for the first 0.75s

E

  • Total Ticks of Damage: 5-10 (by level) >>> 7 (+1 per 17% attack speed from items and levels) – Ceiling on animation scaling? It start to skip when it gets past ∼15

  • Damage per Tick: 14/18/22/26/30 (+36 – 40% tAD) >>> 8/12/16/20/24 (+0-8 based on charLevel) (+32 – 40% tAD)

  • Deals bonus damage: +33% to isolated enemy >>> +25% to nearest enemy

  • Spins before shred: 4 >>> 6

  • : Grants stacks of Conqueror

R

  • : No longer has the villainy passive

  • : Grants vision of the targets for 1 seconds (can no longer be cancelled from losing vision)

  • Damage: 175/350/525/ +28.6%/33.3%/40% Missing Health Magic Damage >>> 150/300/450 +20/25/30% Missing Health True Damage



REMOVED FROM PATCH

Rengar

May do these low elo changes later when he is less powerful

Source: Original link


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