League of Legends

What people hate about playing league

LeagueofLegends7 - What people hate about playing league

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I'm someone who genuinely loves playing league, even soloQ as ADC, so it baffles me how many players can be so negative about this game. To help me understand, I've compiled a list of pain points mentioned by friends, randoms from soloQ and people of reddit. TL;DR at the bottom.


People hate…

…playing against:

  • Master Yi, Yuumi, Yasuo, Yone, Akali, Vayne, Ivern, Singed, Teemo and about 140 others
  • ranged toplaners
  • modern, '200 years' champions
  • simple, braindead champions
  • high-mobility champions
  • low-mobility 'stat-check' champions
  • I apparently have to list Yuumi twice here
  • CC
  • burst
  • healing
  • shielding
  • %HP true damage
  • good splitpushers
  • good hard-engage
  • good counter-engage
  • good siege
  • good objective control
  • smurfs and cheaters (alright, this one's fair)
  • skins with bad clarity

…playing with:

  • Master Yi, Yuumi, Yasuo, Yone, Akali, Vayne, Ivern, Singed, Teemo and about 140 others
  • teammates who make mistakes the player wouldn't make themself
  • actually just teammates who make mistakes
  • teammates who are worse than doublelift
  • teammates who have never qualified for worlds
  • teammates who have never gotten out of the worlds group stage
  • teammates who aren't Jesus
  • Jesus, because they're not Christian
  • teammates who actually belong in the elo they're in and have winrates below ~53% (read: "hard-stuck")
  • teammates whose skill is declining, be it for whatever reason. Winrate below ~47%
  • teammates who are having a bad game
  • teammates who are having a good game but it's not enough
  • teammates with passive playstyles (read: "e-grills")
  • teammates with aggressive playstyles (read: "coinflip players")
  • teammates with selfish playstyles
  • I apparently have to list Yuumi twice here as well
  • junglers who focus other lanes
  • tax collectors
  • lack of peeling
  • scaling champions
  • 'sinner' champions that get outscaled
  • toplaners, junglers, midlaners, botlaners or supports who are playing worse than their enemy counterpart
  • teammates with little or no experience on their champion
  • teammates who don't immediately 100% trust the player's shotcalls.

other problems:

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  • getting auto-filled
  • going 10/0 as a toplaner and getting out-carried by the 7/0 ADC because toplane is useless
  • going 10/0 as an ADC and getting out-carried by the 7/0 toplaner because ADC is useless
  • going 10/0 as a jungler and getting out-carried by the 0/0/7 roaming support because jungle is useless
  • going 0/0/10 as a support and getting outcarried by literally anyone because support is useless
  • having to blind-pick and getting counter-picked
  • being last-pick and not getting their favorite champ
  • being ADC and having the support abandon them for a stronger teammate…
  • …especially if it's a Yuumi
  • laning against tanks that you can't snowball on. They can carry teamfights even if their laning phase sucked.
  • not getting ganked (well) enough
  • the enemy laner(s) getting ganked too much

Conclusion:

Considering that there are so many frustrating things, 99% of all matches contain multiple of them. This should come as no surprise, because LoL's design is inherently flawed: It's a team game. What can Riot do to solve this?

  1. make the game 1v1

    -or-

  2. make the player think they're playing against humans when they're actually always playing against bots serving as cannon-fodder.


TL;DR:

People hate their team, the enemy team and, above all, losing.

Source: Original link


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